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								/*************************************************************************/
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								/*  resource.h                                                           */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef RESOURCE_H
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								#define RESOURCE_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/class_db.h"
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								#include "core/object.h"
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								#include "core/ref_ptr.h"
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								#include "core/reference.h"
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								#include "core/safe_refcount.h"
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								#include "core/self_list.h"
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								#define RES_BASE_EXTENSION(m_ext)                                                                                   \
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								public:                                                                                                             \
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									static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
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									virtual String get_base_extension() const { return m_ext; }                                                     \
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								                                                                                                                    \
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								private:
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								class Resource : public Reference {
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									GDCLASS(Resource, Reference);
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									OBJ_CATEGORY("Resources");
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									RES_BASE_EXTENSION("res");
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									Set<ObjectID> owners;
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									friend class ResBase;
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									friend class ResourceCache;
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									String name;
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									String path_cache;
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											2015-06-22 00:03:19 -03:00
										 
									 
								 
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									int subindex;
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									virtual bool _use_builtin_script() const { return true; }
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								#ifdef TOOLS_ENABLED
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									uint64_t last_modified_time;
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									uint64_t import_last_modified_time;
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									String import_path;
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								#endif
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									bool local_to_scene;
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									friend class SceneState;
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									Node *local_scene;
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									SelfList<Resource> remapped_list;
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								protected:
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									void emit_changed();
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									void notify_change_to_owners();
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									virtual void _resource_path_changed();
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									static void _bind_methods();
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											2014-06-30 01:28:05 -03:00
										 
									 
								 
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									void _set_path(const String &p_path);
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									void _take_over_path(const String &p_path);
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											2019-07-16 09:46:40 -07:00
										 
									 
								 
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								public:
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									static Node *(*_get_local_scene_func)(); //used by editor
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											2016-06-27 13:17:20 -03:00
										 
									 
								 
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									virtual bool editor_can_reload_from_file();
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									virtual void reload_from_file();
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									void register_owner(Object *p_owner);
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									void unregister_owner(Object *p_owner);
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									void set_name(const String &p_name);
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									String get_name() const;
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									virtual void set_path(const String &p_path, bool p_take_over = false);
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									String get_path() const;
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											2015-06-22 00:03:19 -03:00
										 
									 
								 
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									void set_subindex(int p_sub_index);
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									int get_subindex() const;
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											2017-05-17 07:36:47 -03:00
										 
									 
								 
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									virtual Ref<Resource> duplicate(bool p_subresources = false) const;
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											2021-05-04 14:20:36 +02:00
										 
									 
								 
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									Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
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									void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
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									void set_local_to_scene(bool p_enable);
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									bool is_local_to_scene() const;
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									virtual void setup_local_to_scene();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									Node *get_local_scene() const;
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											2016-05-27 14:18:40 -03:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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											2016-05-27 14:18:40 -03:00
										 
									 
								 
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									uint32_t hash_edited_version() const;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									uint64_t get_last_modified_time() const { return last_modified_time; }
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; }
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											2017-02-01 09:45:45 -03:00
										 
									 
								 
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									uint64_t get_import_last_modified_time() const { return import_last_modified_time; }
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									void set_import_path(const String &p_path) { import_path = p_path; }
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											2017-02-01 09:45:45 -03:00
										 
									 
								 
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									String get_import_path() const { return import_path; }
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								#endif
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											2017-06-28 17:00:18 -03:00
										 
									 
								 
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									void set_as_translation_remapped(bool p_remapped);
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									bool is_translation_remapped() const;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									virtual RID get_rid() const; // some resources may offer conversion to RID
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											2019-04-11 14:35:23 -03:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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									//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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									void set_id_for_path(const String &p_path, int p_id);
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									int get_id_for_path(const String &p_path) const;
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								#endif
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									Resource();
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									~Resource();
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								};
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								typedef Ref<Resource> RES;
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								class ResourceCache {
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									friend class Resource;
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									friend class ResourceLoader; //need the lock
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											2021-01-25 19:48:38 +01:00
										 
									 
								 
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									static RWLock lock;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									static HashMap<String, Resource *> resources;
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											2019-07-16 09:46:40 -07:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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											2021-05-04 14:20:36 +02:00
										 
									 
								 
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									static HashMap<String, HashMap<String, int>> resource_path_cache; // each tscn has a set of resource paths and IDs
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											2021-01-25 19:48:38 +01:00
										 
									 
								 
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									static RWLock path_cache_lock;
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											2019-07-16 09:46:40 -07:00
										 
									 
								 
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								#endif // TOOLS_ENABLED
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									friend void unregister_core_types();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									static void clear();
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									friend void register_core_types();
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								public:
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									static void reload_externals();
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									static bool has(const String &p_path);
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									static Resource *get(const String &p_path);
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											2021-05-04 16:00:45 +02:00
										 
									 
								 
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									static void dump(const char *p_file = nullptr, bool p_short = false);
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											2021-05-04 14:20:36 +02:00
										 
									 
								 
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									static void get_cached_resources(List<Ref<Resource>> *p_resources);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									static int get_cached_resource_count();
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								};
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								#endif
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