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								/*  object_rc.h                                                          */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef OBJECTRC_H
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								#define OBJECTRC_H
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								#ifdef DEBUG_ENABLED
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								#include "core/os/memory.h"
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								#include "core/typedefs.h"
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								#include <atomic>
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								class Object;
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								// Used to track Variants pointing to a non-Reference Object
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								class ObjectRC {
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									std::atomic<Object *> _ptr;
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									std::atomic<uint32_t> _users;
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								public:
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									// This is for allowing debug builds to check for instance ID validity,
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									// so warnings are shown in debug builds when a stray Variant (one pointing
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									// to a released Object) would have happened.
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									const ObjectID instance_id;
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									_FORCE_INLINE_ void increment() {
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										_users.fetch_add(1, std::memory_order_relaxed);
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									}
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									_FORCE_INLINE_ bool decrement() {
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										return _users.fetch_sub(1, std::memory_order_relaxed) == 1;
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									}
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									_FORCE_INLINE_ bool invalidate() {
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										_ptr.store(nullptr, std::memory_order_release);
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										return decrement();
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									}
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									_FORCE_INLINE_ Object *get_ptr() {
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										return _ptr.load(std::memory_order_acquire);
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									}
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									_FORCE_INLINE_ ObjectRC(Object *p_object) :
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											instance_id(p_object->get_instance_id()) {
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										// 1 (the Object) + 1 (the first user)
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										_users.store(2, std::memory_order_relaxed);
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										_ptr.store(p_object, std::memory_order_release);
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									}
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								};
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								#endif
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								#endif
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