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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  btRayShape.h                                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | /// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet
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										 |  |  | /// This shape is a custom shape that is not present to Bullet physics engine
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										 |  |  | #ifndef BTRAYSHAPE_H
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							|  |  |  | #define BTRAYSHAPE_H
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										 |  |  | #include <BulletCollision/CollisionShapes/btConvexInternalShape.h>
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							|  |  |  | /**
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							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | /// Ray shape around z axis
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							|  |  |  | ATTRIBUTE_ALIGNED16(class) | 
					
						
							|  |  |  | btRayShape : public btConvexInternalShape { | 
					
						
							|  |  |  | 	btScalar m_length; | 
					
						
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										 |  |  | 	bool slipsOnSlope; | 
					
						
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										 |  |  | 	/// The default axis is the z
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							|  |  |  | 	btVector3 m_shapeAxis; | 
					
						
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							|  |  |  | 	btTransform m_cacheSupportPoint; | 
					
						
							|  |  |  | 	btScalar m_cacheScaledLength; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | 
					
						
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							|  |  |  | 	btRayShape(btScalar length); | 
					
						
							|  |  |  | 	virtual ~btRayShape(); | 
					
						
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							|  |  |  | 	void setLength(btScalar p_length); | 
					
						
							|  |  |  | 	btScalar getLength() const { return m_length; } | 
					
						
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										 |  |  | 	virtual void setMargin(btScalar margin); | 
					
						
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										 |  |  | 	void setSlipsOnSlope(bool p_slipsOnSlope); | 
					
						
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										 |  |  | 	bool getSlipsOnSlope() const { return slipsOnSlope; } | 
					
						
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										 |  |  | 	const btTransform &getSupportPoint() const { return m_cacheSupportPoint; } | 
					
						
							|  |  |  | 	const btScalar &getScaledLength() const { return m_cacheScaledLength; } | 
					
						
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							|  |  |  | 	virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const; | 
					
						
							|  |  |  | #ifndef __SPU__
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							|  |  |  | 	virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const; | 
					
						
							|  |  |  | #endif //#ifndef __SPU__
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							|  |  |  | 	virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const; | 
					
						
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							|  |  |  | 	///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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							|  |  |  | 	virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const; | 
					
						
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							|  |  |  | #ifndef __SPU__
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							|  |  |  | 	virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const; | 
					
						
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							|  |  |  | 	virtual const char *getName() const { | 
					
						
							|  |  |  | 		return "RayZ"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif //__SPU__
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							|  |  |  | 	virtual int getNumPreferredPenetrationDirections() const; | 
					
						
							|  |  |  | 	virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	void reload_cache(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // BTRAYSHAPE_H
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