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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_canvas_rd.h                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2019-06-22 19:34:26 +03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifndef RASTERIZER_CANVAS_RD_H
 | 
					
						
							|  |  |  | #define RASTERIZER_CANVAS_RD_H
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "servers/rendering/rasterizer.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rasterizer_rd/shader_compiler_rd.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rasterizer_rd/shaders/canvas.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rendering_device.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | class RasterizerCanvasRD : public RasterizerCanvas { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageRD *storage; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum ShaderVariant { | 
					
						
							|  |  |  | 		SHADER_VARIANT_QUAD, | 
					
						
							|  |  |  | 		SHADER_VARIANT_NINEPATCH, | 
					
						
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										 |  |  | 		SHADER_VARIANT_PRIMITIVE, | 
					
						
							|  |  |  | 		SHADER_VARIANT_PRIMITIVE_POINTS, | 
					
						
							|  |  |  | 		SHADER_VARIANT_ATTRIBUTES, | 
					
						
							|  |  |  | 		SHADER_VARIANT_ATTRIBUTES_POINTS, | 
					
						
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										 |  |  | 		SHADER_VARIANT_QUAD_LIGHT, | 
					
						
							|  |  |  | 		SHADER_VARIANT_NINEPATCH_LIGHT, | 
					
						
							|  |  |  | 		SHADER_VARIANT_PRIMITIVE_LIGHT, | 
					
						
							|  |  |  | 		SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT, | 
					
						
							|  |  |  | 		SHADER_VARIANT_ATTRIBUTES_LIGHT, | 
					
						
							|  |  |  | 		SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT, | 
					
						
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										 |  |  | 		SHADER_VARIANT_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		FLAGS_INSTANCING_STRIDE_MASK = 0xF, | 
					
						
							|  |  |  | 		FLAGS_INSTANCING_ENABLED = (1 << 4), | 
					
						
							|  |  |  | 		FLAGS_INSTANCING_HAS_COLORS = (1 << 5), | 
					
						
							|  |  |  | 		FLAGS_INSTANCING_COLOR_8BIT = (1 << 6), | 
					
						
							|  |  |  | 		FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 7), | 
					
						
							|  |  |  | 		FLAGS_INSTANCING_CUSTOM_DATA_8_BIT = (1 << 8), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		FLAGS_CLIP_RECT_UV = (1 << 9), | 
					
						
							|  |  |  | 		FLAGS_TRANSPOSE_RECT = (1 << 10), | 
					
						
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										 |  |  | 		FLAGS_USING_LIGHT_MASK = (1 << 11), | 
					
						
							|  |  |  | 
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										 |  |  | 		FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), | 
					
						
							|  |  |  | 		FLAGS_USING_PARTICLES = (1 << 13), | 
					
						
							|  |  |  | 		FLAGS_USE_PIXEL_SNAP = (1 << 14), | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		FLAGS_USE_SKELETON = (1 << 15), | 
					
						
							|  |  |  | 		FLAGS_NINEPATCH_H_MODE_SHIFT = 16, | 
					
						
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										 |  |  | 		FLAGS_NINEPATCH_V_MODE_SHIFT = 18, | 
					
						
							|  |  |  | 		FLAGS_LIGHT_COUNT_SHIFT = 20, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26), | 
					
						
							|  |  |  | 		FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF, | 
					
						
							|  |  |  | 		LIGHT_FLAGS_BLEND_SHIFT = 16, | 
					
						
							|  |  |  | 		LIGHT_FLAGS_BLEND_MASK = (3 << 16), | 
					
						
							|  |  |  | 		LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16), | 
					
						
							|  |  |  | 		LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16), | 
					
						
							|  |  |  | 		LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16), | 
					
						
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										 |  |  | 		LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16), | 
					
						
							|  |  |  | 		LIGHT_FLAGS_HAS_SHADOW = (1 << 20), | 
					
						
							|  |  |  | 		LIGHT_FLAGS_FILTER_SHIFT = 22 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		MAX_RENDER_ITEMS = 256 * 1024, | 
					
						
							|  |  |  | 		MAX_LIGHT_TEXTURES = 1024, | 
					
						
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										 |  |  | 		DEFAULT_MAX_LIGHTS_PER_ITEM = 16, | 
					
						
							|  |  |  | 		DEFAULT_MAX_LIGHTS_PER_RENDER = 256 | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 	/**** SHADER ****/ | 
					
						
							|  |  |  | 	/****************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum PipelineVariant { | 
					
						
							|  |  |  | 		PIPELINE_VARIANT_QUAD, | 
					
						
							|  |  |  | 		PIPELINE_VARIANT_NINEPATCH, | 
					
						
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										 |  |  | 		PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, | 
					
						
							|  |  |  | 		PIPELINE_VARIANT_PRIMITIVE_LINES, | 
					
						
							|  |  |  | 		PIPELINE_VARIANT_PRIMITIVE_POINTS, | 
					
						
							|  |  |  | 		PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, | 
					
						
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										 |  |  | 		PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP, | 
					
						
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										 |  |  | 		PIPELINE_VARIANT_ATTRIBUTE_LINES, | 
					
						
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										 |  |  | 		PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, | 
					
						
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										 |  |  | 		PIPELINE_VARIANT_ATTRIBUTE_POINTS, | 
					
						
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										 |  |  | 		PIPELINE_VARIANT_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum PipelineLightMode { | 
					
						
							|  |  |  | 		PIPELINE_LIGHT_MODE_DISABLED, | 
					
						
							|  |  |  | 		PIPELINE_LIGHT_MODE_ENABLED, | 
					
						
							|  |  |  | 		PIPELINE_LIGHT_MODE_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	struct PipelineVariants { | 
					
						
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										 |  |  | 		RenderPipelineVertexFormatCacheRD variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX]; | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		CanvasShaderRD canvas_shader; | 
					
						
							|  |  |  | 		RID default_version; | 
					
						
							|  |  |  | 		RID default_version_rd_shader; | 
					
						
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										 |  |  | 		RID default_version_rd_shader_light; | 
					
						
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										 |  |  | 		RID quad_index_buffer; | 
					
						
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										 |  |  | 		RID quad_index_array; | 
					
						
							|  |  |  | 		PipelineVariants pipeline_variants; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// default_skeleton uniform set
 | 
					
						
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										 |  |  | 		RID default_skeleton_uniform_buffer; | 
					
						
							|  |  |  | 		RID default_skeleton_texture_buffer; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		ShaderCompilerRD compiler; | 
					
						
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										 |  |  | 	} shader; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	struct ShaderData : public RasterizerStorageRD::ShaderData { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		enum BlendMode { //used internally
 | 
					
						
							|  |  |  | 			BLEND_MODE_MIX, | 
					
						
							|  |  |  | 			BLEND_MODE_ADD, | 
					
						
							|  |  |  | 			BLEND_MODE_SUB, | 
					
						
							|  |  |  | 			BLEND_MODE_MUL, | 
					
						
							|  |  |  | 			BLEND_MODE_PMALPHA, | 
					
						
							|  |  |  | 			BLEND_MODE_DISABLED, | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		enum LightMode { | 
					
						
							|  |  |  | 			LIGHT_MODE_NORMAL, | 
					
						
							|  |  |  | 			LIGHT_MODE_UNSHADED, | 
					
						
							|  |  |  | 			LIGHT_MODE_LIGHT_ONLY | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool valid; | 
					
						
							|  |  |  | 		RID version; | 
					
						
							|  |  |  | 		PipelineVariants pipeline_variants; | 
					
						
							|  |  |  | 		String path; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; | 
					
						
							|  |  |  | 		Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<uint32_t> ubo_offsets; | 
					
						
							|  |  |  | 		uint32_t ubo_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		String code; | 
					
						
							|  |  |  | 		Map<StringName, RID> default_texture_params; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool uses_screen_texture; | 
					
						
							|  |  |  | 		bool uses_material_samplers; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		virtual void set_code(const String &p_Code); | 
					
						
							|  |  |  | 		virtual void set_default_texture_param(const StringName &p_name, RID p_texture); | 
					
						
							|  |  |  | 		virtual void get_param_list(List<PropertyInfo> *p_param_list) const; | 
					
						
							|  |  |  | 		virtual bool is_param_texture(const StringName &p_param) const; | 
					
						
							|  |  |  | 		virtual bool is_animated() const; | 
					
						
							|  |  |  | 		virtual bool casts_shadows() const; | 
					
						
							|  |  |  | 		virtual Variant get_default_parameter(const StringName &p_parameter) const; | 
					
						
							|  |  |  | 		ShaderData(); | 
					
						
							|  |  |  | 		virtual ~ShaderData(); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageRD::ShaderData *_create_shader_func(); | 
					
						
							|  |  |  | 	static RasterizerStorageRD::ShaderData *_create_shader_funcs() { | 
					
						
							|  |  |  | 		return static_cast<RasterizerCanvasRD *>(singleton)->_create_shader_func(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct MaterialData : public RasterizerStorageRD::MaterialData { | 
					
						
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										 |  |  | 		uint64_t last_frame; | 
					
						
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										 |  |  | 		ShaderData *shader_data; | 
					
						
							|  |  |  | 		RID uniform_buffer; | 
					
						
							|  |  |  | 		RID uniform_set; | 
					
						
							|  |  |  | 		Vector<RID> texture_cache; | 
					
						
							|  |  |  | 		Vector<uint8_t> ubo_data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		virtual void set_render_priority(int p_priority) {} | 
					
						
							|  |  |  | 		virtual void set_next_pass(RID p_pass) {} | 
					
						
							|  |  |  | 		virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); | 
					
						
							|  |  |  | 		virtual ~MaterialData(); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RasterizerStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); | 
					
						
							|  |  |  | 	static RasterizerStorageRD::MaterialData *_create_material_funcs(RasterizerStorageRD::ShaderData *p_shader) { | 
					
						
							|  |  |  | 		return static_cast<RasterizerCanvasRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	/**************************/ | 
					
						
							|  |  |  | 	/**** TEXTURE BINDINGS ****/ | 
					
						
							|  |  |  | 	/**************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// bindings used to render commands,
 | 
					
						
							|  |  |  | 	// cached for performance.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct TextureBindingKey { | 
					
						
							|  |  |  | 		RID texture; | 
					
						
							|  |  |  | 		RID normalmap; | 
					
						
							|  |  |  | 		RID specular; | 
					
						
							|  |  |  | 		RID multimesh; | 
					
						
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										 |  |  | 		RS::CanvasItemTextureFilter texture_filter; | 
					
						
							|  |  |  | 		RS::CanvasItemTextureRepeat texture_repeat; | 
					
						
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										 |  |  | 		bool operator==(const TextureBindingKey &p_key) const { | 
					
						
							|  |  |  | 			return texture == p_key.texture && normalmap == p_key.normalmap && specular == p_key.specular && multimesh == p_key.specular && texture_filter == p_key.texture_filter && texture_repeat == p_key.texture_repeat; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct TextureBindingKeyHasher { | 
					
						
							|  |  |  | 		static _FORCE_INLINE_ uint32_t hash(const TextureBindingKey &p_key) { | 
					
						
							|  |  |  | 			uint32_t hash = hash_djb2_one_64(p_key.texture.get_id()); | 
					
						
							|  |  |  | 			hash = hash_djb2_one_64(p_key.normalmap.get_id(), hash); | 
					
						
							|  |  |  | 			hash = hash_djb2_one_64(p_key.specular.get_id(), hash); | 
					
						
							|  |  |  | 			hash = hash_djb2_one_64(p_key.multimesh.get_id(), hash); | 
					
						
							|  |  |  | 			hash = hash_djb2_one_32(uint32_t(p_key.texture_filter) << 16 | uint32_t(p_key.texture_repeat), hash); | 
					
						
							|  |  |  | 			return hash; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct TextureBinding { | 
					
						
							|  |  |  | 		TextureBindingID id; | 
					
						
							|  |  |  | 		TextureBindingKey key; | 
					
						
							|  |  |  | 		SelfList<TextureBinding> to_dispose; | 
					
						
							|  |  |  | 		uint32_t reference_count; | 
					
						
							|  |  |  | 		RID uniform_set; | 
					
						
							|  |  |  | 		TextureBinding() : | 
					
						
							|  |  |  | 				to_dispose(this) { | 
					
						
							|  |  |  | 			reference_count = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		SelfList<TextureBinding>::List to_dispose_list; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TextureBindingID id_generator; | 
					
						
							|  |  |  | 		HashMap<TextureBindingKey, TextureBindingID, TextureBindingKeyHasher> texture_key_bindings; | 
					
						
							|  |  |  | 		HashMap<TextureBindingID, TextureBinding *> texture_bindings; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		TextureBindingID default_empty; | 
					
						
							|  |  |  | 	} bindings; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	RID _create_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat, RID p_multimesh); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	void _dispose_bindings(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RS::CanvasItemTextureFilter default_filter; | 
					
						
							|  |  |  | 		RS::CanvasItemTextureRepeat default_repeat; | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	} default_samplers; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	/******************/ | 
					
						
							|  |  |  | 	/**** POLYGONS ****/ | 
					
						
							|  |  |  | 	/******************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct PolygonBuffers { | 
					
						
							|  |  |  | 		RD::VertexFormatID vertex_format_id; | 
					
						
							|  |  |  | 		RID vertex_buffer; | 
					
						
							|  |  |  | 		RID vertex_array; | 
					
						
							|  |  |  | 		RID index_buffer; | 
					
						
							|  |  |  | 		RID indices; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		HashMap<PolygonID, PolygonBuffers> polygons; | 
					
						
							|  |  |  | 		PolygonID last_id; | 
					
						
							|  |  |  | 	} polygon_buffers; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/********************/ | 
					
						
							|  |  |  | 	/**** PRIMITIVES ****/ | 
					
						
							|  |  |  | 	/********************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		RID index_array[4]; | 
					
						
							|  |  |  | 	} primitive_arrays; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	/*******************/ | 
					
						
							|  |  |  | 	/**** MATERIALS ****/ | 
					
						
							|  |  |  | 	/*******************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 	/******************/ | 
					
						
							|  |  |  | 	/**** LIGHTING ****/ | 
					
						
							|  |  |  | 	/******************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	struct CanvasLight { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID texture; | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			int size; | 
					
						
							|  |  |  | 			RID texture; | 
					
						
							| 
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 |  |  | 			RID depth; | 
					
						
							|  |  |  | 			RID fb; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 		} shadow; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	RID_Owner<CanvasLight> canvas_light_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct ShadowRenderPushConstant { | 
					
						
							|  |  |  | 		float projection[16]; | 
					
						
							| 
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 |  |  | 		float modelview[8]; | 
					
						
							|  |  |  | 		float direction[2]; | 
					
						
							|  |  |  | 		float pad[2]; | 
					
						
							|  |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct OccluderPolygon { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RS::CanvasOccluderPolygonCullMode cull_mode; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 		int point_count; | 
					
						
							|  |  |  | 		RID vertex_buffer; | 
					
						
							|  |  |  | 		RID vertex_array; | 
					
						
							|  |  |  | 		RID index_buffer; | 
					
						
							|  |  |  | 		RID index_array; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct LightUniform { | 
					
						
							|  |  |  | 		float matrix[8]; //light to texture coordinate matrix
 | 
					
						
							| 
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 |  |  | 		float shadow_matrix[8]; //light to shadow coordinate matrix
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 		float color[4]; | 
					
						
							|  |  |  | 		float shadow_color[4]; | 
					
						
							|  |  |  | 		float position[2]; | 
					
						
							|  |  |  | 		uint32_t flags; //index to light texture
 | 
					
						
							|  |  |  | 		float height; | 
					
						
							|  |  |  | 		float shadow_pixel_size; | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 		float pad[3]; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID_Owner<OccluderPolygon> occluder_polygon_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 	struct { | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 		CanvasOcclusionShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		RID render_pipelines[3]; | 
					
						
							|  |  |  | 		RD::VertexFormatID vertex_format; | 
					
						
							|  |  |  | 		RD::FramebufferFormatID framebuffer_format; | 
					
						
							|  |  |  | 	} shadow_render; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	/***************/ | 
					
						
							|  |  |  | 	/**** STATE ****/ | 
					
						
							|  |  |  | 	/***************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//state that does not vary across rendering all items
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 	struct ItemStateData : public Item::CustomData { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		struct LightCache { | 
					
						
							|  |  |  | 			uint64_t light_version; | 
					
						
							|  |  |  | 			Light *light; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LightCache light_cache[DEFAULT_MAX_LIGHTS_PER_ITEM]; | 
					
						
							|  |  |  | 		uint32_t light_cache_count; | 
					
						
							| 
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 |  |  | 		RID state_uniform_set_with_light; | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 		RID state_uniform_set; | 
					
						
							|  |  |  | 		ItemStateData() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i = 0; i < DEFAULT_MAX_LIGHTS_PER_ITEM; i++) { | 
					
						
							|  |  |  | 				light_cache[i].light_version = 0; | 
					
						
							|  |  |  | 				light_cache[i].light = NULL; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			light_cache_count = 0xFFFFFFFF; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		~ItemStateData() { | 
					
						
							| 
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 |  |  | 			if (state_uniform_set_with_light.is_valid() && RD::get_singleton()->uniform_set_is_valid(state_uniform_set_with_light)) { | 
					
						
							|  |  |  | 				RD::get_singleton()->free(state_uniform_set_with_light); | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			if (state_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(state_uniform_set)) { | 
					
						
							|  |  |  | 				RD::get_singleton()->free(state_uniform_set); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	struct State { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//state buffer
 | 
					
						
							|  |  |  | 		struct Buffer { | 
					
						
							|  |  |  | 			float canvas_transform[16]; | 
					
						
							|  |  |  | 			float screen_transform[16]; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 			float canvas_normal_transform[16]; | 
					
						
							|  |  |  | 			float canvas_modulate[4]; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			float screen_pixel_size[2]; | 
					
						
							| 
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 |  |  | 			float time; | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 			float pad; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 			//uint32_t light_count;
 | 
					
						
							|  |  |  | 			//uint32_t pad[3];
 | 
					
						
							|  |  |  | 		}; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 		LightUniform *light_uniforms; | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		RID lights_uniform_buffer; | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 		RID canvas_state_buffer; | 
					
						
							| 
									
										
										
										
											2019-07-08 09:53:40 -03:00
										 |  |  | 		RID shadow_sampler; | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-10 17:44:55 -03:00
										 |  |  | 		uint32_t max_lights_per_render; | 
					
						
							|  |  |  | 		uint32_t max_lights_per_item; | 
					
						
							| 
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		double time; | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	} state; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct PushConstant { | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 		float world[6]; | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 		uint32_t flags; | 
					
						
							|  |  |  | 		uint32_t specular_shininess; | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 		union { | 
					
						
							|  |  |  | 			//rect
 | 
					
						
							|  |  |  | 			struct { | 
					
						
							|  |  |  | 				float modulation[4]; | 
					
						
							|  |  |  | 				float ninepatch_margins[4]; | 
					
						
							|  |  |  | 				float dst_rect[4]; | 
					
						
							|  |  |  | 				float src_rect[4]; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 				float pad[2]; | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 			}; | 
					
						
							|  |  |  | 			//primitive
 | 
					
						
							|  |  |  | 			struct { | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 				float points[6]; // vec2 points[3]
 | 
					
						
							|  |  |  | 				float uvs[6]; // vec2 points[3]
 | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 				uint32_t colors[6]; // colors encoded as half
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 			}; | 
					
						
							|  |  |  | 		}; | 
					
						
							| 
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 |  |  | 		float color_texture_pixel_size[2]; | 
					
						
							|  |  |  | 		uint32_t lights[4]; | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct SkeletonUniform { | 
					
						
							|  |  |  | 		float skeleton_transform[16]; | 
					
						
							|  |  |  | 		float skeleton_inverse[16]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Item *items[MAX_RENDER_ITEMS]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	Size2i _bind_texture_binding(TextureBindingID p_binding, RenderingDevice::DrawListID p_draw_list, uint32_t &flags); | 
					
						
							| 
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 |  |  | 	void _render_item(RenderingDevice::DrawListID p_draw_list, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants); | 
					
						
							| 
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 |  |  | 	void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, RID p_screen_uniform_set); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void _update_transform_to_mat4(const Transform &p_transform, float *p_mat4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void _update_specular_shininess(const Color &p_transform, uint32_t *r_ss); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | public: | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh); | 
					
						
							| 
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 |  |  | 	void free_texture_binding(TextureBindingID p_binding); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()); | 
					
						
							|  |  |  | 	void free_polygon(PolygonID p_polygon); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 |  |  | 	RID light_create(); | 
					
						
							|  |  |  | 	void light_set_texture(RID p_rid, RID p_texture); | 
					
						
							|  |  |  | 	void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution); | 
					
						
							|  |  |  | 	void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID occluder_polygon_create(); | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines); | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode); | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 |  |  | 	void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform); | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){}; | 
					
						
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							|  |  |  | 	void draw_window_margins(int *p_margins, RID *p_margin_textures) {} | 
					
						
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										 |  |  | 	void set_time(double p_time); | 
					
						
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										 |  |  | 	void update(); | 
					
						
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										 |  |  | 	bool free(RID p_rid); | 
					
						
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										 |  |  | 	RasterizerCanvasRD(RasterizerStorageRD *p_storage); | 
					
						
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										 |  |  | 	~RasterizerCanvasRD(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // RASTERIZER_CANVAS_RD_H
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