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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  library_godot_display.js                                             */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* | 
					
						
							|  |  |  |  * Display Server listeners. | 
					
						
							|  |  |  |  * Keeps track of registered event listeners so it can remove them on shutdown. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotDisplayListeners = { | 
					
						
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										 |  |  | 	$GodotDisplayListeners__deps: ['$GodotOS'], | 
					
						
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										 |  |  | 	$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });', | 
					
						
							|  |  |  | 	$GodotDisplayListeners: { | 
					
						
							|  |  |  | 		handlers: [], | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		has: function (target, event, method, capture) { | 
					
						
							|  |  |  | 			return GodotDisplayListeners.handlers.findIndex(function (e) { | 
					
						
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										 |  |  | 				return e.target === target && e.event === event && e.method === method && e.capture === capture; | 
					
						
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										 |  |  | 			}) !== -1; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		add: function (target, event, method, capture) { | 
					
						
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										 |  |  | 			if (GodotDisplayListeners.has(target, event, method, capture)) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			function Handler(p_target, p_event, p_method, p_capture) { | 
					
						
							|  |  |  | 				this.target = p_target; | 
					
						
							|  |  |  | 				this.event = p_event; | 
					
						
							|  |  |  | 				this.method = p_method; | 
					
						
							|  |  |  | 				this.capture = p_capture; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture)); | 
					
						
							|  |  |  | 			target.addEventListener(event, method, capture); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		clear: function () { | 
					
						
							|  |  |  | 			GodotDisplayListeners.handlers.forEach(function (h) { | 
					
						
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										 |  |  | 				h.target.removeEventListener(h.event, h.method, h.capture); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 			GodotDisplayListeners.handlers.length = 0; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplayListeners); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* | 
					
						
							|  |  |  |  * Drag and drop handler. | 
					
						
							|  |  |  |  * This is pretty big, but basically detect dropped files on GodotConfig.canvas, | 
					
						
							|  |  |  |  * process them one by one (recursively for directories), and copies them to | 
					
						
							|  |  |  |  * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot | 
					
						
							|  |  |  |  * event (that requires a string array of paths). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * NOTE: The temporary files are removed after the callback. This means that | 
					
						
							|  |  |  |  * deferred callbacks won't be able to access the files. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotDisplayDragDrop = { | 
					
						
							|  |  |  | 	$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'], | 
					
						
							|  |  |  | 	$GodotDisplayDragDrop: { | 
					
						
							|  |  |  | 		promises: [], | 
					
						
							|  |  |  | 		pending_files: [], | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		add_entry: function (entry) { | 
					
						
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										 |  |  | 			if (entry.isDirectory) { | 
					
						
							|  |  |  | 				GodotDisplayDragDrop.add_dir(entry); | 
					
						
							|  |  |  | 			} else if (entry.isFile) { | 
					
						
							|  |  |  | 				GodotDisplayDragDrop.add_file(entry); | 
					
						
							|  |  |  | 			} else { | 
					
						
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										 |  |  | 				GodotRuntime.error('Unrecognized entry...', entry); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		add_dir: function (entry) { | 
					
						
							|  |  |  | 			GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) { | 
					
						
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										 |  |  | 				const reader = entry.createReader(); | 
					
						
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										 |  |  | 				reader.readEntries(function (entries) { | 
					
						
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										 |  |  | 					for (let i = 0; i < entries.length; i++) { | 
					
						
							|  |  |  | 						GodotDisplayDragDrop.add_entry(entries[i]); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					resolve(); | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 			})); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		add_file: function (entry) { | 
					
						
							|  |  |  | 			GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) { | 
					
						
							|  |  |  | 				entry.file(function (file) { | 
					
						
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										 |  |  | 					const reader = new FileReader(); | 
					
						
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										 |  |  | 					reader.onload = function () { | 
					
						
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										 |  |  | 						const f = { | 
					
						
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										 |  |  | 							'path': file.relativePath || file.webkitRelativePath, | 
					
						
							|  |  |  | 							'name': file.name, | 
					
						
							|  |  |  | 							'type': file.type, | 
					
						
							|  |  |  | 							'size': file.size, | 
					
						
							|  |  |  | 							'data': reader.result, | 
					
						
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										 |  |  | 						}; | 
					
						
							|  |  |  | 						if (!f['path']) { | 
					
						
							|  |  |  | 							f['path'] = f['name']; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						GodotDisplayDragDrop.pending_files.push(f); | 
					
						
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										 |  |  | 						resolve(); | 
					
						
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										 |  |  | 					}; | 
					
						
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										 |  |  | 					reader.onerror = function () { | 
					
						
							|  |  |  | 						GodotRuntime.print('Error reading file'); | 
					
						
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										 |  |  | 						reject(); | 
					
						
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										 |  |  | 					}; | 
					
						
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										 |  |  | 					reader.readAsArrayBuffer(file); | 
					
						
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										 |  |  | 				}, function (err) { | 
					
						
							|  |  |  | 					GodotRuntime.print('Error!'); | 
					
						
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										 |  |  | 					reject(); | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 			})); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		process: function (resolve, reject) { | 
					
						
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										 |  |  | 			if (GodotDisplayDragDrop.promises.length === 0) { | 
					
						
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										 |  |  | 				resolve(); | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			GodotDisplayDragDrop.promises.pop().then(function () { | 
					
						
							|  |  |  | 				setTimeout(function () { | 
					
						
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										 |  |  | 					GodotDisplayDragDrop.process(resolve, reject); | 
					
						
							|  |  |  | 				}, 0); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		_process_event: function (ev, callback) { | 
					
						
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										 |  |  | 			ev.preventDefault(); | 
					
						
							|  |  |  | 			if (ev.dataTransfer.items) { | 
					
						
							|  |  |  | 				// Use DataTransferItemList interface to access the file(s)
 | 
					
						
							|  |  |  | 				for (let i = 0; i < ev.dataTransfer.items.length; i++) { | 
					
						
							|  |  |  | 					const item = ev.dataTransfer.items[i]; | 
					
						
							|  |  |  | 					let entry = null; | 
					
						
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										 |  |  | 					if ('getAsEntry' in item) { | 
					
						
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										 |  |  | 						entry = item.getAsEntry(); | 
					
						
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										 |  |  | 					} else if ('webkitGetAsEntry' in item) { | 
					
						
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										 |  |  | 						entry = item.webkitGetAsEntry(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (entry) { | 
					
						
							|  |  |  | 						GodotDisplayDragDrop.add_entry(entry); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
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										 |  |  | 				GodotRuntime.error('File upload not supported'); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			new Promise(GodotDisplayDragDrop.process).then(function () { | 
					
						
							|  |  |  | 				const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`; | 
					
						
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										 |  |  | 				const drops = []; | 
					
						
							|  |  |  | 				const files = []; | 
					
						
							|  |  |  | 				FS.mkdir(DROP); | 
					
						
							|  |  |  | 				GodotDisplayDragDrop.pending_files.forEach((elem) => { | 
					
						
							|  |  |  | 					const path = elem['path']; | 
					
						
							|  |  |  | 					GodotFS.copy_to_fs(DROP + path, elem['data']); | 
					
						
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										 |  |  | 					let idx = path.indexOf('/'); | 
					
						
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										 |  |  | 					if (idx === -1) { | 
					
						
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										 |  |  | 						// Root file
 | 
					
						
							|  |  |  | 						drops.push(DROP + path); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						// Subdir
 | 
					
						
							|  |  |  | 						const sub = path.substr(0, idx); | 
					
						
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										 |  |  | 						idx = sub.indexOf('/'); | 
					
						
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										 |  |  | 						if (idx < 0 && drops.indexOf(DROP + sub) === -1) { | 
					
						
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										 |  |  | 							drops.push(DROP + sub); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					files.push(DROP + path); | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 				GodotDisplayDragDrop.promises = []; | 
					
						
							|  |  |  | 				GodotDisplayDragDrop.pending_files = []; | 
					
						
							|  |  |  | 				callback(drops); | 
					
						
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										 |  |  | 				if (GodotConfig.persistent_drops) { | 
					
						
							|  |  |  | 					// Delay removal at exit.
 | 
					
						
							|  |  |  | 					GodotOS.atexit(function (resolve, reject) { | 
					
						
							|  |  |  | 						GodotDisplayDragDrop.remove_drop(files, DROP); | 
					
						
							|  |  |  | 						resolve(); | 
					
						
							|  |  |  | 					}); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					GodotDisplayDragDrop.remove_drop(files, DROP); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		remove_drop: function (files, drop_path) { | 
					
						
							|  |  |  | 			const dirs = [drop_path.substr(0, drop_path.length - 1)]; | 
					
						
							|  |  |  | 			// Remove temporary files
 | 
					
						
							|  |  |  | 			files.forEach(function (file) { | 
					
						
							|  |  |  | 				FS.unlink(file); | 
					
						
							|  |  |  | 				let dir = file.replace(drop_path, ''); | 
					
						
							|  |  |  | 				let idx = dir.lastIndexOf('/'); | 
					
						
							|  |  |  | 				while (idx > 0) { | 
					
						
							|  |  |  | 					dir = dir.substr(0, idx); | 
					
						
							|  |  |  | 					if (dirs.indexOf(drop_path + dir) === -1) { | 
					
						
							|  |  |  | 						dirs.push(drop_path + dir); | 
					
						
							| 
									
										
										
										
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										 |  |  | 					} | 
					
						
							| 
									
										
										
										
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										 |  |  | 					idx = dir.lastIndexOf('/'); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 			// Remove dirs.
 | 
					
						
							|  |  |  | 			dirs.sort(function (a, b) { | 
					
						
							|  |  |  | 				const al = (a.match(/\//g) || []).length; | 
					
						
							|  |  |  | 				const bl = (b.match(/\//g) || []).length; | 
					
						
							|  |  |  | 				if (al > bl) { | 
					
						
							|  |  |  | 					return -1; | 
					
						
							|  |  |  | 				} else if (al < bl) { | 
					
						
							|  |  |  | 					return 1; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return 0; | 
					
						
							|  |  |  | 			}).forEach(function (dir) { | 
					
						
							|  |  |  | 				FS.rmdir(dir); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		handler: function (callback) { | 
					
						
							|  |  |  | 			return function (ev) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 				GodotDisplayDragDrop._process_event(ev, callback); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplayDragDrop); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-08 23:16:51 +01:00
										 |  |  | const GodotDisplayVK = { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'], | 
					
						
							|  |  |  | 	$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });', | 
					
						
							|  |  |  | 	$GodotDisplayVK: { | 
					
						
							|  |  |  | 		textinput: null, | 
					
						
							|  |  |  | 		textarea: null, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		available: function () { | 
					
						
							|  |  |  | 			return GodotConfig.virtual_keyboard && 'ontouchstart' in window; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		init: function (input_cb) { | 
					
						
							|  |  |  | 			function create(what) { | 
					
						
							|  |  |  | 				const elem = document.createElement(what); | 
					
						
							|  |  |  | 				elem.style.display = 'none'; | 
					
						
							|  |  |  | 				elem.style.position = 'absolute'; | 
					
						
							|  |  |  | 				elem.style.zIndex = '-1'; | 
					
						
							|  |  |  | 				elem.style.background = 'transparent'; | 
					
						
							|  |  |  | 				elem.style.padding = '0px'; | 
					
						
							|  |  |  | 				elem.style.margin = '0px'; | 
					
						
							|  |  |  | 				elem.style.overflow = 'hidden'; | 
					
						
							|  |  |  | 				elem.style.width = '0px'; | 
					
						
							|  |  |  | 				elem.style.height = '0px'; | 
					
						
							|  |  |  | 				elem.style.border = '0px'; | 
					
						
							|  |  |  | 				elem.style.outline = 'none'; | 
					
						
							|  |  |  | 				elem.readonly = true; | 
					
						
							|  |  |  | 				elem.disabled = true; | 
					
						
							|  |  |  | 				GodotDisplayListeners.add(elem, 'input', function (evt) { | 
					
						
							|  |  |  | 					const c_str = GodotRuntime.allocString(elem.value); | 
					
						
							|  |  |  | 					input_cb(c_str, elem.selectionEnd); | 
					
						
							|  |  |  | 					GodotRuntime.free(c_str); | 
					
						
							|  |  |  | 				}, false); | 
					
						
							|  |  |  | 				GodotDisplayListeners.add(elem, 'blur', function (evt) { | 
					
						
							|  |  |  | 					elem.style.display = 'none'; | 
					
						
							|  |  |  | 					elem.readonly = true; | 
					
						
							|  |  |  | 					elem.disabled = true; | 
					
						
							|  |  |  | 				}, false); | 
					
						
							|  |  |  | 				GodotConfig.canvas.insertAdjacentElement('beforebegin', elem); | 
					
						
							|  |  |  | 				return elem; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotDisplayVK.textinput = create('input'); | 
					
						
							|  |  |  | 			GodotDisplayVK.textarea = create('textarea'); | 
					
						
							|  |  |  | 			GodotDisplayVK.updateSize(); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		show: function (text, multiline, start, end) { | 
					
						
							|  |  |  | 			if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') { | 
					
						
							|  |  |  | 				GodotDisplayVK.hide(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotDisplayVK.updateSize(); | 
					
						
							|  |  |  | 			const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput; | 
					
						
							|  |  |  | 			elem.readonly = false; | 
					
						
							|  |  |  | 			elem.disabled = false; | 
					
						
							|  |  |  | 			elem.value = text; | 
					
						
							|  |  |  | 			elem.style.display = 'block'; | 
					
						
							|  |  |  | 			elem.focus(); | 
					
						
							|  |  |  | 			elem.setSelectionRange(start, end); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		hide: function () { | 
					
						
							|  |  |  | 			if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			[GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) { | 
					
						
							|  |  |  | 				elem.blur(); | 
					
						
							|  |  |  | 				elem.style.display = 'none'; | 
					
						
							|  |  |  | 				elem.value = ''; | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		updateSize: function () { | 
					
						
							|  |  |  | 			if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const rect = GodotConfig.canvas.getBoundingClientRect(); | 
					
						
							|  |  |  | 			function update(elem) { | 
					
						
							|  |  |  | 				elem.style.left = `${rect.left}px`; | 
					
						
							|  |  |  | 				elem.style.top = `${rect.top}px`; | 
					
						
							|  |  |  | 				elem.style.width = `${rect.width}px`; | 
					
						
							|  |  |  | 				elem.style.height = `${rect.height}px`; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			update(GodotDisplayVK.textinput); | 
					
						
							|  |  |  | 			update(GodotDisplayVK.textarea); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		clear: function () { | 
					
						
							|  |  |  | 			if (GodotDisplayVK.textinput) { | 
					
						
							|  |  |  | 				GodotDisplayVK.textinput.remove(); | 
					
						
							|  |  |  | 				GodotDisplayVK.textinput = null; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (GodotDisplayVK.textarea) { | 
					
						
							|  |  |  | 				GodotDisplayVK.textarea.remove(); | 
					
						
							|  |  |  | 				GodotDisplayVK.textarea = null; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplayVK); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | /* | 
					
						
							|  |  |  |  * Display server cursor helper. | 
					
						
							|  |  |  |  * Keeps track of cursor status and custom shapes. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotDisplayCursor = { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 	$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'], | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });', | 
					
						
							|  |  |  | 	$GodotDisplayCursor: { | 
					
						
							|  |  |  | 		shape: 'auto', | 
					
						
							|  |  |  | 		visible: true, | 
					
						
							|  |  |  | 		cursors: {}, | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		set_style: function (style) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			GodotConfig.canvas.style.cursor = style; | 
					
						
							|  |  |  | 		}, | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		set_shape: function (shape) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			GodotDisplayCursor.shape = shape; | 
					
						
							|  |  |  | 			let css = shape; | 
					
						
							|  |  |  | 			if (shape in GodotDisplayCursor.cursors) { | 
					
						
							|  |  |  | 				const c = GodotDisplayCursor.cursors[shape]; | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 				css = `url("${c.url}") ${c.x} ${c.y}, auto`; | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			if (GodotDisplayCursor.visible) { | 
					
						
							|  |  |  | 				GodotDisplayCursor.set_style(css); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		clear: function () { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			GodotDisplayCursor.set_style(''); | 
					
						
							|  |  |  | 			GodotDisplayCursor.shape = 'auto'; | 
					
						
							|  |  |  | 			GodotDisplayCursor.visible = true; | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 			Object.keys(GodotDisplayCursor.cursors).forEach(function (key) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 				URL.revokeObjectURL(GodotDisplayCursor.cursors[key]); | 
					
						
							|  |  |  | 				delete GodotDisplayCursor.cursors[key]; | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplayCursor); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-27 14:15:43 +01:00
										 |  |  | /* | 
					
						
							|  |  |  |  * Display Gamepad API helper. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotDisplayGamepads = { | 
					
						
							|  |  |  | 	$GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'], | 
					
						
							|  |  |  | 	$GodotDisplayGamepads: { | 
					
						
							|  |  |  | 		samples: [], | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_pads: function () { | 
					
						
							|  |  |  | 			try { | 
					
						
							|  |  |  | 				// Will throw in iframe when permission is denied.
 | 
					
						
							|  |  |  | 				// Will throw/warn in the future for insecure contexts.
 | 
					
						
							|  |  |  | 				// See https://github.com/w3c/gamepad/pull/120
 | 
					
						
							|  |  |  | 				const pads = navigator.getGamepads(); | 
					
						
							|  |  |  | 				if (pads) { | 
					
						
							|  |  |  | 					return pads; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return []; | 
					
						
							|  |  |  | 			} catch (e) { | 
					
						
							|  |  |  | 				return []; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_samples: function () { | 
					
						
							|  |  |  | 			return GodotDisplayGamepads.samples; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_sample: function (index) { | 
					
						
							|  |  |  | 			const samples = GodotDisplayGamepads.samples; | 
					
						
							|  |  |  | 			return index < samples.length ? samples[index] : null; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sample: function () { | 
					
						
							|  |  |  | 			const pads = GodotDisplayGamepads.get_pads(); | 
					
						
							|  |  |  | 			const samples = []; | 
					
						
							|  |  |  | 			for (let i = 0; i < pads.length; i++) { | 
					
						
							|  |  |  | 				const pad = pads[i]; | 
					
						
							|  |  |  | 				if (!pad) { | 
					
						
							|  |  |  | 					samples.push(null); | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				const s = { | 
					
						
							|  |  |  | 					standard: pad.mapping === 'standard', | 
					
						
							|  |  |  | 					buttons: [], | 
					
						
							|  |  |  | 					axes: [], | 
					
						
							|  |  |  | 					connected: pad.connected, | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 				for (let b = 0; b < pad.buttons.length; b++) { | 
					
						
							|  |  |  | 					s.buttons.push(pad.buttons[b].value); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				for (let a = 0; a < pad.axes.length; a++) { | 
					
						
							|  |  |  | 					s.axes.push(pad.axes[a]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				samples.push(s); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotDisplayGamepads.samples = samples; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		init: function (onchange) { | 
					
						
							|  |  |  | 			GodotDisplayListeners.samples = []; | 
					
						
							|  |  |  | 			function add(pad) { | 
					
						
							|  |  |  | 				const guid = GodotDisplayGamepads.get_guid(pad); | 
					
						
							|  |  |  | 				const c_id = GodotRuntime.allocString(pad.id); | 
					
						
							|  |  |  | 				const c_guid = GodotRuntime.allocString(guid); | 
					
						
							|  |  |  | 				onchange(pad.index, 1, c_id, c_guid); | 
					
						
							|  |  |  | 				GodotRuntime.free(c_id); | 
					
						
							|  |  |  | 				GodotRuntime.free(c_guid); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const pads = GodotDisplayGamepads.get_pads(); | 
					
						
							|  |  |  | 			for (let i = 0; i < pads.length; i++) { | 
					
						
							|  |  |  | 				// Might be reserved space.
 | 
					
						
							|  |  |  | 				if (pads[i]) { | 
					
						
							|  |  |  | 					add(pads[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) { | 
					
						
							|  |  |  | 				add(evt.gamepad); | 
					
						
							|  |  |  | 			}, false); | 
					
						
							|  |  |  | 			GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) { | 
					
						
							|  |  |  | 				onchange(evt.gamepad.index, 0); | 
					
						
							|  |  |  | 			}, false); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_guid: function (pad) { | 
					
						
							|  |  |  | 			if (pad.mapping) { | 
					
						
							|  |  |  | 				return pad.mapping; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const ua = navigator.userAgent; | 
					
						
							|  |  |  | 			let os = 'Unknown'; | 
					
						
							|  |  |  | 			if (ua.indexOf('Android') >= 0) { | 
					
						
							|  |  |  | 				os = 'Android'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('Linux') >= 0) { | 
					
						
							|  |  |  | 				os = 'Linux'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('iPhone') >= 0) { | 
					
						
							|  |  |  | 				os = 'iOS'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('Macintosh') >= 0) { | 
					
						
							|  |  |  | 				// Updated iPads will fall into this category.
 | 
					
						
							|  |  |  | 				os = 'MacOSX'; | 
					
						
							|  |  |  | 			} else if (ua.indexOf('Windows') >= 0) { | 
					
						
							|  |  |  | 				os = 'Windows'; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const id = pad.id; | 
					
						
							|  |  |  | 			// Chrom* style: NAME (Vendor: xxxx Product: xxxx)
 | 
					
						
							|  |  |  | 			const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; | 
					
						
							|  |  |  | 			// Firefox/Safari style (safari may remove leading zeores)
 | 
					
						
							|  |  |  | 			const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; | 
					
						
							|  |  |  | 			let vendor = ''; | 
					
						
							|  |  |  | 			let product = ''; | 
					
						
							|  |  |  | 			if (exp1.test(id)) { | 
					
						
							|  |  |  | 				const match = exp1.exec(id); | 
					
						
							|  |  |  | 				vendor = match[1].padStart(4, '0'); | 
					
						
							|  |  |  | 				product = match[2].padStart(4, '0'); | 
					
						
							|  |  |  | 			} else if (exp2.test(id)) { | 
					
						
							|  |  |  | 				const match = exp2.exec(id); | 
					
						
							|  |  |  | 				vendor = match[1].padStart(4, '0'); | 
					
						
							|  |  |  | 				product = match[2].padStart(4, '0'); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (!vendor || !product) { | 
					
						
							|  |  |  | 				return `${os}Unknown`; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return os + vendor + product; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplayGamepads); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | const GodotDisplayScreen = { | 
					
						
							|  |  |  | 	$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'], | 
					
						
							|  |  |  | 	$GodotDisplayScreen: { | 
					
						
							|  |  |  | 		desired_size: [0, 0], | 
					
						
							| 
									
										
										
										
											2021-03-08 19:31:52 +01:00
										 |  |  | 		hidpi: true, | 
					
						
							|  |  |  | 		getPixelRatio: function () { | 
					
						
							|  |  |  | 			return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1; | 
					
						
							|  |  |  | 		}, | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 		isFullscreen: function () { | 
					
						
							|  |  |  | 			const elem = document.fullscreenElement || document.mozFullscreenElement | 
					
						
							|  |  |  | 				|| document.webkitFullscreenElement || document.msFullscreenElement; | 
					
						
							|  |  |  | 			if (elem) { | 
					
						
							|  |  |  | 				return elem === GodotConfig.canvas; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			// But maybe knowing the element is not supported.
 | 
					
						
							|  |  |  | 			return document.fullscreen || document.mozFullScreen | 
					
						
							|  |  |  | 				|| document.webkitIsFullscreen; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		hasFullscreen: function () { | 
					
						
							|  |  |  | 			return document.fullscreenEnabled || document.mozFullScreenEnabled | 
					
						
							|  |  |  | 				|| document.webkitFullscreenEnabled; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		requestFullscreen: function () { | 
					
						
							|  |  |  | 			if (!GodotDisplayScreen.hasFullscreen()) { | 
					
						
							|  |  |  | 				return 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 			try { | 
					
						
							|  |  |  | 				const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen | 
					
						
							|  |  |  | 					|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen | 
					
						
							|  |  |  | 					|| canvas.webkitRequestFullscreen | 
					
						
							|  |  |  | 				).call(canvas); | 
					
						
							|  |  |  | 				// Some browsers (Safari) return undefined.
 | 
					
						
							|  |  |  | 				// For the standard ones, we need to catch it.
 | 
					
						
							|  |  |  | 				if (promise) { | 
					
						
							|  |  |  | 					promise.catch(function () { | 
					
						
							|  |  |  | 						// nothing to do.
 | 
					
						
							|  |  |  | 					}); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} catch (e) { | 
					
						
							|  |  |  | 				return 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		exitFullscreen: function () { | 
					
						
							|  |  |  | 			if (!GodotDisplayScreen.isFullscreen()) { | 
					
						
							|  |  |  | 				return 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			try { | 
					
						
							|  |  |  | 				const promise = document.exitFullscreen(); | 
					
						
							|  |  |  | 				if (promise) { | 
					
						
							|  |  |  | 					promise.catch(function () { | 
					
						
							|  |  |  | 						// nothing to do.
 | 
					
						
							|  |  |  | 					}); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} catch (e) { | 
					
						
							|  |  |  | 				return 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		_updateGL: function () { | 
					
						
							|  |  |  | 			const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
 | 
					
						
							|  |  |  | 			const gl = GL.getContext(gl_context_handle); | 
					
						
							|  |  |  | 			if (gl) { | 
					
						
							|  |  |  | 				GL.resizeOffscreenFramebuffer(gl); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		updateSize: function () { | 
					
						
							|  |  |  | 			const isFullscreen = GodotDisplayScreen.isFullscreen(); | 
					
						
							|  |  |  | 			const wantsFullWindow = GodotConfig.canvas_resize_policy === 2; | 
					
						
							|  |  |  | 			const noResize = GodotConfig.canvas_resize_policy === 0; | 
					
						
							|  |  |  | 			const wwidth = GodotDisplayScreen.desired_size[0]; | 
					
						
							|  |  |  | 			const wheight = GodotDisplayScreen.desired_size[1]; | 
					
						
							|  |  |  | 			const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 			let width = wwidth; | 
					
						
							|  |  |  | 			let height = wheight; | 
					
						
							|  |  |  | 			if (noResize) { | 
					
						
							|  |  |  | 				// Don't resize canvas, just update GL if needed.
 | 
					
						
							|  |  |  | 				if (canvas.width !== width || canvas.height !== height) { | 
					
						
							|  |  |  | 					GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; | 
					
						
							|  |  |  | 					GodotDisplayScreen._updateGL(); | 
					
						
							|  |  |  | 					return 1; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return 0; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2021-03-08 19:31:52 +01:00
										 |  |  | 			const scale = GodotDisplayScreen.getPixelRatio(); | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 			if (isFullscreen || wantsFullWindow) { | 
					
						
							|  |  |  | 				// We need to match screen size.
 | 
					
						
							|  |  |  | 				width = window.innerWidth * scale; | 
					
						
							|  |  |  | 				height = window.innerHeight * scale; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const csw = `${width / scale}px`; | 
					
						
							|  |  |  | 			const csh = `${height / scale}px`; | 
					
						
							|  |  |  | 			if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) { | 
					
						
							|  |  |  | 				// Size doesn't match.
 | 
					
						
							|  |  |  | 				// Resize canvas, set correct CSS pixel size, update GL.
 | 
					
						
							|  |  |  | 				canvas.width = width; | 
					
						
							|  |  |  | 				canvas.height = height; | 
					
						
							|  |  |  | 				canvas.style.width = csw; | 
					
						
							|  |  |  | 				canvas.style.height = csh; | 
					
						
							|  |  |  | 				GodotDisplayScreen._updateGL(); | 
					
						
							|  |  |  | 				return 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplayScreen); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | /** | 
					
						
							|  |  |  |  * Display server interface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Exposes all the functions needed by DisplayServer implementation. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | const GodotDisplay = { | 
					
						
							| 
									
										
										
										
											2021-03-08 23:16:51 +01:00
										 |  |  | 	$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'], | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	$GodotDisplay: { | 
					
						
							|  |  |  | 		window_icon: '', | 
					
						
							| 
									
										
										
										
											2021-02-12 10:50:02 +01:00
										 |  |  | 		findDPI: function () { | 
					
						
							|  |  |  | 			function testDPI(dpi) { | 
					
						
							|  |  |  | 				return window.matchMedia(`(max-resolution: ${dpi}dpi)`).matches; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			function bisect(low, high, func) { | 
					
						
							|  |  |  | 				const mid = parseInt(((high - low) / 2) + low, 10); | 
					
						
							|  |  |  | 				if (high - low <= 1) { | 
					
						
							|  |  |  | 					return func(high) ? high : low; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (func(mid)) { | 
					
						
							|  |  |  | 					return bisect(low, mid, func); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				return bisect(mid, high, func); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			try { | 
					
						
							|  |  |  | 				const dpi = bisect(0, 800, testDPI); | 
					
						
							|  |  |  | 				return dpi >= 96 ? dpi : 96; | 
					
						
							|  |  |  | 			} catch (e) { | 
					
						
							|  |  |  | 				return 96; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_is_swap_ok_cancel__sig: 'i', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_is_swap_ok_cancel: function () { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		const win = (['Windows', 'Win64', 'Win32', 'WinCE']); | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		const plat = navigator.platform || ''; | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		if (win.indexOf(plat) !== -1) { | 
					
						
							|  |  |  | 			return 1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_alert__sig: 'vi', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_alert: function (p_text) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
 | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-12 10:50:02 +01:00
										 |  |  | 	godot_js_display_screen_dpi_get__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_screen_dpi_get: function () { | 
					
						
							|  |  |  | 		return GodotDisplay.findDPI(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_pixel_ratio_get__sig: 'f', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_pixel_ratio_get: function () { | 
					
						
							| 
									
										
										
										
											2021-03-08 19:31:52 +01:00
										 |  |  | 		return GodotDisplayScreen.getPixelRatio(); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 	godot_js_display_fullscreen_request__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_fullscreen_request: function () { | 
					
						
							|  |  |  | 		return GodotDisplayScreen.requestFullscreen(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_fullscreen_exit__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_fullscreen_exit: function () { | 
					
						
							|  |  |  | 		return GodotDisplayScreen.exitFullscreen(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-06-11 17:15:03 +02:00
										 |  |  | 	godot_js_display_desired_size_set__sig: 'vii', | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 	godot_js_display_desired_size_set: function (width, height) { | 
					
						
							|  |  |  | 		GodotDisplayScreen.desired_size = [width, height]; | 
					
						
							|  |  |  | 		GodotDisplayScreen.updateSize(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_size_update__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_size_update: function () { | 
					
						
							| 
									
										
										
										
											2021-03-08 23:16:51 +01:00
										 |  |  | 		const updated = GodotDisplayScreen.updateSize(); | 
					
						
							|  |  |  | 		if (updated) { | 
					
						
							|  |  |  | 			GodotDisplayVK.updateSize(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return updated; | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_screen_size_get__sig: 'vii', | 
					
						
							|  |  |  | 	godot_js_display_screen_size_get: function (width, height) { | 
					
						
							| 
									
										
										
										
											2021-03-08 19:31:52 +01:00
										 |  |  | 		const scale = GodotDisplayScreen.getPixelRatio(); | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 		GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32'); | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32'); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_window_size_get: function (p_width, p_height) { | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32'); | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_compute_position: function (x, y, r_x, r_y) { | 
					
						
							|  |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 		const rect = canvas.getBoundingClientRect(); | 
					
						
							|  |  |  | 		const rw = canvas.width / rect.width; | 
					
						
							|  |  |  | 		const rh = canvas.height / rect.height; | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32'); | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-06 12:46:33 +02:00
										 |  |  | 	godot_js_display_has_webgl__sig: 'ii', | 
					
						
							|  |  |  | 	godot_js_display_has_webgl: function (p_version) { | 
					
						
							|  |  |  | 		if (p_version !== 1 && p_version !== 2) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl'); | 
					
						
							|  |  |  | 		} catch (e) { /* Not available */ } | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	/* | 
					
						
							|  |  |  | 	 * Canvas | 
					
						
							|  |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_canvas_focus__sig: 'v', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_canvas_focus: function () { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		GodotConfig.canvas.focus(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_canvas_is_focused__sig: 'i', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_canvas_is_focused: function () { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		return document.activeElement === GodotConfig.canvas; | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Touchscreen | 
					
						
							|  |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_touchscreen_is_available__sig: 'i', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_touchscreen_is_available: function () { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		return 'ontouchstart' in window; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Clipboard | 
					
						
							|  |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_clipboard_set__sig: 'ii', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_clipboard_set: function (p_text) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		const text = GodotRuntime.parseString(p_text); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		if (!navigator.clipboard || !navigator.clipboard.writeText) { | 
					
						
							|  |  |  | 			return 1; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		navigator.clipboard.writeText(text).catch(function (e) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			// Setting OS clipboard is only possible from an input callback.
 | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 			GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:', e); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		}); | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_clipboard_get__sig: 'ii', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_clipboard_get: function (callback) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		try { | 
					
						
							|  |  |  | 			navigator.clipboard.readText().then(function (result) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 				const ptr = GodotRuntime.allocString(result); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 				func(ptr); | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 				GodotRuntime.free(ptr); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			}).catch(function (e) { | 
					
						
							|  |  |  | 				// Fail graciously.
 | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			// Fail graciously.
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Window | 
					
						
							|  |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_window_title_set__sig: 'vi', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_window_title_set: function (p_data) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		document.title = GodotRuntime.parseString(p_data); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_window_icon_set__sig: 'vii', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_window_icon_set: function (p_ptr, p_len) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		let link = document.getElementById('-gd-engine-icon'); | 
					
						
							|  |  |  | 		if (link === null) { | 
					
						
							|  |  |  | 			link = document.createElement('link'); | 
					
						
							|  |  |  | 			link.rel = 'icon'; | 
					
						
							|  |  |  | 			link.id = '-gd-engine-icon'; | 
					
						
							|  |  |  | 			document.head.appendChild(link); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const old_icon = GodotDisplay.window_icon; | 
					
						
							| 
									
										
										
										
											2021-03-03 15:58:28 +01:00
										 |  |  | 		const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		GodotDisplay.window_icon = URL.createObjectURL(png); | 
					
						
							|  |  |  | 		link.href = GodotDisplay.window_icon; | 
					
						
							|  |  |  | 		if (old_icon) { | 
					
						
							|  |  |  | 			URL.revokeObjectURL(old_icon); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Cursor | 
					
						
							|  |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_cursor_set_visible__sig: 'vi', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_cursor_set_visible: function (p_visible) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		const visible = p_visible !== 0; | 
					
						
							|  |  |  | 		if (visible === GodotDisplayCursor.visible) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		GodotDisplayCursor.visible = visible; | 
					
						
							|  |  |  | 		if (visible) { | 
					
						
							|  |  |  | 			GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			GodotDisplayCursor.set_style('none'); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_cursor_is_hidden__sig: 'i', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_cursor_is_hidden: function () { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		return !GodotDisplayCursor.visible; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_cursor_set_shape__sig: 'vi', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_cursor_set_shape: function (p_string) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string)); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_cursor_set_custom_shape__sig: 'viiiii', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		const shape = GodotRuntime.parseString(p_shape); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		const old_shape = GodotDisplayCursor.cursors[shape]; | 
					
						
							|  |  |  | 		if (p_len > 0) { | 
					
						
							| 
									
										
										
										
											2021-03-03 15:58:28 +01:00
										 |  |  | 			const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			const url = URL.createObjectURL(png); | 
					
						
							|  |  |  | 			GodotDisplayCursor.cursors[shape] = { | 
					
						
							|  |  |  | 				url: url, | 
					
						
							|  |  |  | 				x: p_hotspot_x, | 
					
						
							|  |  |  | 				y: p_hotspot_y, | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			delete GodotDisplayCursor.cursors[shape]; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		if (shape === GodotDisplayCursor.shape) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (old_shape) { | 
					
						
							|  |  |  | 			URL.revokeObjectURL(old_shape.url); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* | 
					
						
							|  |  |  | 	 * Listeners | 
					
						
							|  |  |  | 	 */ | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_notification_cb__sig: 'viiiii', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		const notif = [p_enter, p_exit, p_in, p_out]; | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { | 
					
						
							|  |  |  | 			GodotDisplayListeners.add(canvas, evt_name, function () { | 
					
						
							| 
									
										
										
										
											2021-03-29 20:02:29 +02:00
										 |  |  | 				func(notif[idx]); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			}, true); | 
					
						
							|  |  |  | 		}); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_paste_cb__sig: 'vi', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_paste_cb: function (callback) { | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		GodotDisplayListeners.add(window, 'paste', function (evt) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			const text = evt.clipboardData.getData('text'); | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 			const ptr = GodotRuntime.allocString(text); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			func(ptr); | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 			GodotRuntime.free(ptr); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		}, false); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 |  |  | 	godot_js_display_drop_files_cb__sig: 'vi', | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 	godot_js_display_drop_files_cb: function (callback) { | 
					
						
							|  |  |  | 		const func = GodotRuntime.get_func(callback); | 
					
						
							|  |  |  | 		const dropFiles = function (files) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			const args = files || []; | 
					
						
							|  |  |  | 			if (!args.length) { | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const argc = args.length; | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 			const argv = GodotRuntime.allocStringArray(args); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			func(argv, argc); | 
					
						
							| 
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 |  |  | 			GodotRuntime.freeStringArray(argv, argc); | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 		}; | 
					
						
							|  |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							| 
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 |  |  | 		GodotDisplayListeners.add(canvas, 'dragover', function (ev) { | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | 			// Prevent default behavior (which would try to open the file(s))
 | 
					
						
							|  |  |  | 			ev.preventDefault(); | 
					
						
							|  |  |  | 		}, false); | 
					
						
							|  |  |  | 		GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); | 
					
						
							|  |  |  | 	}, | 
					
						
							| 
									
										
										
										
											2020-12-27 14:15:43 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-08 19:31:52 +01:00
										 |  |  | 	godot_js_display_setup_canvas__sig: 'viiii', | 
					
						
							|  |  |  | 	godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) { | 
					
						
							| 
									
										
										
										
											2021-02-10 16:22:48 +01:00
										 |  |  | 		const canvas = GodotConfig.canvas; | 
					
						
							|  |  |  | 		GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { | 
					
						
							|  |  |  | 			ev.preventDefault(); | 
					
						
							|  |  |  | 		}, false); | 
					
						
							|  |  |  | 		GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) { | 
					
						
							|  |  |  | 			alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
 | 
					
						
							|  |  |  | 			ev.preventDefault(); | 
					
						
							|  |  |  | 		}, false); | 
					
						
							| 
									
										
										
										
											2021-03-08 19:31:52 +01:00
										 |  |  | 		GodotDisplayScreen.hidpi = !!p_hidpi; | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 		switch (GodotConfig.canvas_resize_policy) { | 
					
						
							|  |  |  | 		case 0: // None
 | 
					
						
							|  |  |  | 			GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case 1: // Project
 | 
					
						
							|  |  |  | 			GodotDisplayScreen.desired_size = [p_width, p_height]; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: // Full window
 | 
					
						
							|  |  |  | 			// Ensure we display in the right place, the size will be handled by updateSize
 | 
					
						
							|  |  |  | 			canvas.style.position = 'absolute'; | 
					
						
							|  |  |  | 			canvas.style.top = 0; | 
					
						
							|  |  |  | 			canvas.style.left = 0; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-03-09 23:37:34 +01:00
										 |  |  | 		GodotDisplayScreen.updateSize(); | 
					
						
							| 
									
										
										
										
											2021-01-30 11:35:03 +01:00
										 |  |  | 		if (p_fullscreen) { | 
					
						
							|  |  |  | 			GodotDisplayScreen.requestFullscreen(); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2021-02-10 16:22:48 +01:00
										 |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-08 23:16:51 +01:00
										 |  |  | 	/* | 
					
						
							|  |  |  | 	 * Virtual Keyboard | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_display_vk_show__sig: 'viiii', | 
					
						
							|  |  |  | 	godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) { | 
					
						
							|  |  |  | 		const text = GodotRuntime.parseString(p_text); | 
					
						
							|  |  |  | 		const start = p_start > 0 ? p_start : 0; | 
					
						
							|  |  |  | 		const end = p_end > 0 ? p_end : start; | 
					
						
							|  |  |  | 		GodotDisplayVK.show(text, p_multiline, start, end); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_vk_hide__sig: 'v', | 
					
						
							|  |  |  | 	godot_js_display_vk_hide: function () { | 
					
						
							|  |  |  | 		GodotDisplayVK.hide(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_vk_available__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_vk_available: function () { | 
					
						
							|  |  |  | 		return GodotDisplayVK.available(); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_vk_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_display_vk_cb: function (p_input_cb) { | 
					
						
							|  |  |  | 		const input_cb = GodotRuntime.get_func(p_input_cb); | 
					
						
							|  |  |  | 		if (GodotDisplayVK.available()) { | 
					
						
							|  |  |  | 			GodotDisplayVK.init(input_cb); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-27 14:15:43 +01:00
										 |  |  | 	/* | 
					
						
							|  |  |  | 	 * Gamepads | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	godot_js_display_gamepad_cb__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_display_gamepad_cb: function (change_cb) { | 
					
						
							|  |  |  | 		const onchange = GodotRuntime.get_func(change_cb); | 
					
						
							|  |  |  | 		GodotDisplayGamepads.init(onchange); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_gamepad_sample_count__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_gamepad_sample_count: function () { | 
					
						
							|  |  |  | 		return GodotDisplayGamepads.get_samples().length; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_gamepad_sample__sig: 'i', | 
					
						
							|  |  |  | 	godot_js_display_gamepad_sample: function () { | 
					
						
							|  |  |  | 		GodotDisplayGamepads.sample(); | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_display_gamepad_sample_get__sig: 'iiiiiii', | 
					
						
							|  |  |  | 	godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { | 
					
						
							|  |  |  | 		const sample = GodotDisplayGamepads.get_sample(p_index); | 
					
						
							|  |  |  | 		if (!sample || !sample.connected) { | 
					
						
							|  |  |  | 			return 1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const btns = sample.buttons; | 
					
						
							|  |  |  | 		const btns_len = btns.length < 16 ? btns.length : 16; | 
					
						
							|  |  |  | 		for (let i = 0; i < btns_len; i++) { | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); | 
					
						
							|  |  |  | 		const axes = sample.axes; | 
					
						
							|  |  |  | 		const axes_len = axes.length < 10 ? axes.length : 10; | 
					
						
							|  |  |  | 		for (let i = 0; i < axes_len; i++) { | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); | 
					
						
							|  |  |  | 		const is_standard = sample.standard ? 1 : 0; | 
					
						
							|  |  |  | 		GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							| 
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | autoAddDeps(GodotDisplay, '$GodotDisplay'); | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotDisplay); |