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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  audio_effect_delay.h                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
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							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef AUDIOEFFECTDELAY_H
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							|  |  |  | #define AUDIOEFFECTDELAY_H
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										 |  |  | 
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							|  |  |  | #include "servers/audio/audio_effect.h"
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							|  |  |  | class AudioEffectDelay; | 
					
						
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							|  |  |  | class AudioEffectDelayInstance : public AudioEffectInstance { | 
					
						
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										 |  |  | 	GDCLASS(AudioEffectDelayInstance, AudioEffectInstance); | 
					
						
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										 |  |  | 	friend class AudioEffectDelay; | 
					
						
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										 |  |  | 	Ref<AudioEffectDelay> base; | 
					
						
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							|  |  |  | 	Vector<AudioFrame> ring_buffer; | 
					
						
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							|  |  |  | 	unsigned int ring_buffer_pos; | 
					
						
							|  |  |  | 	unsigned int ring_buffer_mask; | 
					
						
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							|  |  |  | 	/* feedback buffer */ | 
					
						
							|  |  |  | 	Vector<AudioFrame> feedback_buffer; | 
					
						
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							|  |  |  | 	unsigned int feedback_buffer_pos; | 
					
						
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							|  |  |  | 	AudioFrame h; | 
					
						
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										 |  |  | 	void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class AudioEffectDelay : public AudioEffect { | 
					
						
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										 |  |  | 	GDCLASS(AudioEffectDelay, AudioEffect); | 
					
						
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										 |  |  | 	friend class AudioEffectDelayInstance; | 
					
						
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										 |  |  | 	enum { | 
					
						
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										 |  |  | 		MAX_DELAY_MS = 3000, | 
					
						
							|  |  |  | 		MAX_TAPS = 2 | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	float dry; | 
					
						
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							|  |  |  | 	bool tap_1_active; | 
					
						
							|  |  |  | 	float tap_1_delay_ms; | 
					
						
							|  |  |  | 	float tap_1_level; | 
					
						
							|  |  |  | 	float tap_1_pan; | 
					
						
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							|  |  |  | 	bool tap_2_active; | 
					
						
							|  |  |  | 	float tap_2_delay_ms; | 
					
						
							|  |  |  | 	float tap_2_level; | 
					
						
							|  |  |  | 	float tap_2_pan; | 
					
						
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							|  |  |  | 	bool feedback_active; | 
					
						
							|  |  |  | 	float feedback_delay_ms; | 
					
						
							|  |  |  | 	float feedback_level; | 
					
						
							|  |  |  | 	float feedback_lowpass; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_dry(float p_dry); | 
					
						
							|  |  |  | 	float get_dry(); | 
					
						
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							|  |  |  | 	void set_tap1_active(bool p_active); | 
					
						
							|  |  |  | 	bool is_tap1_active() const; | 
					
						
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							|  |  |  | 	void set_tap1_delay_ms(float p_delay_ms); | 
					
						
							|  |  |  | 	float get_tap1_delay_ms() const; | 
					
						
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							|  |  |  | 	void set_tap1_level_db(float p_level_db); | 
					
						
							|  |  |  | 	float get_tap1_level_db() const; | 
					
						
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							|  |  |  | 	void set_tap1_pan(float p_pan); | 
					
						
							|  |  |  | 	float get_tap1_pan() const; | 
					
						
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							|  |  |  | 	void set_tap2_active(bool p_active); | 
					
						
							|  |  |  | 	bool is_tap2_active() const; | 
					
						
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							|  |  |  | 	void set_tap2_delay_ms(float p_delay_ms); | 
					
						
							|  |  |  | 	float get_tap2_delay_ms() const; | 
					
						
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							|  |  |  | 	void set_tap2_level_db(float p_level_db); | 
					
						
							|  |  |  | 	float get_tap2_level_db() const; | 
					
						
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							|  |  |  | 	void set_tap2_pan(float p_pan); | 
					
						
							|  |  |  | 	float get_tap2_pan() const; | 
					
						
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							|  |  |  | 	void set_feedback_active(bool p_active); | 
					
						
							|  |  |  | 	bool is_feedback_active() const; | 
					
						
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							|  |  |  | 	void set_feedback_delay_ms(float p_delay_ms); | 
					
						
							|  |  |  | 	float get_feedback_delay_ms() const; | 
					
						
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							|  |  |  | 	void set_feedback_level_db(float p_level_db); | 
					
						
							|  |  |  | 	float get_feedback_level_db() const; | 
					
						
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							|  |  |  | 	void set_feedback_lowpass(float p_lowpass); | 
					
						
							|  |  |  | 	float get_feedback_lowpass() const; | 
					
						
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										 |  |  | 	Ref<AudioEffectInstance> instance() override; | 
					
						
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							|  |  |  | 	AudioEffectDelay(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // AUDIOEFFECTDELAY_H
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