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								/**************************************************************************/
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								/*  gdscript_cache.h                                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#pragma once
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								#include "gdscript.h"
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								#include "core/object/ref_counted.h"
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								#include "core/os/safe_binary_mutex.h"
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								#include "core/templates/hash_map.h"
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								#include "core/templates/hash_set.h"
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								class GDScriptAnalyzer;
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								class GDScriptParser;
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								class GDScriptParserRef : public RefCounted {
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									GDSOFTCLASS(GDScriptParserRef, RefCounted);
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								public:
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									enum Status {
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										EMPTY,
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										PARSED,
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										INHERITANCE_SOLVED,
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										INTERFACE_SOLVED,
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										FULLY_SOLVED,
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									};
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								private:
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									GDScriptParser *parser = nullptr;
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									GDScriptAnalyzer *analyzer = nullptr;
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									Status status = EMPTY;
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									Error result = OK;
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									String path;
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									uint32_t source_hash = 0;
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									bool clearing = false;
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									bool abandoned = false;
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									friend class GDScriptCache;
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									friend class GDScript;
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								public:
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									Status get_status() const;
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									String get_path() const;
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									uint32_t get_source_hash() const;
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									GDScriptParser *get_parser();
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									GDScriptAnalyzer *get_analyzer();
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									Error raise_status(Status p_new_status);
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									void clear();
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									GDScriptParserRef() {}
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									~GDScriptParserRef();
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								};
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								class GDScriptCache {
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									// String key is full path.
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									HashMap<String, GDScriptParserRef *> parser_map;
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									HashMap<String, Vector<ObjectID>> abandoned_parser_map;
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									HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
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									HashMap<String, Ref<GDScript>> full_gdscript_cache;
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									HashMap<String, Ref<GDScript>> static_gdscript_cache;
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									HashMap<String, HashSet<String>> dependencies;
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									HashMap<String, HashSet<String>> parser_inverse_dependencies;
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									friend class GDScript;
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									friend class GDScriptParserRef;
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									friend class GDScriptInstance;
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									static GDScriptCache *singleton;
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									bool cleared = false;
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									static const int BINARY_MUTEX_TAG = 2;
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								private:
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									static SafeBinaryMutex<BINARY_MUTEX_TAG> mutex;
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									friend SafeBinaryMutex<BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex();
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								public:
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									static void move_script(const String &p_from, const String &p_to);
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									static void remove_script(const String &p_path);
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									static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
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									static bool has_parser(const String &p_path);
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									static void remove_parser(const String &p_path);
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									static String get_source_code(const String &p_path);
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									static Vector<uint8_t> get_binary_tokens(const String &p_path);
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									static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
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									static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
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									static Ref<GDScript> get_cached_script(const String &p_path);
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									static Error finish_compiling(const String &p_owner);
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									static void add_static_script(Ref<GDScript> p_script);
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									static void remove_static_script(const String &p_fqcn);
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									static void clear();
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									GDScriptCache();
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									~GDScriptCache();
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								};
							 |