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								/*************************************************************************/
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								/*  collision_polygon_editor_plugin.h                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
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								#define COLLISION_POLYGON_EDITOR_PLUGIN_H
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								#include "editor/editor_node.h"
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								#include "editor/editor_plugin.h"
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								#include "scene/3d/collision_polygon.h"
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								#include "scene/3d/immediate_geometry.h"
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								#include "scene/3d/mesh_instance.h"
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								#include "scene/gui/tool_button.h"
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								class CanvasItemEditor;
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								class Polygon3DEditor : public HBoxContainer {
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									GDCLASS(Polygon3DEditor, HBoxContainer);
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									UndoRedo *undo_redo;
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									enum Mode {
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										MODE_CREATE,
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										MODE_EDIT,
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									};
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									Mode mode;
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									ToolButton *button_create;
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									ToolButton *button_edit;
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									Ref<SpatialMaterial> line_material;
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									Ref<SpatialMaterial> handle_material;
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									EditorNode *editor;
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									Panel *panel;
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									Spatial *node;
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									ImmediateGeometry *imgeom;
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									MeshInstance *pointsm;
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									Ref<ArrayMesh> m;
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									MenuButton *options;
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									int edited_point;
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									Vector2 edited_point_pos;
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									Vector<Vector2> pre_move_edit;
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									Vector<Vector2> wip;
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									bool wip_active;
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									bool snap_ignore;
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									float prev_depth;
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									void _wip_close();
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									void _polygon_draw();
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									void _menu_option(int p_option);
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									float _get_depth();
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								protected:
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									void _notification(int p_what);
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									void _node_removed(Node *p_node);
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									static void _bind_methods();
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								public:
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									virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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									void edit(Node *p_collision_polygon);
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									Polygon3DEditor(EditorNode *p_editor);
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									~Polygon3DEditor();
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								};
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								class Polygon3DEditorPlugin : public EditorPlugin {
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									GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
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									Polygon3DEditor *collision_polygon_editor;
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									EditorNode *editor;
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								public:
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									virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
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									virtual String get_name() const { return "Polygon3DEditor"; }
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									bool has_main_screen() const { return false; }
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									virtual void edit(Object *p_object);
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									virtual bool handles(Object *p_object) const;
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									virtual void make_visible(bool p_visible);
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									Polygon3DEditorPlugin(EditorNode *p_node);
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									~Polygon3DEditorPlugin();
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								};
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								#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
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