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								/*  audio_stream_editor_plugin.h                                         */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
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								#define AUDIO_STREAM_EDITOR_PLUGIN_H
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								#include "editor/editor_node.h"
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								#include "editor/editor_plugin.h"
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								#include "scene/audio/audio_stream_player.h"
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								#include "scene/gui/color_rect.h"
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								#include "scene/resources/texture.h"
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								class AudioStreamEditor : public ColorRect {
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									GDCLASS(AudioStreamEditor, ColorRect);
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									Ref<AudioStream> stream;
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									AudioStreamPlayer *_player = nullptr;
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									ColorRect *_preview = nullptr;
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									Control *_indicator = nullptr;
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									Label *_current_label = nullptr;
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									Label *_duration_label = nullptr;
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									ToolButton *_play_button = nullptr;
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									ToolButton *_stop_button = nullptr;
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									float _current = 0;
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									bool _dragging = false;
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									bool _pausing = false;
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								protected:
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									void _notification(int p_what);
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									void _preview_changed(ObjectID p_which);
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									void _play();
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									void _stop();
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									void _on_finished();
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									void _draw_preview();
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									void _draw_indicator();
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									void _on_input_indicator(Ref<InputEvent> p_event);
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									void _seek_to(real_t p_x);
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									void _changed_callback(Object *p_changed, const char *p_prop);
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									static void _bind_methods();
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								public:
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									void edit(Ref<AudioStream> p_stream);
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									AudioStreamEditor();
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								};
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								class AudioStreamEditorPlugin : public EditorPlugin {
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									GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
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									AudioStreamEditor *audio_editor;
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									EditorNode *editor;
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								public:
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									virtual String get_name() const { return "Audio"; }
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									bool has_main_screen() const { return false; }
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									virtual void edit(Object *p_object);
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									virtual bool handles(Object *p_object) const;
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									virtual void make_visible(bool p_visible);
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									AudioStreamEditorPlugin(EditorNode *p_node);
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									~AudioStreamEditorPlugin();
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								};
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								#endif // AUDIO_STREAM_EDITOR_PLUGIN_H
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