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								/*************************************************************************/
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								/*  translation.h                                                        */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2022-01-03 21:27:34 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef TRANSLATION_H
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								#define TRANSLATION_H
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								#include "core/io/resource.h"
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								#include "core/object/gdvirtual.gen.inc"
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								#include "core/object/script_language.h"
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								class Translation : public Resource {
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									GDCLASS(Translation, Resource);
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									OBJ_SAVE_TYPE(Translation);
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									RES_BASE_EXTENSION("translation");
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									String locale = "en";
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									HashMap<StringName, StringName> translation_map;
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									virtual Vector<String> _get_message_list() const;
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									virtual Dictionary _get_messages() const;
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									virtual void _set_messages(const Dictionary &p_messages);
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								protected:
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									static void _bind_methods();
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									GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
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									GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
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								public:
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									void set_locale(const String &p_locale);
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									_FORCE_INLINE_ String get_locale() const { return locale; }
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									virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
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									virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
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									virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
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									virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
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									virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
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									virtual void get_message_list(List<StringName> *r_messages) const;
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									virtual int get_message_count() const;
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									Translation() {}
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								};
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								class TranslationServer : public Object {
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									GDCLASS(TranslationServer, Object);
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									String locale = "en";
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									String fallback;
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									HashSet<Ref<Translation>> translations;
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									Ref<Translation> tool_translation;
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									Ref<Translation> doc_translation;
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									bool enabled = true;
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									bool pseudolocalization_enabled = false;
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									bool pseudolocalization_accents_enabled = false;
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									bool pseudolocalization_double_vowels_enabled = false;
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									bool pseudolocalization_fake_bidi_enabled = false;
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									bool pseudolocalization_override_enabled = false;
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									bool pseudolocalization_skip_placeholders_enabled = false;
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									bool editor_pseudolocalization = false;
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									float expansion_ratio = 0.0;
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									String pseudolocalization_prefix;
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									String pseudolocalization_suffix;
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									StringName tool_pseudolocalize(const StringName &p_message) const;
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									String get_override_string(String &p_message) const;
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									String double_vowels(String &p_message) const;
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									String replace_with_accented_string(String &p_message) const;
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									String wrap_with_fakebidi_characters(String &p_message) const;
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									String add_padding(const String &p_message, int p_length) const;
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									const char32_t *get_accented_version(char32_t p_character) const;
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									bool is_placeholder(String &p_message, int p_index) const;
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									static TranslationServer *singleton;
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									bool _load_translations(const String &p_from);
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									StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;
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									static void _bind_methods();
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									struct LocaleScriptInfo {
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										String name;
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										String script;
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										String default_country;
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										HashSet<String> supported_countries;
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									};
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									static Vector<LocaleScriptInfo> locale_script_info;
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									static HashMap<String, String> language_map;
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									static HashMap<String, String> script_map;
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									static HashMap<String, String> locale_rename_map;
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									static HashMap<String, String> country_name_map;
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									static HashMap<String, String> country_rename_map;
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									static HashMap<String, String> variant_map;
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									void init_locale_info();
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								public:
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									_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
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									void set_enabled(bool p_enabled) { enabled = p_enabled; }
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									_FORCE_INLINE_ bool is_enabled() const { return enabled; }
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									void set_locale(const String &p_locale);
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									String get_locale() const;
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									Ref<Translation> get_translation_object(const String &p_locale);
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									Vector<String> get_all_languages() const;
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									String get_language_name(const String &p_language) const;
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									Vector<String> get_all_scripts() const;
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									String get_script_name(const String &p_script) const;
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									Vector<String> get_all_countries() const;
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									String get_country_name(const String &p_country) const;
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									String get_locale_name(const String &p_locale) const;
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									PackedStringArray get_loaded_locales() const;
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									void add_translation(const Ref<Translation> &p_translation);
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									void remove_translation(const Ref<Translation> &p_translation);
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									StringName translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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									StringName pseudolocalize(const StringName &p_message) const;
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									bool is_pseudolocalization_enabled() const;
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									void set_pseudolocalization_enabled(bool p_enabled);
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									void set_editor_pseudolocalization(bool p_enabled);
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									void reload_pseudolocalization();
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									String standardize_locale(const String &p_locale) const;
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									int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
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									String get_tool_locale();
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									void set_tool_translation(const Ref<Translation> &p_translation);
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									Ref<Translation> get_tool_translation() const;
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									StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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									void set_doc_translation(const Ref<Translation> &p_translation);
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									StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
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									StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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											2016-05-03 22:25:37 -03:00
										 
									 
								 
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									void setup();
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									void clear();
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									void load_translations();
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									TranslationServer();
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								};
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								#endif // TRANSLATION_H
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