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			111 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			111 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*************************************************************************/ | ||
|  | /*  skeleton_ik_editor_plugin.cpp                                        */ | ||
|  | /*************************************************************************/ | ||
|  | /*                       This file is part of:                           */ | ||
|  | /*                           GODOT ENGINE                                */ | ||
|  | /*                      https://godotengine.org                          */ | ||
|  | /*************************************************************************/ | ||
|  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | ||
|  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | ||
|  | /*                                                                       */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining */ | ||
|  | /* a copy of this software and associated documentation files (the       */ | ||
|  | /* "Software"), to deal in the Software without restriction, including   */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to */ | ||
|  | /* the following conditions:                                             */ | ||
|  | /*                                                                       */ | ||
|  | /* The above copyright notice and this permission notice shall be        */ | ||
|  | /* included in all copies or substantial portions of the Software.       */ | ||
|  | /*                                                                       */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||
|  | /*************************************************************************/ | ||
|  | 
 | ||
|  | #include "skeleton_ik_editor_plugin.h"
 | ||
|  | 
 | ||
|  | #include "scene/animation/skeleton_ik.h"
 | ||
|  | 
 | ||
|  | void SkeletonIKEditorPlugin::_play() { | ||
|  | 
 | ||
|  | 	if (!skeleton_ik) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	if (!skeleton_ik->get_parent_skeleton()) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	if (play_btn->is_pressed()) { | ||
|  | 
 | ||
|  | 		initial_bone_poses.resize(skeleton_ik->get_parent_skeleton()->get_bone_count()); | ||
|  | 		for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) { | ||
|  | 			initial_bone_poses.write[i] = skeleton_ik->get_parent_skeleton()->get_bone_pose(i); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		skeleton_ik->start(); | ||
|  | 	} else { | ||
|  | 		skeleton_ik->stop(); | ||
|  | 
 | ||
|  | 		if (initial_bone_poses.size() != skeleton_ik->get_parent_skeleton()->get_bone_count()) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) { | ||
|  | 			skeleton_ik->get_parent_skeleton()->set_bone_pose(i, initial_bone_poses[i]); | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void SkeletonIKEditorPlugin::edit(Object *p_object) { | ||
|  | 
 | ||
|  | 	if (p_object != skeleton_ik) { | ||
|  | 		if (skeleton_ik) { | ||
|  | 			play_btn->set_pressed(false); | ||
|  | 			_play(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SkeletonIK *s = Object::cast_to<SkeletonIK>(p_object); | ||
|  | 	if (!s) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	skeleton_ik = s; | ||
|  | } | ||
|  | 
 | ||
|  | bool SkeletonIKEditorPlugin::handles(Object *p_object) const { | ||
|  | 
 | ||
|  | 	return p_object->is_class("SkeletonIK"); | ||
|  | } | ||
|  | 
 | ||
|  | void SkeletonIKEditorPlugin::make_visible(bool p_visible) { | ||
|  | 
 | ||
|  | 	if (p_visible) | ||
|  | 		play_btn->show(); | ||
|  | 	else | ||
|  | 		play_btn->hide(); | ||
|  | } | ||
|  | 
 | ||
|  | void SkeletonIKEditorPlugin::_bind_methods() { | ||
|  | 
 | ||
|  | 	ClassDB::bind_method("_play", &SkeletonIKEditorPlugin::_play); | ||
|  | } | ||
|  | 
 | ||
|  | SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) { | ||
|  | 
 | ||
|  | 	editor = p_node; | ||
|  | 	play_btn = memnew(Button); | ||
|  | 	play_btn->set_icon(editor->get_gui_base()->get_icon("Play", "EditorIcons")); | ||
|  | 	play_btn->set_text(TTR("Play IK")); | ||
|  | 	play_btn->set_toggle_mode(true); | ||
|  | 	play_btn->hide(); | ||
|  | 	play_btn->connect("pressed", this, "_play"); | ||
|  | 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn); | ||
|  | 	skeleton_ik = NULL; | ||
|  | } | ||
|  | 
 | ||
|  | SkeletonIKEditorPlugin::~SkeletonIKEditorPlugin() {} |