| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  test_astar.cpp                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-08-27 22:58:22 +06:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "test_astar.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "core/math/a_star.h"
 | 
					
						
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										 |  |  | #include "core/math/math_funcs.h"
 | 
					
						
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										 |  |  | #include "core/os/os.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include <math.h>
 | 
					
						
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										 |  |  | #include <stdio.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | namespace TestAStar { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ABCX : public AStar { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	enum { A, | 
					
						
							|  |  |  | 		B, | 
					
						
							|  |  |  | 		C, | 
					
						
							|  |  |  | 		X }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ABCX() { | 
					
						
							|  |  |  | 		add_point(A, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		add_point(B, Vector3(1, 0, 0)); | 
					
						
							|  |  |  | 		add_point(C, Vector3(0, 1, 0)); | 
					
						
							|  |  |  | 		add_point(X, Vector3(0, 0, 1)); | 
					
						
							|  |  |  | 		connect_points(A, B); | 
					
						
							|  |  |  | 		connect_points(A, C); | 
					
						
							|  |  |  | 		connect_points(B, C); | 
					
						
							|  |  |  | 		connect_points(X, A); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Disable heuristic completely
 | 
					
						
							|  |  |  | 	float _compute_cost(int p_from, int p_to) { | 
					
						
							|  |  |  | 		if (p_from == A && p_to == C) { | 
					
						
							|  |  |  | 			return 1000; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return 100; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool test_abc() { | 
					
						
							|  |  |  | 	ABCX abcx; | 
					
						
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										 |  |  | 	Vector<int> path = abcx.get_id_path(ABCX::A, ABCX::C); | 
					
						
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										 |  |  | 	bool ok = path.size() == 3; | 
					
						
							|  |  |  | 	int i = 0; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::A; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::B; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::C; | 
					
						
							|  |  |  | 	return ok; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool test_abcx() { | 
					
						
							|  |  |  | 	ABCX abcx; | 
					
						
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										 |  |  | 	Vector<int> path = abcx.get_id_path(ABCX::X, ABCX::C); | 
					
						
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										 |  |  | 	bool ok = path.size() == 4; | 
					
						
							|  |  |  | 	int i = 0; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::X; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::A; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::B; | 
					
						
							|  |  |  | 	ok = ok && path[i++] == ABCX::C; | 
					
						
							|  |  |  | 	return ok; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | bool test_add_remove() { | 
					
						
							|  |  |  | 	AStar a; | 
					
						
							|  |  |  | 	bool ok = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Manual tests
 | 
					
						
							|  |  |  | 	a.add_point(1, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 	a.add_point(2, Vector3(0, 1, 0)); | 
					
						
							|  |  |  | 	a.add_point(3, Vector3(1, 1, 0)); | 
					
						
							|  |  |  | 	a.add_point(4, Vector3(2, 0, 0)); | 
					
						
							|  |  |  | 	a.connect_points(1, 2, true); | 
					
						
							|  |  |  | 	a.connect_points(1, 3, true); | 
					
						
							|  |  |  | 	a.connect_points(1, 4, false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ok = ok && (a.are_points_connected(2, 1) == true); | 
					
						
							|  |  |  | 	ok = ok && (a.are_points_connected(4, 1) == true); | 
					
						
							|  |  |  | 	ok = ok && (a.are_points_connected(2, 1, false) == true); | 
					
						
							|  |  |  | 	ok = ok && (a.are_points_connected(4, 1, false) == false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.disconnect_points(1, 2, true); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(2).size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.disconnect_points(4, 1, false); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(4).size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.disconnect_points(4, 1, true); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(1).size() == 1); // 3
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(4).size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.connect_points(2, 3, false); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(2).size() == 1); // 3
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(3).size() == 1); // 1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.connect_points(2, 3, true); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(2).size() == 1); // 3
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.disconnect_points(2, 3, false); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(2).size() == 0); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.connect_points(4, 3, true); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(3).size() == 3); // 1, 2, 4
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(4).size() == 1); // 3
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.disconnect_points(3, 4, false); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(4).size() == 1); // 3
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.remove_point(3); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(1).size() == 0); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(2).size() == 0); | 
					
						
							|  |  |  | 	ok = ok && (a.get_point_connections(4).size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.add_point(0, Vector3(0, -1, 0)); | 
					
						
							|  |  |  | 	a.add_point(3, Vector3(2, 1, 0)); | 
					
						
							|  |  |  | 	// 0: (0, -1)
 | 
					
						
							|  |  |  | 	// 1: (0, 0)
 | 
					
						
							|  |  |  | 	// 2: (0, 1)
 | 
					
						
							|  |  |  | 	// 3: (2, 1)
 | 
					
						
							|  |  |  | 	// 4: (2, 0)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Tests for get_closest_position_in_segment
 | 
					
						
							|  |  |  | 	a.connect_points(2, 3); | 
					
						
							|  |  |  | 	ok = ok && (a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.connect_points(3, 4); | 
					
						
							|  |  |  | 	a.connect_points(0, 3); | 
					
						
							|  |  |  | 	a.connect_points(1, 4); | 
					
						
							|  |  |  | 	a.disconnect_points(1, 4, false); | 
					
						
							|  |  |  | 	a.disconnect_points(4, 3, false); | 
					
						
							|  |  |  | 	a.disconnect_points(3, 4, false); | 
					
						
							|  |  |  | 	// Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed)
 | 
					
						
							|  |  |  | 	ok = ok && (a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0)); | 
					
						
							|  |  |  | 	ok = ok && (a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 	ok = ok && (a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0)); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	Math::seed(0); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// Random tests for connectivity checks
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 20000; i++) { | 
					
						
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										 |  |  | 		int u = Math::rand() % 5; | 
					
						
							|  |  |  | 		int v = Math::rand() % 4; | 
					
						
							|  |  |  | 		if (u == v) v = 4; | 
					
						
							|  |  |  | 		if (Math::rand() % 2 == 1) { | 
					
						
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										 |  |  | 			// Add a (possibly existing) directed edge and confirm connectivity
 | 
					
						
							|  |  |  | 			a.connect_points(u, v, false); | 
					
						
							|  |  |  | 			ok = ok && (a.are_points_connected(u, v, false) == true); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// Remove a (possibly nonexistent) directed edge and confirm disconnectivity
 | 
					
						
							|  |  |  | 			a.disconnect_points(u, v, false); | 
					
						
							|  |  |  | 			ok = ok && (a.are_points_connected(u, v, false) == false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Random tests for point removal
 | 
					
						
							|  |  |  | 	for (int i = 0; i < 20000; i++) { | 
					
						
							|  |  |  | 		a.clear(); | 
					
						
							|  |  |  | 		for (int j = 0; j < 5; j++) | 
					
						
							|  |  |  | 			a.add_point(j, Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Add or remove random edges
 | 
					
						
							|  |  |  | 		for (int j = 0; j < 10; j++) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			int u = Math::rand() % 5; | 
					
						
							|  |  |  | 			int v = Math::rand() % 4; | 
					
						
							|  |  |  | 			if (u == v) v = 4; | 
					
						
							|  |  |  | 			if (Math::rand() % 2 == 1) | 
					
						
							| 
									
										
										
										
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										 |  |  | 				a.connect_points(u, v, false); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				a.disconnect_points(u, v, false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Remove point 0
 | 
					
						
							|  |  |  | 		a.remove_point(0); | 
					
						
							|  |  |  | 		// White box: this will check all edges remaining in the segments set
 | 
					
						
							|  |  |  | 		for (int j = 1; j < 5; j++) { | 
					
						
							|  |  |  | 			ok = ok && (a.are_points_connected(0, j, true) == false); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// It's been great work, cheers \(^ ^)/
 | 
					
						
							|  |  |  | 	return ok; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool test_solutions() { | 
					
						
							|  |  |  | 	// Random stress tests with Floyd-Warshall
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const int N = 30; | 
					
						
							|  |  |  | 	Math::seed(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int test = 0; test < 1000; test++) { | 
					
						
							|  |  |  | 		AStar a; | 
					
						
							|  |  |  | 		Vector3 p[N]; | 
					
						
							|  |  |  | 		bool adj[N][N] = { { false } }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Assign initial coordinates
 | 
					
						
							|  |  |  | 		for (int u = 0; u < N; u++) { | 
					
						
							|  |  |  | 			p[u].x = Math::rand() % 100; | 
					
						
							|  |  |  | 			p[u].y = Math::rand() % 100; | 
					
						
							|  |  |  | 			p[u].z = Math::rand() % 100; | 
					
						
							|  |  |  | 			a.add_point(u, p[u]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Generate a random sequence of operations
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 1000; i++) { | 
					
						
							|  |  |  | 			// Pick two different vertices
 | 
					
						
							|  |  |  | 			int u, v; | 
					
						
							|  |  |  | 			u = Math::rand() % N; | 
					
						
							|  |  |  | 			v = Math::rand() % (N - 1); | 
					
						
							|  |  |  | 			if (u == v) v = N - 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Pick a random operation
 | 
					
						
							|  |  |  | 			int op = Math::rand(); | 
					
						
							|  |  |  | 			switch (op % 9) { | 
					
						
							|  |  |  | 				case 0: | 
					
						
							|  |  |  | 				case 1: | 
					
						
							|  |  |  | 				case 2: | 
					
						
							|  |  |  | 				case 3: | 
					
						
							|  |  |  | 				case 4: | 
					
						
							|  |  |  | 				case 5: | 
					
						
							|  |  |  | 					// Add edge (u, v); possibly bidirectional
 | 
					
						
							|  |  |  | 					a.connect_points(u, v, op % 2); | 
					
						
							|  |  |  | 					adj[u][v] = true; | 
					
						
							|  |  |  | 					if (op % 2) adj[v][u] = true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case 6: | 
					
						
							|  |  |  | 				case 7: | 
					
						
							|  |  |  | 					// Remove edge (u, v); possibly bidirectional
 | 
					
						
							|  |  |  | 					a.disconnect_points(u, v, op % 2); | 
					
						
							|  |  |  | 					adj[u][v] = false; | 
					
						
							|  |  |  | 					if (op % 2) adj[v][u] = false; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case 8: | 
					
						
							|  |  |  | 					// Remove point u and add it back; clears adjacent edges and changes coordinates
 | 
					
						
							|  |  |  | 					a.remove_point(u); | 
					
						
							|  |  |  | 					p[u].x = Math::rand() % 100; | 
					
						
							|  |  |  | 					p[u].y = Math::rand() % 100; | 
					
						
							|  |  |  | 					p[u].z = Math::rand() % 100; | 
					
						
							|  |  |  | 					a.add_point(u, p[u]); | 
					
						
							|  |  |  | 					for (v = 0; v < N; v++) | 
					
						
							|  |  |  | 						adj[u][v] = adj[v][u] = false; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Floyd-Warshall
 | 
					
						
							|  |  |  | 		float d[N][N]; | 
					
						
							|  |  |  | 		for (int u = 0; u < N; u++) | 
					
						
							|  |  |  | 			for (int v = 0; v < N; v++) | 
					
						
							|  |  |  | 				d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int w = 0; w < N; w++) | 
					
						
							|  |  |  | 			for (int u = 0; u < N; u++) | 
					
						
							|  |  |  | 				for (int v = 0; v < N; v++) | 
					
						
							|  |  |  | 					if (d[u][v] > d[u][w] + d[w][v]) | 
					
						
							|  |  |  | 						d[u][v] = d[u][w] + d[w][v]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Display statistics
 | 
					
						
							|  |  |  | 		int count = 0; | 
					
						
							|  |  |  | 		for (int u = 0; u < N; u++) | 
					
						
							|  |  |  | 			for (int v = 0; v < N; v++) | 
					
						
							|  |  |  | 				if (adj[u][v]) count++; | 
					
						
							|  |  |  | 		printf("Test #%4d: %3d edges, ", test + 1, count); | 
					
						
							|  |  |  | 		count = 0; | 
					
						
							|  |  |  | 		for (int u = 0; u < N; u++) | 
					
						
							|  |  |  | 			for (int v = 0; v < N; v++) | 
					
						
							|  |  |  | 				if (!Math::is_inf(d[u][v])) count++; | 
					
						
							|  |  |  | 		printf("%3d/%d pairs of reachable points\n", count - N, N * (N - 1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Check A*'s output
 | 
					
						
							|  |  |  | 		bool match = true; | 
					
						
							|  |  |  | 		for (int u = 0; u < N; u++) | 
					
						
							|  |  |  | 			for (int v = 0; v < N; v++) | 
					
						
							|  |  |  | 				if (u != v) { | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 					Vector<int> route = a.get_id_path(u, v); | 
					
						
							| 
									
										
										
										
											2019-07-23 12:20:04 +08:00
										 |  |  | 					if (!Math::is_inf(d[u][v])) { | 
					
						
							|  |  |  | 						// Reachable
 | 
					
						
							|  |  |  | 						if (route.size() == 0) { | 
					
						
							|  |  |  | 							printf("From %d to %d: A* did not find a path\n", u, v); | 
					
						
							|  |  |  | 							match = false; | 
					
						
							|  |  |  | 							goto exit; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						float astar_dist = 0; | 
					
						
							|  |  |  | 						for (int i = 1; i < route.size(); i++) { | 
					
						
							|  |  |  | 							if (!adj[route[i - 1]][route[i]]) { | 
					
						
							|  |  |  | 								printf("From %d to %d: edge (%d, %d) does not exist\n", | 
					
						
							|  |  |  | 										u, v, route[i - 1], route[i]); | 
					
						
							|  |  |  | 								match = false; | 
					
						
							|  |  |  | 								goto exit; | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 							astar_dist += p[route[i - 1]].distance_to(p[route[i]]); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						if (!Math::is_equal_approx(astar_dist, d[u][v])) { | 
					
						
							|  |  |  | 							printf("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n", | 
					
						
							|  |  |  | 									u, v, d[u][v], astar_dist); | 
					
						
							|  |  |  | 							match = false; | 
					
						
							|  |  |  | 							goto exit; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						// Unreachable
 | 
					
						
							|  |  |  | 						if (route.size() > 0) { | 
					
						
							|  |  |  | 							printf("From %d to %d: A* somehow found a nonexistent path\n", u, v); | 
					
						
							|  |  |  | 							match = false; | 
					
						
							|  |  |  | 							goto exit; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	exit: | 
					
						
							|  |  |  | 		if (!match) return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-27 22:58:22 +06:00
										 |  |  | typedef bool (*TestFunc)(void); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TestFunc test_funcs[] = { | 
					
						
							|  |  |  | 	test_abc, | 
					
						
							|  |  |  | 	test_abcx, | 
					
						
							| 
									
										
										
										
											2019-07-16 01:01:50 +08:00
										 |  |  | 	test_add_remove, | 
					
						
							| 
									
										
										
										
											2019-07-23 12:20:04 +08:00
										 |  |  | 	test_solutions, | 
					
						
							| 
									
										
										
										
											2018-08-27 22:58:22 +06:00
										 |  |  | 	NULL | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MainLoop *test() { | 
					
						
							|  |  |  | 	int count = 0; | 
					
						
							|  |  |  | 	int passed = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 		if (!test_funcs[count]) | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		bool pass = test_funcs[count](); | 
					
						
							|  |  |  | 		if (pass) | 
					
						
							|  |  |  | 			passed++; | 
					
						
							|  |  |  | 		OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		count++; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	OS::get_singleton()->print("\n"); | 
					
						
							|  |  |  | 	OS::get_singleton()->print("Passed %i of %i tests\n", passed, count); | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } // namespace TestAStar
 |