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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  input_map.h                                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef INPUT_MAP_H
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							|  |  |  | #define INPUT_MAP_H
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										 |  |  | #include "core/input/input_event.h"
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										 |  |  | #include "core/object.h"
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										 |  |  | 
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							|  |  |  | class InputMap : public Object { | 
					
						
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										 |  |  | 	GDCLASS(InputMap, Object); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	/**
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							|  |  |  | 	* A special value used to signify that a given Action can be triggered by any device | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 	static int ALL_DEVICES; | 
					
						
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										 |  |  | 	struct Action { | 
					
						
							|  |  |  | 		int id; | 
					
						
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										 |  |  | 		float deadzone; | 
					
						
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										 |  |  | 		List<Ref<InputEvent>> inputs; | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	static InputMap *singleton; | 
					
						
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										 |  |  | 	mutable Map<StringName, Action> input_map; | 
					
						
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										 |  |  | 	List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const; | 
					
						
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										 |  |  | 	Array _get_action_list(const StringName &p_action); | 
					
						
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										 |  |  | 	Array _get_actions(); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; } | 
					
						
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										 |  |  | 	bool has_action(const StringName &p_action) const; | 
					
						
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										 |  |  | 	List<StringName> get_actions() const; | 
					
						
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										 |  |  | 	void add_action(const StringName &p_action, float p_deadzone = 0.5); | 
					
						
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										 |  |  | 	void erase_action(const StringName &p_action); | 
					
						
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										 |  |  | 	void action_set_deadzone(const StringName &p_action, float p_deadzone); | 
					
						
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										 |  |  | 	void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event); | 
					
						
							|  |  |  | 	bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event); | 
					
						
							|  |  |  | 	void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event); | 
					
						
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										 |  |  | 	void action_erase_events(const StringName &p_action); | 
					
						
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										 |  |  | 	const List<Ref<InputEvent>> *get_action_list(const StringName &p_action); | 
					
						
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										 |  |  | 	bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const; | 
					
						
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										 |  |  | 	bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const; | 
					
						
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										 |  |  | 	const Map<StringName, Action> &get_action_map() const; | 
					
						
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										 |  |  | 	void load_from_globals(); | 
					
						
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										 |  |  | 	void load_default(); | 
					
						
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							|  |  |  | 	InputMap(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // INPUT_MAP_H
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