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			295 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			295 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  pivot_transform.cpp                                                  */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "pivot_transform.h"
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								#include "tools/import_utils.h"
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								void PivotTransform::ReadTransformChain() {
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									const FBXDocParser::PropertyTable *props = fbx_model->Props();
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									const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder();
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									const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType();
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									inherit_type = inheritType; // copy the inherit type we need it in the second step.
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									print_verbose("Model: " + String(fbx_model->Name().c_str()) + " Has inherit type: " + itos(fbx_model->InheritType()));
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									bool ok = false;
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									raw_pre_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "PreRotation", ok));
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									if (ok) {
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										pre_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(raw_pre_rotation));
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										print_verbose("valid pre_rotation: " + raw_pre_rotation + " euler conversion: " + (pre_rotation.get_euler() * (180 / Math_PI)));
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									}
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									raw_post_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "PostRotation", ok));
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									if (ok) {
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										post_rotation = ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder_EulerXYZ, ImportUtils::deg2rad(raw_post_rotation));
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										print_verbose("valid post_rotation: " + raw_post_rotation + " euler conversion: " + (pre_rotation.get_euler() * (180 / Math_PI)));
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									}
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									const Vector3 &RotationPivot = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "RotationPivot", ok));
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									if (ok) {
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										rotation_pivot = ImportUtils::FixAxisConversions(RotationPivot);
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									}
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									const Vector3 &RotationOffset = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "RotationOffset", ok));
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									if (ok) {
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										rotation_offset = ImportUtils::FixAxisConversions(RotationOffset);
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									}
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									const Vector3 &ScalingOffset = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "ScalingOffset", ok));
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									if (ok) {
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										scaling_offset = ImportUtils::FixAxisConversions(ScalingOffset);
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									}
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									const Vector3 &ScalingPivot = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "ScalingPivot", ok));
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									if (ok) {
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										scaling_pivot = ImportUtils::FixAxisConversions(ScalingPivot);
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									}
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									const Vector3 &Translation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Translation", ok));
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									if (ok) {
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										translation = ImportUtils::FixAxisConversions(Translation);
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									}
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									raw_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Rotation", ok));
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									if (ok) {
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										rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(raw_rotation));
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									}
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									const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok));
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									if (ok) {
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										scaling = Scaling;
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									}
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									const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok));
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									if (ok) {
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										geometric_scaling = GeometricScaling;
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									} else {
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										geometric_scaling = Vector3(0, 0, 0);
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									}
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									const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok));
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									if (ok) {
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										geometric_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(GeometricRotation));
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									} else {
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										geometric_rotation = Quat();
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									}
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									const Vector3 &GeometricTranslation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricTranslation", ok));
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									if (ok) {
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										geometric_translation = ImportUtils::FixAxisConversions(GeometricTranslation);
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									} else {
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										geometric_translation = Vector3(0, 0, 0);
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									}
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									if (geometric_rotation != Quat()) {
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										print_error("geometric rotation is unsupported!");
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										//CRASH_COND(true);
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									}
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									if (!geometric_scaling.is_equal_approx(Vector3(1, 1, 1))) {
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										print_error("geometric scaling is unsupported!");
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										//CRASH_COND(true);
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									}
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									if (!geometric_translation.is_equal_approx(Vector3(0, 0, 0))) {
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										print_error("geometric translation is unsupported.");
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										//CRASH_COND(true);
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									}
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								}
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								Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
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									Transform T, Roff, Rp, Soff, Sp, S;
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									// Here I assume this is the operation which needs done.
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									// Its WorldTransform * V
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									// Origin pivots
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									T.set_origin(p_translation);
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									Roff.set_origin(rotation_offset);
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									Rp.set_origin(rotation_pivot);
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									Soff.set_origin(scaling_offset);
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									Sp.set_origin(scaling_pivot);
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									// Scaling node
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									S.scale(p_scaling);
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									// Rotation pivots
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									Transform Rpre = Transform(pre_rotation);
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									Transform R = Transform(p_rotation);
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									Transform Rpost = Transform(post_rotation);
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									return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
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								}
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								Transform PivotTransform::ComputeGlobalTransform(Transform t) const {
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									Vector3 pos = t.origin;
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									Vector3 scale = t.basis.get_scale();
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									Quat rot = t.basis.get_rotation_quat();
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									return ComputeGlobalTransform(pos, rot, scale);
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								}
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								Transform PivotTransform::ComputeLocalTransform(Transform t) const {
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									Vector3 pos = t.origin;
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									Vector3 scale = t.basis.get_scale();
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									Quat rot = t.basis.get_rotation_quat();
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									return ComputeLocalTransform(pos, rot, scale);
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								}
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								Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
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									Transform T, Roff, Rp, Soff, Sp, S;
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									// Here I assume this is the operation which needs done.
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									// Its WorldTransform * V
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									// Origin pivots
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									T.set_origin(p_translation);
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									Roff.set_origin(rotation_offset);
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									Rp.set_origin(rotation_pivot);
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									Soff.set_origin(scaling_offset);
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									Sp.set_origin(scaling_pivot);
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									// Scaling node
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									S.scale(p_scaling);
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									// Rotation pivots
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									Transform Rpre = Transform(pre_rotation);
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									Transform R = Transform(p_rotation);
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									Transform Rpost = Transform(post_rotation);
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									Transform parent_global_xform;
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									Transform parent_local_scaling_m;
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									if (parent_transform.is_valid()) {
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										parent_global_xform = parent_transform->GlobalTransform;
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										parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
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									}
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									Transform local_rotation_m, parent_global_rotation_m;
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									Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
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									parent_global_rotation_m.basis.set_quat(parent_global_rotation);
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									local_rotation_m = Rpre * R * Rpost;
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									//Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
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									Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
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									Vector3 parent_translation = parent_global_xform.get_origin();
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									parent_shear_translation.origin = parent_translation;
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									parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
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									parent_shear_scaling = parent_global_rotation_m.affine_inverse() * parent_shear_rotation;
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									local_shear_scaling = S;
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									// Inherit type handler - we don't care about T here, just reordering RSrs etc.
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									Transform global_rotation_scale;
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									if (inherit_type == FBXDocParser::Transform_RrSs) {
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										global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
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									} else if (inherit_type == FBXDocParser::Transform_RSrs) {
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										global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
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									} else if (inherit_type == FBXDocParser::Transform_Rrs) {
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										Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
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										global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
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									}
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									Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
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									//Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
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									// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
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									return parent_global_xform * local_transform;
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								}
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								void PivotTransform::ComputePivotTransform() {
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									Transform T, Roff, Rp, Soff, Sp, S;
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									// Here I assume this is the operation which needs done.
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									// Its WorldTransform * V
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									// Origin pivots
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									T.set_origin(translation);
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									Roff.set_origin(rotation_offset);
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									Rp.set_origin(rotation_pivot);
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									Soff.set_origin(scaling_offset);
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									Sp.set_origin(scaling_pivot);
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									// Scaling node
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									if (!scaling.is_equal_approx(Vector3())) {
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										S.scale(scaling);
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									} else {
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										S.scale(Vector3(1, 1, 1));
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Rotation pivots
							 | 
						||
| 
								 | 
							
									Transform Rpre = Transform(pre_rotation);
							 | 
						||
| 
								 | 
							
									Transform R = Transform(rotation);
							 | 
						||
| 
								 | 
							
									Transform Rpost = Transform(post_rotation);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Transform parent_global_xform;
							 | 
						||
| 
								 | 
							
									Transform parent_local_scaling_m;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (parent_transform.is_valid()) {
							 | 
						||
| 
								 | 
							
										parent_global_xform = parent_transform->GlobalTransform;
							 | 
						||
| 
								 | 
							
										parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Transform local_rotation_m, parent_global_rotation_m;
							 | 
						||
| 
								 | 
							
									Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
							 | 
						||
| 
								 | 
							
									parent_global_rotation_m.basis.set_quat(parent_global_rotation);
							 | 
						||
| 
								 | 
							
									local_rotation_m = Rpre * R * Rpost;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
							 | 
						||
| 
								 | 
							
									Vector3 parent_translation = parent_global_xform.get_origin();
							 | 
						||
| 
								 | 
							
									parent_shear_translation.origin = parent_translation;
							 | 
						||
| 
								 | 
							
									parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
							 | 
						||
| 
								 | 
							
									parent_shear_scaling = parent_global_rotation_m.affine_inverse() * parent_shear_rotation;
							 | 
						||
| 
								 | 
							
									local_shear_scaling = S;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Inherit type handler - we don't care about T here, just reordering RSrs etc.
							 | 
						||
| 
								 | 
							
									Transform global_rotation_scale;
							 | 
						||
| 
								 | 
							
									if (inherit_type == FBXDocParser::Transform_RrSs) {
							 | 
						||
| 
								 | 
							
										global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
							 | 
						||
| 
								 | 
							
									} else if (inherit_type == FBXDocParser::Transform_RSrs) {
							 | 
						||
| 
								 | 
							
										global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
							 | 
						||
| 
								 | 
							
									} else if (inherit_type == FBXDocParser::Transform_Rrs) {
							 | 
						||
| 
								 | 
							
										Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
							 | 
						||
| 
								 | 
							
										global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									LocalTransform = Transform();
							 | 
						||
| 
								 | 
							
									LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
							 | 
						||
| 
								 | 
							
									GlobalTransform = Transform();
							 | 
						||
| 
								 | 
							
									//GlobalTransform = parent_global_xform * LocalTransform;
							 | 
						||
| 
								 | 
							
									Transform global_origin = Transform(Basis(), parent_translation);
							 | 
						||
| 
								 | 
							
									GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ImportUtils::debug_xform("local xform calculation", LocalTransform);
							 | 
						||
| 
								 | 
							
									print_verbose("scale of node: " + S.basis.get_scale_local());
							 | 
						||
| 
								 | 
							
									print_verbose("---------------------------------------------------------------");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void PivotTransform::Execute() {
							 | 
						||
| 
								 | 
							
									ReadTransformChain();
							 | 
						||
| 
								 | 
							
									ComputePivotTransform();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ImportUtils::debug_xform("global xform: ", GlobalTransform);
							 | 
						||
| 
								 | 
							
									computed_global_xform = true;
							 | 
						||
| 
								 | 
							
								}
							 |