2018-07-26 11:56:21 +02:00
										 
									 
								 
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0">
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									<brief_description>
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										Multiplies [Transform3D] by [Transform3D] within the visual shader graph.
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									</brief_description>
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									<description>
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										A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
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											The multiplication type to be performed on the transforms. See [enum Operator] for options.
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										</member>
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									</members>
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									<constants>
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										<constant name="OP_AxB" value="0" enum="Operator">
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											Multiplies transform [code]a[/code] by the transform [code]b[/code].
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										</constant>
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										<constant name="OP_BxA" value="1" enum="Operator">
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											Multiplies transform [code]b[/code] by the transform [code]a[/code].
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										</constant>
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										<constant name="OP_AxB_COMP" value="2" enum="Operator">
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											Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
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										</constant>
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										<constant name="OP_BxA_COMP" value="3" enum="Operator">
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											Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
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											2019-04-15 14:49:41 +02:00
										 
									 
								 
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										</constant>
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									</constants>
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								</class>
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