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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  noise_texture.h                                                      */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
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							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef NOISE_TEXTURE_H
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							|  |  |  | #define NOISE_TEXTURE_H
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										 |  |  | #include "open_simplex_noise.h"
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							|  |  |  | #include "core/image.h"
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							|  |  |  | #include "core/reference.h"
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							|  |  |  | #include "editor/editor_node.h"
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							|  |  |  | #include "editor/editor_plugin.h"
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							|  |  |  | #include "editor/property_editor.h"
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							|  |  |  | class NoiseTexture : public Texture { | 
					
						
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										 |  |  | 	GDCLASS(NoiseTexture, Texture); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	Ref<Image> data; | 
					
						
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										 |  |  | 	Thread noise_thread; | 
					
						
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							|  |  |  | 	bool first_time; | 
					
						
							|  |  |  | 	bool update_queued; | 
					
						
							|  |  |  | 	bool regen_queued; | 
					
						
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							|  |  |  | 	RID texture; | 
					
						
							|  |  |  | 	uint32_t flags; | 
					
						
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										 |  |  | 	Ref<OpenSimplexNoise> noise; | 
					
						
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										 |  |  | 	Vector2i size; | 
					
						
							|  |  |  | 	bool seamless; | 
					
						
							|  |  |  | 	bool as_normalmap; | 
					
						
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										 |  |  | 	float bump_strength; | 
					
						
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							|  |  |  | 	void _thread_done(const Ref<Image> &p_image); | 
					
						
							|  |  |  | 	static void _thread_function(void *p_ud); | 
					
						
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							|  |  |  | 	void _queue_update(); | 
					
						
							|  |  |  | 	Ref<Image> _generate_texture(); | 
					
						
							|  |  |  | 	void _update_texture(); | 
					
						
							|  |  |  | 	void _set_texture_data(const Ref<Image> &p_image); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	virtual void _validate_property(PropertyInfo &property) const; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void set_noise(Ref<OpenSimplexNoise> p_noise); | 
					
						
							|  |  |  | 	Ref<OpenSimplexNoise> get_noise(); | 
					
						
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							|  |  |  | 	void set_width(int p_width); | 
					
						
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										 |  |  | 	void set_height(int p_height); | 
					
						
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							|  |  |  | 	void set_seamless(bool p_seamless); | 
					
						
							|  |  |  | 	bool get_seamless(); | 
					
						
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										 |  |  | 	void set_as_normalmap(bool p_as_normalmap); | 
					
						
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										 |  |  | 	bool is_normalmap(); | 
					
						
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										 |  |  | 	void set_bump_strength(float p_bump_strength); | 
					
						
							|  |  |  | 	float get_bump_strength(); | 
					
						
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										 |  |  | 	int get_width() const; | 
					
						
							|  |  |  | 	int get_height() const; | 
					
						
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							|  |  |  | 	virtual void set_flags(uint32_t p_flags); | 
					
						
							|  |  |  | 	virtual uint32_t get_flags() const; | 
					
						
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							|  |  |  | 	virtual RID get_rid() const { return texture; } | 
					
						
							|  |  |  | 	virtual bool has_alpha() const { return false; } | 
					
						
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							|  |  |  | 	virtual Ref<Image> get_data() const; | 
					
						
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							|  |  |  | 	NoiseTexture(); | 
					
						
							|  |  |  | 	virtual ~NoiseTexture(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // NOISE_TEXTURE_H
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