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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0">
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									<brief_description>
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										Performs a 2D texture lookup within the visual shader graph.
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									</brief_description>
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									<description>
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										Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
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											Determines the source for the lookup. See [enum Source] for options.
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										</member>
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										<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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											The source texture, if needed for the selected [member source].
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										</member>
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										<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
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											Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.
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										</member>
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									</members>
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									<constants>
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										<constant name="SOURCE_TEXTURE" value="0" enum="Source">
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											Use the texture given as an argument for this function.
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										</constant>
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										<constant name="SOURCE_SCREEN" value="1" enum="Source">
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											Use the current viewport's texture as the source.
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										</constant>
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										<constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
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											Use the texture from this shader's texture built-in (e.g. a texture of a [Sprite2D]).
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										</constant>
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										<constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
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											Use the texture from this shader's normal map built-in.
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										</constant>
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										<constant name="SOURCE_DEPTH" value="4" enum="Source">
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											Use the depth texture available for this shader.
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										</constant>
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										<constant name="SOURCE_PORT" value="5" enum="Source">
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											Use the texture provided in the input port for this function.
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										</constant>
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										<constant name="TYPE_DATA" value="0" enum="TextureType">
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											No hints are added to the uniform declaration.
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										</constant>
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										<constant name="TYPE_COLOR" value="1" enum="TextureType">
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											Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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										</constant>
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										<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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											Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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										</constant>
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									</constants>
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								</class>
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