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								/**************************************************************************/
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								/*  renderer_canvas_render_rd.h                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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											2020-02-11 14:01:43 +01:00
										 
									 
								 
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#pragma once
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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								#include "core/templates/lru.h"
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								#include "servers/rendering/renderer_canvas_render.h"
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								#include "servers/rendering/renderer_rd/pipeline_hash_map_rd.h"
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								#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
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								#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
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								#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
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								#include "servers/rendering/rendering_device.h"
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								#include "servers/rendering/shader_compiler.h"
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								class RendererCanvasRenderRD : public RendererCanvasRender {
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									enum {
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										BASE_UNIFORM_SET = 0,
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										MATERIAL_UNIFORM_SET = 1,
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										TRANSFORMS_UNIFORM_SET = 2,
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										BATCH_UNIFORM_SET = 3,
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									};
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											2023-05-27 00:35:16 +03:00
										 
									 
								 
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									const int SAMPLERS_BINDING_FIRST_INDEX = 10;
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									// The size of the ring buffer to store GPU buffers. Triple-buffering the max expected frames in flight.
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									static const uint32_t BATCH_DATA_BUFFER_COUNT = 3;
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									enum ShaderVariant {
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										SHADER_VARIANT_QUAD,
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										SHADER_VARIANT_NINEPATCH,
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										SHADER_VARIANT_PRIMITIVE,
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										SHADER_VARIANT_PRIMITIVE_POINTS,
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										SHADER_VARIANT_ATTRIBUTES,
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										SHADER_VARIANT_ATTRIBUTES_POINTS,
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										SHADER_VARIANT_MAX
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									};
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									enum {
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										INSTANCE_FLAGS_LIGHT_COUNT_SHIFT = 0, // 4 bits for light count.
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										INSTANCE_FLAGS_CLIP_RECT_UV = (1 << 4),
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										INSTANCE_FLAGS_TRANSPOSE_RECT = (1 << 5),
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										INSTANCE_FLAGS_USE_MSDF = (1 << 6),
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										INSTANCE_FLAGS_USE_LCD = (1 << 7),
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										INSTANCE_FLAGS_NINEPACH_DRAW_CENTER = (1 << 8),
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										INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT = 9,
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										INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT = 11,
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										INSTANCE_FLAGS_SHADOW_MASKED_SHIFT = 13, // 16 bits.
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									};
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									enum {
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										BATCH_FLAGS_INSTANCING_MASK = 0x7F,
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										BATCH_FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
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										BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
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										BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 9),
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										BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 10),
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									};
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											2023-01-14 11:50:42 +05:30
										 
									 
								 
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									enum {
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										CANVAS_FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 0),
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									};
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									enum {
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										LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF,
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										LIGHT_FLAGS_BLEND_SHIFT = 16,
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										LIGHT_FLAGS_BLEND_MASK = (3 << 16),
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										LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16),
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										LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16),
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										LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16),
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										LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16),
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										LIGHT_FLAGS_HAS_SHADOW = (1 << 20),
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										LIGHT_FLAGS_FILTER_SHIFT = 22
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									};
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									enum {
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										MAX_RENDER_ITEMS = 256 * 1024,
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										MAX_LIGHT_TEXTURES = 1024,
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										MAX_LIGHTS_PER_ITEM = 16,
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										MAX_LIGHTS_PER_RENDER = 256,
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									};
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									/****************/
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									/**** SHADER ****/
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									/****************/
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											2024-03-15 14:13:31 -03:00
										 
									 
								 
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									struct ShaderSpecialization {
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										union {
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											2025-01-09 10:39:13 -03:00
										 
									 
								 
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											uint32_t packed_0;
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											struct {
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												uint32_t use_lighting : 1;
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											};
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										};
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
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									};
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							| 
								
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											2024-03-15 14:13:31 -03:00
										 
									 
								 
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							 | 
							
							
									struct PipelineKey {
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							 | 
							
								
							 | 
							
								
							 | 
							
							
										ShaderVariant variant = SHADER_VARIANT_MAX;
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							| 
								
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							 | 
							
								
							 | 
							
							
										RD::FramebufferFormatID framebuffer_format_id = RD::INVALID_FORMAT_ID;
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							 | 
							
							
										RD::VertexFormatID vertex_format_id = RD::INVALID_ID;
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							 | 
							
								
							 | 
							
							
										RD::RenderPrimitive render_primitive = RD::RENDER_PRIMITIVE_MAX;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										ShaderSpecialization shader_specialization = {};
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										uint32_t lcd_blend = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										uint32_t ubershader = 0;
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							 | 
							
							
										uint32_t hash() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											uint32_t h = hash_murmur3_one_32(variant);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_32(framebuffer_format_id, h);
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											2024-12-13 19:03:37 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_64((uint64_t)vertex_format_id, h);
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_32(render_primitive, h);
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_32(shader_specialization.packed_0, h);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_32(lcd_blend, h);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_32(ubershader, h);
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							 | 
							
								
							 | 
							
							
											return hash_fmix32(h);
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										}
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									};
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											2019-06-15 23:45:24 -03:00
										 
									 
								 
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											2022-08-01 11:59:14 +10:00
										 
									 
								 
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							 | 
							
							
									struct CanvasShaderData : public RendererRD::MaterialStorage::ShaderData {
							 | 
						
					
						
							
								
									
										
										
										
											2021-11-16 07:25:42 -08:00
										 
									 
								 
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										Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
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							 | 
							
							
										int blend_mode = 0;
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											2019-07-21 11:31:30 -03:00
										 
									 
								 
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										Vector<uint32_t> ubo_offsets;
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											2022-05-02 16:28:25 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										uint32_t ubo_size = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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										String code;
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										RID version;
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							 | 
							
								
							 | 
							
								
							 | 
							
							
										PipelineHashMapRD<PipelineKey, CanvasShaderData, void (CanvasShaderData::*)(PipelineKey)> pipeline_hash_map;
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										static const uint32_t VERTEX_INPUT_MASKS_SIZE = SHADER_VARIANT_MAX * 2;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										std::atomic<uint64_t> vertex_input_masks[VERTEX_INPUT_MASKS_SIZE] = {};
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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											2020-11-26 09:50:21 -03:00
										 
									 
								 
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							 | 
							
							
										bool uses_screen_texture = false;
							 | 
						
					
						
							
								
									
										
										
										
											2022-08-09 12:29:49 -04:00
										 
									 
								 
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							 | 
							
							
										bool uses_screen_texture_mipmaps = false;
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											2020-11-26 09:50:21 -03:00
										 
									 
								 
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							 | 
							
							
										bool uses_sdf = false;
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-20 11:25:06 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										bool uses_time = false;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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										void _clear_vertex_input_mask_cache();
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							 | 
							
							
										void _create_pipeline(PipelineKey p_pipeline_key);
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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							 | 
							
							
										virtual void set_code(const String &p_Code);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										virtual bool is_animated() const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										virtual bool casts_shadows() const;
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-05 20:01:50 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										virtual RS::ShaderNativeSourceCode get_native_source_code() const;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 16:13:39 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										virtual Pair<ShaderRD *, RID> get_native_shader_and_version() const;
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										RID get_shader(ShaderVariant p_shader_variant, bool p_ubershader) const;
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							| 
								
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							 | 
							
								
							 | 
							
							
										uint64_t get_vertex_input_mask(ShaderVariant p_shader_variant, bool p_ubershader);
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							| 
								
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							 | 
							
								
							 | 
							
							
										bool is_valid() const;
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-05 20:01:50 -03:00
										 
									 
								 
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											2024-03-15 14:13:31 -03:00
										 
									 
								 
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							 | 
							
							
										CanvasShaderData();
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-21 22:25:25 +11:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										virtual ~CanvasShaderData();
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									};
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											2024-03-15 14:13:31 -03:00
										 
									 
								 
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									struct {
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										// Data must be guaranteed to be erased before the rest on the destructor.
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							 | 
							
							
										CanvasShaderData *default_version_data = nullptr;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										CanvasShaderRD canvas_shader;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										RID default_version_rd_shader;
							 | 
						
					
						
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							 | 
							
							
										RID quad_index_buffer;
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							 | 
							
							
										RID quad_index_array;
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							 | 
							
							
										ShaderCompiler compiler;
							 | 
						
					
						
							| 
								
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							 | 
							
							
										uint32_t pipeline_compilations[RS::PIPELINE_SOURCE_MAX] = {};
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							 | 
							
							
										Mutex mutex;
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
									} shader;
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											2022-08-01 11:59:14 +10:00
										 
									 
								 
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							 | 
							
							
									RendererRD::MaterialStorage::ShaderData *_create_shader_func();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									static RendererRD::MaterialStorage::ShaderData *_create_shader_funcs() {
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return static_cast<RendererCanvasRenderRD *>(singleton)->_create_shader_func();
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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							 | 
							
							
									}
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											2022-08-01 11:59:14 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									struct CanvasMaterialData : public RendererRD::MaterialStorage::MaterialData {
							 | 
						
					
						
							
								
									
										
										
										
											2022-04-04 15:06:57 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										CanvasShaderData *shader_data = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										RID uniform_set;
							 | 
						
					
						
							
								
									
										
										
										
											2023-08-03 14:10:01 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										RID uniform_set_srgb;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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										virtual void set_render_priority(int p_priority) {}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										virtual void set_next_pass(RID p_pass) {}
							 | 
						
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-21 22:25:25 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										virtual ~CanvasMaterialData();
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2022-08-01 11:59:14 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									RendererRD::MaterialStorage::MaterialData *_create_material_func(CanvasShaderData *p_shader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static RendererRD::MaterialStorage::MaterialData *_create_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader) {
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-21 22:25:25 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<CanvasShaderData *>(p_shader));
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/**************************/
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/**** CANVAS TEXTURES *****/
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/**************************/
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									struct {
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RS::CanvasItemTextureFilter default_filter;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RS::CanvasItemTextureRepeat default_repeat;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									} default_samplers;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/******************/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**** POLYGONS ****/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/******************/
							 | 
						
					
						
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct PolygonBuffers {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RD::VertexFormatID vertex_format_id;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID vertex_buffer;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										RID vertex_array;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID index_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID indices;
							 | 
						
					
						
							
								
									
										
										
										
											2023-12-05 16:48:01 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										uint32_t primitive_count = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-24 16:13:06 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										HashMap<PolygonID, PolygonBuffers> polygons;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PolygonID last_id;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} polygon_buffers;
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									/********************/
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									/**** PRIMITIVES ****/
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									/********************/
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID index_array[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} primitive_arrays;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/*******************/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**** MATERIALS ****/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/*******************/
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/******************/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**** LIGHTING ****/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/******************/
							 | 
						
					
						
							| 
								
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											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct CanvasLight {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID texture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										struct {
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											bool enabled = false;
							 | 
						
					
						
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							 | 
							
							
											float z_far;
							 | 
						
					
						
							| 
								
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							 | 
							
							
											float y_offset;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											Transform2D directional_xform;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										} shadow;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									RID_Owner<CanvasLight> canvas_light_owner;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
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											2024-12-11 23:32:19 -08:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									struct PositionalShadowRenderPushConstant {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										float modelview[8];
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										float rotation[4];
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										float direction[2];
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										float z_far;
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										uint32_t pad;
							 | 
						
					
						
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							 | 
							
							
										float z_near;
							 | 
						
					
						
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							 | 
							
							
										uint32_t cull_mode;
							 | 
						
					
						
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							 | 
							
							
										float pad2[2];
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									};
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							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct ShadowRenderPushConstant {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float projection[16];
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float modelview[8];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float direction[2];
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float z_far;
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 23:32:19 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										uint32_t cull_mode;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
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							 | 
							
								
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							| 
								
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							 | 
							
							
									struct OccluderPolygon {
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RS::CanvasOccluderPolygonCullMode cull_mode;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										int line_point_count;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID vertex_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID vertex_array;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID index_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID index_array;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										int sdf_point_count;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int sdf_index_count;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID sdf_vertex_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID sdf_vertex_array;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID sdf_index_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID sdf_index_array;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool sdf_is_lines;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct LightUniform {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float matrix[8]; //light to texture coordinate matrix
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float shadow_matrix[8]; //light to shadow coordinate matrix
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float color[4];
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint8_t shadow_color[4];
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										uint32_t flags; //index to light texture
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float shadow_pixel_size;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float height;
							 | 
						
					
						
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							 | 
							
							
										float position[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float shadow_z_far_inv;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float shadow_y_ofs;
							 | 
						
					
						
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float atlas_rect[4];
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RID_Owner<OccluderPolygon> occluder_polygon_owner;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									enum ShadowRenderMode {
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 23:32:19 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										SHADOW_RENDER_MODE_DIRECTIONAL_SHADOW,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SHADOW_RENDER_MODE_POSITIONAL_SHADOW,
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										SHADOW_RENDER_MODE_SDF,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
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							 | 
							
							
									enum {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SHADOW_RENDER_SDF_TRIANGLES,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SHADOW_RENDER_SDF_LINES,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct {
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										CanvasOcclusionShaderRD shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID shader_version;
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 23:32:19 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID render_pipelines[2];
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID sdf_render_pipelines[2];
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RD::VertexFormatID vertex_format;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RD::VertexFormatID sdf_vertex_format;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RD::FramebufferFormatID framebuffer_format;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RD::FramebufferFormatID sdf_framebuffer_format;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									} shadow_render;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-26 15:11:52 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/***************/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**** STATE ****/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/***************/
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//state that does not vary across rendering all items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct InstanceData {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float world[6];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t flags;
							 | 
						
					
						
							
								
									
										
										
										
											2023-05-29 00:23:00 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										uint32_t instance_uniforms_ofs;
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										union {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											//rect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float modulation[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												union {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													float msdf[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													float ninepatch_margins[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float dst_rect[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float src_rect[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float pad[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											//primitive
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float points[6]; // vec2 points[3]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float uvs[6]; // vec2 points[3]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												uint32_t colors[6]; // colors encoded as half
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float color_texture_pixel_size[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t lights[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct PushConstant {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t base_instance_index;
							 | 
						
					
						
							
								
									
										
										
										
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										ShaderSpecialization shader_specialization;
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										uint32_t specular_shininess;
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										uint32_t batch_flags;
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									};
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									// TextureState is used to determine when a new batch is required due to a change of texture state.
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							 | 
							
							
									struct TextureState {
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										static const uint32_t FILTER_SHIFT = 0;
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										static const uint32_t FILTER_BITS = 3;
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										static const uint32_t FILTER_MASK = (1 << FILTER_BITS) - 1;
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										static const uint32_t REPEAT_SHIFT = FILTER_BITS;
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										static const uint32_t REPEAT_BITS = 2;
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										static const uint32_t REPEAT_MASK = (1 << REPEAT_BITS) - 1;
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										static const uint32_t TEXTURE_IS_DATA_SHIFT = REPEAT_SHIFT + REPEAT_BITS;
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										static const uint32_t TEXTURE_IS_DATA_BITS = 1;
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										static const uint32_t TEXTURE_IS_DATA_MASK = (1 << TEXTURE_IS_DATA_BITS) - 1;
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										static const uint32_t LINEAR_COLORS_SHIFT = TEXTURE_IS_DATA_SHIFT + TEXTURE_IS_DATA_BITS;
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										static const uint32_t LINEAR_COLORS_BITS = 1;
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							 | 
							
							
										static const uint32_t LINEAR_COLORS_MASK = (1 << LINEAR_COLORS_BITS) - 1;
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										RID texture;
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										uint32_t other = 0;
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										TextureState() {}
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										TextureState(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_texture_is_data, bool p_use_linear_colors) {
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											texture = p_texture;
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											other = (((uint32_t)p_base_filter & FILTER_MASK) << FILTER_SHIFT) |
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							 | 
							
							
													(((uint32_t)p_base_repeat & REPEAT_MASK) << REPEAT_SHIFT) |
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							 | 
							
							
													(((uint32_t)p_texture_is_data & TEXTURE_IS_DATA_MASK) << TEXTURE_IS_DATA_SHIFT) |
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							 | 
							
								
							 | 
							
							
													(((uint32_t)p_use_linear_colors & LINEAR_COLORS_MASK) << LINEAR_COLORS_SHIFT);
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							 | 
							
							
										}
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							 | 
							
							
										_ALWAYS_INLINE_ RS::CanvasItemTextureFilter texture_filter() const {
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
							
											return (RS::CanvasItemTextureFilter)((other >> FILTER_SHIFT) & FILTER_MASK);
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										}
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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							 | 
							
							
										_ALWAYS_INLINE_ RS::CanvasItemTextureRepeat texture_repeat() const {
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
											return (RS::CanvasItemTextureRepeat)((other >> REPEAT_SHIFT) & REPEAT_MASK);
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							 | 
							
							
										}
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										_ALWAYS_INLINE_ bool linear_colors() const {
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
											return (other >> LINEAR_COLORS_SHIFT) & LINEAR_COLORS_MASK;
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							 | 
							
							
										}
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										_ALWAYS_INLINE_ bool texture_is_data() const {
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
							
											return (other >> TEXTURE_IS_DATA_SHIFT) & TEXTURE_IS_DATA_MASK;
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										}
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										_ALWAYS_INLINE_ bool operator==(const TextureState &p_val) const {
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
							
											return (texture == p_val.texture) && (other == p_val.other);
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							 | 
							
							
										}
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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										_ALWAYS_INLINE_ bool operator!=(const TextureState &p_val) const {
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
											return (texture != p_val.texture) || (other != p_val.other);
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							 | 
							
							
										}
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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										_ALWAYS_INLINE_ bool is_valid() const { return texture.is_valid(); }
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										_ALWAYS_INLINE_ bool is_null() const { return texture.is_null(); }
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										uint32_t hash() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											uint32_t hash = hash_murmur3_one_64(texture.get_id());
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											return hash_murmur3_one_32(other, hash);
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							 | 
							
								
							 | 
							
							
										}
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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									};
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											2024-09-27 11:05:46 -07:00
										 
									 
								 
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									struct TextureInfo {
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										TextureState state;
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							 | 
							
							
										RID diffuse;
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							 | 
							
							
										RID normal;
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										RID specular;
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							 | 
							
							
										RID sampler;
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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							 | 
							
							
										Vector2 texpixel_size;
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										uint32_t specular_shininess = 0;
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							 | 
							
							
										uint32_t flags = 0;
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							 | 
							
							
									};
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									/// A key used to uniquely identify a distinct BATCH_UNIFORM_SET
							 | 
						
					
						
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							 | 
							
							
									struct RIDSetKey {
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							 | 
							
								
							 | 
							
							
										TextureState state;
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							 | 
							
							
										RID instance_data;
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										RIDSetKey() {
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							 | 
							
							
										}
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										RIDSetKey(TextureState p_state, RID p_instance_data) :
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							 | 
							
								
							 | 
							
							
												state(p_state),
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							 | 
							
							
												instance_data(p_instance_data) {
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										}
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										_ALWAYS_INLINE_ bool operator==(const RIDSetKey &p_val) const {
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							| 
								
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							 | 
							
								
							 | 
							
							
											return state == p_val.state && instance_data == p_val.instance_data;
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										}
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										_ALWAYS_INLINE_ bool operator!=(const RIDSetKey &p_val) const {
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							| 
								
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							 | 
							
								
							 | 
							
							
											return !(*this == p_val);
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										}
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										_ALWAYS_INLINE_ uint32_t hash() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											uint32_t h = state.hash();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											h = hash_murmur3_one_64(instance_data.get_id(), h);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											return hash_fmix32(h);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-27 11:05:46 -07:00
										 
									 
								 
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									};
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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									static void _before_evict(RendererCanvasRenderRD::RIDSetKey &p_key, RID &p_rid);
							 | 
						
					
						
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									static void _uniform_set_invalidation_callback(void *p_userdata);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-23 06:38:41 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static void _canvas_texture_invalidation_callback(bool p_deleted, void *p_userdata);
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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							 | 
							
							
									typedef LRUCache<RIDSetKey, RID, HashableHasher<RIDSetKey>, HashMapComparatorDefault<RIDSetKey>, _before_evict> RIDCache;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RIDCache rid_set_to_uniform_set;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-23 06:38:41 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/// Maps a CanvasTexture to its associated uniform sets, which must
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/// be invalidated when the CanvasTexture is updated, such as changing the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/// diffuse texture.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									HashMap<RID, TightLocalVector<RID>> canvas_texture_to_uniform_set;
							 | 
						
					
						
							
								
									
										
										
										
											2024-10-30 08:27:16 +11:00
										 
									 
								 
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											2024-07-30 07:23:03 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									struct Batch {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Position in the UBO measured in bytes
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t start = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										uint32_t instance_count = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										uint32_t instance_buffer_index = 0;
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											2024-10-30 08:27:16 +11:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										TextureInfo *tex_info;
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
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										Color modulate = Color(1.0, 1.0, 1.0, 1.0);
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										Item *clip = nullptr;
							 | 
						
					
						
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							 | 
							
							
										RID material;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										CanvasMaterialData *material_data = nullptr;
							 | 
						
					
						
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							| 
								
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							 | 
							
								
							 | 
							
							
										const Item::Command *command = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ShaderVariant shader_variant = SHADER_VARIANT_QUAD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RD::RenderPrimitive render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool use_lighting = false;
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										// batch-specific data
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										union {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// TYPE_PRIMITIVE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											uint32_t primitive_points = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// TYPE_PARTICLES
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											uint32_t mesh_instance_count;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool has_blend = false;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-04 21:21:38 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										uint32_t flags = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-03-09 22:23:00 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HashMap<TextureState, TextureInfo, HashableHasher<TextureState>, HashMapComparatorDefault<TextureState>, PagedAllocator<HashMapElement<TextureState, TextureInfo>>> texture_info_map;
							 | 
						
					
						
							
								
									
										
										
										
											2024-10-30 08:27:16 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// per-frame buffers
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct DataBuffer {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										LocalVector<RID> instance_buffers;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct State {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//state buffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										struct Buffer {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											float canvas_transform[16];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											float screen_transform[16];
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											float canvas_normal_transform[16];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											float canvas_modulate[4];
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											float screen_pixel_size[2];
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											float time;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-29 18:09:16 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											uint32_t use_pixel_snap;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-27 10:23:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											float sdf_to_tex[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											float sdf_to_screen[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											float screen_to_sdf[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											uint32_t directional_light_count;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											float tex_to_sdf;
							 | 
						
					
						
							
								
									
										
										
										
											2025-05-14 11:15:28 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											float shadow_pixel_size;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-04 21:21:38 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											uint32_t flags;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-10-30 08:27:16 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										DataBuffer canvas_instance_data_buffers[BATCH_DATA_BUFFER_COUNT];
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										LocalVector<Batch> canvas_instance_batches;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t current_data_buffer_index = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t current_instance_buffer_index = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t current_batch_index = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t last_instance_index = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										InstanceData *instance_data_array = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t max_instances_per_buffer = 16384;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t max_instance_buffer_size = 16384 * sizeof(InstanceData);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-10-30 08:27:16 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Vector<RD::Uniform> batch_texture_uniforms;
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-27 11:05:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID current_batch_uniform_set;
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-04-04 15:06:57 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										LightUniform *light_uniforms = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 16:13:39 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID lights_storage_buffer;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID canvas_state_buffer;
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-08 09:53:40 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID shadow_sampler;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID shadow_texture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID shadow_depth_texture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID shadow_fb;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										int shadow_texture_size = 2048;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 23:32:19 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID shadow_occluder_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t shadow_occluder_buffer_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID shadow_ocluder_uniform_set;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										RID default_transforms_uniform_set;
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-07-21 11:31:30 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										double time;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									} state;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Item *items[MAX_RENDER_ITEMS];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-27 11:05:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									TextureInfo default_texture_info;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool using_directional_lights = false;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									RID default_canvas_texture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-28 15:34:27 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									RID default_canvas_group_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RID default_canvas_group_material;
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-06 15:27:11 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									RID default_clip_children_material;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RID default_clip_children_shader;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-28 15:34:27 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-07 19:35:54 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool debug_redraw = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Color debug_redraw_color;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									double debug_redraw_time = 1.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// A structure to store cached render target information
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct RenderTarget {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Current render target for the canvas.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										RID render_target;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-04 21:21:38 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										bool use_linear_colors = false;
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									inline RID _get_pipeline_specialization_or_ubershader(CanvasShaderData *p_shader_data, PipelineKey &r_pipeline_key, PushConstant &r_push_constant, RID p_mesh_instance = RID(), void *p_surface = nullptr, uint32_t p_surface_index = 0, RID *r_vertex_array = nullptr);
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void _render_batch_items(RenderTarget p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-14 06:05:06 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void _record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch);
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 14:13:31 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void _render_batch(RD::DrawListID p_draw_list, CanvasShaderData *p_shader_data, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info = nullptr);
							 | 
						
					
						
							
								
									
										
										
										
											2024-10-30 08:27:16 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void _prepare_batch_texture_info(RID p_texture, TextureState &p_state, TextureInfo *p_info);
							 | 
						
					
						
							
								
									
										
										
										
											2023-05-29 00:23:00 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									InstanceData *new_instance_data(float *p_world, uint32_t *p_lights, uint32_t p_base_flags, uint32_t p_index, uint32_t p_uniforms_ofs, TextureInfo *p_info);
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 07:23:03 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									[[nodiscard]] Batch *_new_batch(bool &r_batch_broken);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void _add_to_batch(uint32_t &r_index, bool &r_batch_broken, Batch *&r_current_batch);
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									void _allocate_instance_buffer();
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									_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
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									_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
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									_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
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									_FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
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									void _update_shadow_atlas();
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									void _update_occluder_buffer(uint32_t p_size);
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								public:
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									PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), int p_count = -1) override;
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									void free_polygon(PolygonID p_polygon) override;
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									RID light_create() override;
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									void light_set_texture(RID p_rid, RID p_texture) override;
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									void light_set_use_shadow(RID p_rid, bool p_enable) override;
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									void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, const Rect2 &p_light_rect) override;
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									void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override;
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									virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override;
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									RID occluder_polygon_create() override;
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									void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override;
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									void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override;
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									void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
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									virtual void set_shadow_texture_size(int p_size) override;
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									void set_debug_redraw(bool p_enabled, double p_time, const Color &p_color) override;
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									uint32_t get_pipeline_compilations(RS::PipelineSource p_source) override;
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									void set_time(double p_time);
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									void update() override;
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									bool free(RID p_rid) override;
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									RendererCanvasRenderRD();
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									~RendererCanvasRenderRD();
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								};
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