godot/thirdparty/basis_universal/patches/0001-external-zstd-pr344.patch

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diff --git a/thirdparty/basis_universal/encoder/basisu_comp.cpp b/thirdparty/basis_universal/encoder/basisu_comp.cpp
2025-03-11 10:51:10 +01:00
index 59a2a50900..e9aa20f313 100644
--- a/thirdparty/basis_universal/encoder/basisu_comp.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_comp.cpp
@@ -33,7 +33,7 @@
#endif
#if BASISD_SUPPORT_KTX2_ZSTD
-#include "../zstd/zstd.h"
+#include <zstd.h>
#endif
// Set to 1 to disable the mipPadding alignment workaround (which only seems to be needed when no key-values are written at all)
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
2025-03-11 10:51:10 +01:00
index 0f7ca1565f..d7bce42013 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
2025-03-11 10:51:10 +01:00
@@ -169,7 +169,7 @@
// If BASISD_SUPPORT_KTX2_ZSTD is 0, UASTC files compressed with Zstd cannot be loaded.
#if BASISD_SUPPORT_KTX2_ZSTD
// We only use two Zstd API's: ZSTD_decompress() and ZSTD_isError()
- #include "../zstd/zstd.h"
+ #include <zstd.h>
#endif
#endif