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								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*  visual_server.cpp                                                    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                       This file is part of:                           */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                           GODOT ENGINE                                */ 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-27 14:16:55 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/*                      https://godotengine.org                          */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* the following conditions:                                             */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* The above copyright notice and this permission notice shall be        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* included in all copies or substantial portions of the Software.       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "visual_server.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/method_bind_ext.gen.inc" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "core/project_settings.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								VisualServer  * VisualServer : : singleton  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								VisualServer  * ( * VisualServer : : create_func ) ( )  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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								VisualServer  * VisualServer : : get_singleton ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  singleton ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								VisualServer  * VisualServer : : create ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_V ( singleton ,  nullptr ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( create_func )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  create_func ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									return  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								RID  VisualServer : : texture_create_from_image ( const  Ref < Image >  & p_image ,  uint32_t  p_flags )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! p_image . is_valid ( ) ,  RID ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									RID  texture  =  texture_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									texture_allocate ( texture ,  p_image - > get_width ( ) ,  p_image - > get_height ( ) ,  0 ,  p_image - > get_format ( ) ,  VS : : TEXTURE_TYPE_2D ,  p_flags ) ;  //if it has mipmaps, use, else generate
 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_V ( ! texture . is_valid ( ) ,  texture ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									texture_set_data ( texture ,  p_image ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  texture ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Array  VisualServer : : _texture_debug_usage_bind ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									List < TextureInfo >  list ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									texture_debug_usage ( & list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Array  arr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( const  List < TextureInfo > : : Element  * E  =  list . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Dictionary  dict ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										dict [ " texture " ]  =  E - > get ( ) . texture ; 
							 
						 
					
						
							
								
									
										
										
										
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										dict [ " width " ]  =  E - > get ( ) . width ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										dict [ " height " ]  =  E - > get ( ) . height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										dict [ " depth " ]  =  E - > get ( ) . depth ; 
							 
						 
					
						
							
								
									
										
										
										
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										dict [ " format " ]  =  E - > get ( ) . format ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										dict [ " bytes " ]  =  E - > get ( ) . bytes ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										dict [ " path " ]  =  E - > get ( ) . path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										arr . push_back ( dict ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  arr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Array  VisualServer : : _shader_get_param_list_bind ( RID  p_shader )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									List < PropertyInfo >  l ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									shader_get_param_list ( p_shader ,  & l ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  convert_property_list ( & l ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
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								static  Array  to_array ( const  Vector < ObjectID >  & ids )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Array  a ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									a . resize ( ids . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  ids . size ( ) ;  + + i )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										a [ i ]  =  ids [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  a ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Array  VisualServer : : _instances_cull_aabb_bind ( const  AABB  & p_aabb ,  RID  p_scenario )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector < ObjectID >  ids  =  instances_cull_aabb ( p_aabb ,  p_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  to_array ( ids ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Array  VisualServer : : _instances_cull_ray_bind ( const  Vector3  & p_from ,  const  Vector3  & p_to ,  RID  p_scenario )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector < ObjectID >  ids  =  instances_cull_ray ( p_from ,  p_to ,  p_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  to_array ( ids ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Array  VisualServer : : _instances_cull_convex_bind ( const  Array  & p_convex ,  RID  p_scenario )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector < Plane >  planes ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  p_convex . size ( ) ;  + + i )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Variant  v  =  p_convex [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND_V ( v . get_type ( )  ! =  Variant : : PLANE ,  Array ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										planes . push_back ( v ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector < ObjectID >  ids  =  instances_cull_convex ( planes ,  p_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  to_array ( ids ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								RID  VisualServer : : get_test_texture ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( test_texture . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  test_texture ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define TEST_TEXTURE_SIZE 256 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									PoolVector < uint8_t >  test_data ; 
							 
						 
					
						
							
								
									
										
										
										
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									test_data . resize ( TEST_TEXTURE_SIZE  *  TEST_TEXTURE_SIZE  *  3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									{ 
							 
						 
					
						
							
								
									
										
										
										
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										PoolVector < uint8_t > : : Write  w  =  test_data . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  x  =  0 ;  x  <  TEST_TEXTURE_SIZE ;  x + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											for  ( int  y  =  0 ;  y  <  TEST_TEXTURE_SIZE ;  y + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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												Color  c ; 
							 
						 
					
						
							
								
									
										
										
										
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												int  r  =  255  -  ( x  +  y )  /  2 ; 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( ( x  %  ( TEST_TEXTURE_SIZE  /  8 ) )  <  2  | |  ( y  %  ( TEST_TEXTURE_SIZE  /  8 ) )  <  2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													c . r  =  y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													c . g  =  r ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													c . b  =  x ; 
							 
						 
					
						
							
								
									
										
										
										
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												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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													c . r  =  r ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													c . g  =  x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													c . b  =  y ; 
							 
						 
					
						
							
								
									
										
										
										
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												} 
							 
						 
					
						
							
								
									
										
										
										
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												w [ ( y  *  TEST_TEXTURE_SIZE  +  x )  *  3  +  0 ]  =  uint8_t ( CLAMP ( c . r  *  255 ,  0 ,  255 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												w [ ( y  *  TEST_TEXTURE_SIZE  +  x )  *  3  +  1 ]  =  uint8_t ( CLAMP ( c . g  *  255 ,  0 ,  255 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												w [ ( y  *  TEST_TEXTURE_SIZE  +  x )  *  3  +  2 ]  =  uint8_t ( CLAMP ( c . b  *  255 ,  0 ,  255 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									Ref < Image >  data  =  memnew ( Image ( TEST_TEXTURE_SIZE ,  TEST_TEXTURE_SIZE ,  false ,  Image : : FORMAT_RGB8 ,  test_data ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									test_texture  =  texture_create_from_image ( data ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  test_texture ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
									
										
										
										
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								void  VisualServer : : _free_internal_rids ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( test_texture . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										free ( test_texture ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( white_texture . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										free ( white_texture ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( test_material . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										free ( test_material ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								RID  VisualServer : : _make_test_cube ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									PoolVector < Vector3 >  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PoolVector < Vector3 >  normals ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PoolVector < float >  tangents ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PoolVector < Vector3 >  uvs ; 
							 
						 
					
						
							
								
									
										
										
										
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								# define ADD_VTX(m_idx)                           \ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									vertices . push_back ( face_points [ m_idx ] ) ;       \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									normals . push_back ( normal_points [ m_idx ] ) ;      \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									tangents . push_back ( normal_points [ m_idx ] [ 1 ] ) ;  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									tangents . push_back ( normal_points [ m_idx ] [ 2 ] ) ;  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									tangents . push_back ( normal_points [ m_idx ] [ 0 ] ) ;  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									tangents . push_back ( 1.0 ) ;                      \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									uvs . push_back ( Vector3 ( uv_points [ m_idx  *  2  +  0 ] ,  uv_points [ m_idx  *  2  +  1 ] ,  0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  6 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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										Vector3  face_points [ 4 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Vector3  normal_points [ 4 ] ; 
							 
						 
					
						
							
								
									
										
										
										
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										float  uv_points [ 8 ]  =  {  0 ,  0 ,  0 ,  1 ,  1 ,  1 ,  1 ,  0  } ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  j  =  0 ;  j  <  4 ;  j + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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											float  v [ 3 ] ; 
							 
						 
					
						
							
								
									
										
										
										
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											v [ 0 ]  =  1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											v [ 1 ]  =  1  -  2  *  ( ( j  > >  1 )  &  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											v [ 2 ]  =  v [ 1 ]  *  ( 1  -  2  *  ( j  &  1 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											for  ( int  k  =  0 ;  k  <  3 ;  k + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( i  <  3 )  { 
							 
						 
					
						
							
								
									
										
										
										
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													face_points [ j ] [ ( i  +  k )  %  3 ]  =  v [ k ] ; 
							 
						 
					
						
							
								
									
										
										
										
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												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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													face_points [ 3  -  j ] [ ( i  +  k )  %  3 ]  =  - v [ k ] ; 
							 
						 
					
						
							
								
									
										
										
										
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												} 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
									
										
										
										
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											normal_points [ j ]  =  Vector3 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											normal_points [ j ] [ i  %  3 ]  =  ( i  > =  3  ?  - 1  :  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										//tri 1
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										ADD_VTX ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ADD_VTX ( 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ADD_VTX ( 2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										//tri 2
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										ADD_VTX ( 2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ADD_VTX ( 3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										ADD_VTX ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									RID  test_cube  =  mesh_create ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Array  d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d . resize ( VS : : ARRAY_MAX ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									d [ VisualServer : : ARRAY_NORMAL ]  =  normals ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d [ VisualServer : : ARRAY_TANGENT ]  =  tangents ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d [ VisualServer : : ARRAY_TEX_UV ]  =  uvs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d [ VisualServer : : ARRAY_VERTEX ]  =  vertices ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < int >  indices ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									indices . resize ( vertices . size ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  vertices . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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										indices . set ( i ,  i ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									d [ VisualServer : : ARRAY_INDEX ]  =  indices ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mesh_add_surface_from_arrays ( test_cube ,  PRIMITIVE_TRIANGLES ,  d ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									/*
 
							 
						 
					
						
							
								
									
										
										
										
											2015-04-20 19:38:02 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									test_material  =  fixed_material_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
 
							 
						 
					
						
							
								
									
										
										
										
											2015-04-20 19:38:02 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									fixed_material_set_texture (  test_material ,  FIXED_MATERIAL_PARAM_DIFFUSE ,  get_test_texture ( )  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									fixed_material_set_param (  test_material ,  FIXED_MATERIAL_PARAM_SPECULAR_EXP ,  70  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									fixed_material_set_param (  test_material ,  FIXED_MATERIAL_PARAM_EMISSION ,  Color ( 0.2 , 0.2 , 0.2 )  ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-04-20 19:38:02 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									fixed_material_set_param (  test_material ,  FIXED_MATERIAL_PARAM_DIFFUSE ,  Color ( 1 ,  1 ,  1 )  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									fixed_material_set_param (  test_material ,  FIXED_MATERIAL_PARAM_SPECULAR ,  Color ( 1 , 1 , 1 )  ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								*/ 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mesh_surface_set_material ( test_cube ,  0 ,  test_material ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  test_cube ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RID  VisualServer : : make_sphere_mesh ( int  p_lats ,  int  p_lons ,  float  p_radius )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < Vector3 >  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PoolVector < Vector3 >  normals ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  1 ;  i  < =  p_lats ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										double  lat0  =  Math_PI  *  ( - 0.5  +  ( double ) ( i  -  1 )  /  p_lats ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										double  z0  =  Math : : sin ( lat0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										double  zr0  =  Math : : cos ( lat0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										double  lat1  =  Math_PI  *  ( - 0.5  +  ( double ) i  /  p_lats ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										double  z1  =  Math : : sin ( lat1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										double  zr1  =  Math : : cos ( lat1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  j  =  p_lons ;  j  > =  1 ;  j - - )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											double  lng0  =  2  *  Math_PI  *  ( double ) ( j  -  1 )  /  p_lons ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											double  x0  =  Math : : cos ( lng0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											double  y0  =  Math : : sin ( lng0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											double  lng1  =  2  *  Math_PI  *  ( double ) ( j )  /  p_lons ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											double  x1  =  Math : : cos ( lng1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											double  y1  =  Math : : sin ( lng1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Vector3  v [ 4 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector3 ( x1  *  zr0 ,  z0 ,  y1  *  zr0 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector3 ( x1  *  zr1 ,  z1 ,  y1  *  zr1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector3 ( x0  *  zr1 ,  z1 ,  y0  *  zr1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector3 ( x0  *  zr0 ,  z0 ,  y0  *  zr0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											} ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# define ADD_POINT(m_idx)         \ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									normals . push_back ( v [ m_idx ] ) ;  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									vertices . push_back ( v [ m_idx ]  *  p_radius ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											ADD_POINT ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											ADD_POINT ( 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											ADD_POINT ( 2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											ADD_POINT ( 2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											ADD_POINT ( 3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											ADD_POINT ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									RID  mesh  =  mesh_create ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Array  d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d . resize ( VS : : ARRAY_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									d [ ARRAY_VERTEX ]  =  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d [ ARRAY_NORMAL ]  =  normals ; 
							 
						 
					
						
							
								
									
										
										
										
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									mesh_add_surface_from_arrays ( mesh ,  PRIMITIVE_TRIANGLES ,  d ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  mesh ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								RID  VisualServer : : get_white_texture ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( white_texture . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  white_texture ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									PoolVector < uint8_t >  wt ; 
							 
						 
					
						
							
								
									
										
										
										
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									wt . resize ( 16  *  3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									{ 
							 
						 
					
						
							
								
									
										
										
										
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										PoolVector < uint8_t > : : Write  w  =  wt . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  i  =  0 ;  i  <  16  *  3 ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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											w [ i ]  =  255 ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									Ref < Image >  white  =  memnew ( Image ( 4 ,  4 ,  0 ,  Image : : FORMAT_RGB8 ,  wt ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									white_texture  =  texture_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									texture_allocate ( white_texture ,  4 ,  4 ,  0 ,  Image : : FORMAT_RGB8 ,  TEXTURE_TYPE_2D ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									texture_set_data ( white_texture ,  white ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  white_texture ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# define SMALL_VEC2 Vector2(0.00001, 0.00001) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Error  VisualServer : : _surface_set_data ( Array  p_arrays ,  uint32_t  p_format ,  uint32_t  * p_offsets ,  uint32_t  p_stride ,  PoolVector < uint8_t >  & r_vertex_array ,  int  p_vertex_array_len ,  PoolVector < uint8_t >  & r_index_array ,  int  p_index_array_len ,  AABB  & r_aabb ,  Vector < AABB >  & r_bone_aabb )  { 
							 
						 
					
						
							
								
									
										
										
										
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									PoolVector < uint8_t > : : Write  vw  =  r_vertex_array . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									PoolVector < uint8_t > : : Write  iw ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( r_index_array . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										iw  =  r_index_array . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									int  max_bone  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  ai  =  0 ;  ai  <  VS : : ARRAY_MAX ;  ai + + )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( ! ( p_format  &  ( 1  < <  ai ) ) )  {  // no array
 
							 
						 
					
						
							
								
									
										
										
										
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											continue ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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										switch  ( ai )  { 
							 
						 
					
						
							
								
									
										
										
										
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											case  VS : : ARRAY_VERTEX :  { 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( p_format  &  VS : : ARRAY_FLAG_USE_2D_VERTICES )  { 
							 
						 
					
						
							
								
									
										
										
										
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													PoolVector < Vector2 >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
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													ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
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													PoolVector < Vector2 > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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													const  Vector2  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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													// setting vertices means regenerating the AABB
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Rect2  aabb ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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													if  ( p_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															uint16_t  vector [ 2 ]  =  {  Math : : make_half_float ( src [ i ] . x ) ,  Math : : make_half_float ( src [ i ] . y )  } ; 
							 
						 
					
						
							
								
									
										
										
										
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															memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  vector ,  sizeof ( uint16_t )  *  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															if  ( i  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
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																aabb  =  Rect2 ( src [ i ] ,  SMALL_VEC2 ) ;  //must have a bit of size
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb . expand_to ( src [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
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															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															float  vector [ 2 ]  =  {  src [ i ] . x ,  src [ i ] . y  } ; 
							 
						 
					
						
							
								
									
										
										
										
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											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  vector ,  sizeof ( float )  *  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															if  ( i  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-19 14:54:04 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb  =  Rect2 ( src [ i ] ,  SMALL_VEC2 ) ;  //must have a bit of size
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb . expand_to ( src [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													r_aabb  =  AABB ( Vector3 ( aabb . position . x ,  aabb . position . y ,  0 ) ,  Vector3 ( aabb . size . x ,  aabb . size . y ,  0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector3 >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector3 > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													const  Vector3  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													// setting vertices means regenerating the AABB
 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													AABB  aabb ; 
							 
						 
					
						
							
								
									
										
										
										
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													if  ( p_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															uint16_t  vector [ 4 ]  =  {  Math : : make_half_float ( src [ i ] . x ) ,  Math : : make_half_float ( src [ i ] . y ) ,  Math : : make_half_float ( src [ i ] . z ) ,  Math : : make_half_float ( 1.0 )  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  vector ,  sizeof ( uint16_t )  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															if  ( i  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb  =  AABB ( src [ i ] ,  SMALL_VEC3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb . expand_to ( src [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															float  vector [ 3 ]  =  {  src [ i ] . x ,  src [ i ] . y ,  src [ i ] . z  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  vector ,  sizeof ( float )  *  3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															if  ( i  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb  =  AABB ( src [ i ] ,  SMALL_VEC3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																aabb . expand_to ( src [ i ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													r_aabb  =  aabb ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_NORMAL :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_VECTOR3_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector3 >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector3 > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  Vector3  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												// setting vertices means regenerating the AABB
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_NORMAL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 09:43:13 +09:30 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														int8_t  vector [ 4 ]  =  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 19:10:07 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i ] . x  *  127 ,  - 128 ,  127 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i ] . y  *  127 ,  - 128 ,  127 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i ] . z  *  127 ,  - 128 ,  127 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  vector ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														float  vector [ 3 ]  =  {  src [ i ] . x ,  src [ i ] . y ,  src [ i ] . z  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  vector ,  3  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TANGENT :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_REAL_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < real_t >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len  *  4 ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < real_t > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  real_t  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TANGENT )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-01 16:16:31 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														int8_t  xyzw [ 4 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i  *  4  +  0 ]  *  127 ,  - 128 ,  127 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i  *  4  +  1 ]  *  127 ,  - 128 ,  127 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i  *  4  +  2 ]  *  127 ,  - 128 ,  127 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															( int8_t ) CLAMP ( src [ i  *  4  +  3 ]  *  127 ,  - 128 ,  127 ) 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  xyzw ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														float  xyzw [ 4 ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															src [ i  *  4  +  0 ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															src [ i  *  4  +  1 ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															src [ i  *  4  +  2 ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															src [ i  *  4  +  3 ] 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  xyzw ,  4  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_COLOR :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_COLOR_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Color >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Color > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  Color  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_COLOR )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														uint8_t  colors [ 4 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  4 ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															colors [ j ]  =  CLAMP ( int ( ( src [ i ] [ j ] )  *  255.0 ) ,  0 ,  255 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  colors ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  & src [ i ] ,  4  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_VECTOR3_ARRAY  & &  p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_VECTOR2_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector2 >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector2 > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  Vector2  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														uint16_t  uv [ 2 ]  =  {  Math : : make_half_float ( src [ i ] . x ) ,  Math : : make_half_float ( src [ i ] . y )  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  uv ,  2  *  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														float  uv [ 2 ]  =  {  src [ i ] . x ,  src [ i ] . y  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  uv ,  2  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV2 :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_VECTOR3_ARRAY  & &  p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_VECTOR2_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector2 >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector2 > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  Vector2  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														uint16_t  uv [ 2 ]  =  {  Math : : make_half_float ( src [ i ] . x ) ,  Math : : make_half_float ( src [ i ] . y )  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  uv ,  2  *  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														float  uv [ 2 ]  =  {  src [ i ] . x ,  src [ i ] . y  } ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  uv ,  2  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_WEIGHTS :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_REAL_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < real_t >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len  *  VS : : ARRAY_WEIGHTS_SIZE ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < real_t > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  real_t  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_WEIGHTS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														uint16_t  data [ VS : : ARRAY_WEIGHTS_SIZE ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  VS : : ARRAY_WEIGHTS_SIZE ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															data [ j ]  =  CLAMP ( src [ i  *  VS : : ARRAY_WEIGHTS_SIZE  +  j ]  *  65535 ,  0 ,  65535 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  data ,  2  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														float  data [ VS : : ARRAY_WEIGHTS_SIZE ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  VS : : ARRAY_WEIGHTS_SIZE ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															data [ j ]  =  src [ i  *  VS : : ARRAY_WEIGHTS_SIZE  +  j ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  data ,  4  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_BONES :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_INT_ARRAY  & &  p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_REAL_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int >  array  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( array . size ( )  ! =  p_vertex_array_len  *  VS : : ARRAY_WEIGHTS_SIZE ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int > : : Read  read  =  array . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  int  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( ! ( p_format  &  ARRAY_FLAG_USE_16_BIT_BONES ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														uint8_t  data [ VS : : ARRAY_WEIGHTS_SIZE ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  VS : : ARRAY_WEIGHTS_SIZE ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															data [ j ]  =  CLAMP ( src [ i  *  VS : : ARRAY_WEIGHTS_SIZE  +  j ] ,  0 ,  255 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															max_bone  =  MAX ( data [ j ] ,  max_bone ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  data ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  i  =  0 ;  i  <  p_vertex_array_len ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														uint16_t  data [ VS : : ARRAY_WEIGHTS_SIZE ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  VS : : ARRAY_WEIGHTS_SIZE ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															data [ j ]  =  src [ i  *  VS : : ARRAY_WEIGHTS_SIZE  +  j ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															max_bone  =  MAX ( data [ j ] ,  max_bone ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & vw [ p_offsets [ ai ]  +  i  *  p_stride ] ,  data ,  2  *  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_INDEX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_index_array_len  < =  0 ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( )  ! =  Variant : : POOL_INT_ARRAY ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int >  indices  =  p_arrays [ ai ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( indices . size ( )  = =  0 ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												ERR_FAIL_COND_V ( indices . size ( )  ! =  p_index_array_len ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												/* determine whether using 16 or 32 bits indices */ 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int > : : Read  read  =  indices . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												const  int  * src  =  read . ptr ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( int  i  =  0 ;  i  <  p_index_array_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													if  ( p_vertex_array_len  <  ( 1  < <  16 ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														uint16_t  v  =  src [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & iw [ i  *  2 ] ,  & v ,  2 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														uint32_t  v  =  src [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 12:34:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														memcpy ( & iw [ i  *  4 ] ,  & v ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											default :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_V ( ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_format  &  VS : : ARRAY_FORMAT_BONES )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										//create AABBs for each detected bone
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  total_bones  =  max_bone  +  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										bool  first  =  r_bone_aabb . size ( )  = =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_bone_aabb . resize ( total_bones ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( first )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( int  i  =  0 ;  i  <  total_bones ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-25 03:11:03 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												r_bone_aabb . write [ i ] . size  =  Vector3 ( - 1 ,  - 1 ,  - 1 ) ;  //negative means unused
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PoolVector < Vector3 >  vertices  =  p_arrays [ VS : : ARRAY_VERTEX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PoolVector < int >  bones  =  p_arrays [ VS : : ARRAY_BONES ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PoolVector < float >  weights  =  p_arrays [ VS : : ARRAY_WEIGHTS ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										bool  any_valid  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vertices . size ( )  & &  bones . size ( )  = =  vertices . size ( )  *  4  & &  weights . size ( )  = =  bones . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											int  vs  =  vertices . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											PoolVector < Vector3 > : : Read  rv  =  vertices . read ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PoolVector < int > : : Read  rb  =  bones . read ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											PoolVector < float > : : Read  rw  =  weights . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-25 00:07:54 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											AABB  * bptr  =  r_bone_aabb . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( int  i  =  0 ;  i  <  vs ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												Vector3  v  =  rv [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( int  j  =  0 ;  j  <  4 ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													int  idx  =  rb [ i  *  4  +  j ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													float  w  =  rw [ i  *  4  +  j ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( w  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														continue ;  //break;
 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ERR_FAIL_INDEX_V ( idx ,  total_bones ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-03-14 00:35:19 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( bptr [ idx ] . size . x  <  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														//first
 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														bptr [ idx ]  =  AABB ( v ,  SMALL_VEC3 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														any_valid  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														bptr [ idx ] . expand_to ( v ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( ! any_valid  & &  first )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											r_bone_aabb . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-21 01:36:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								uint32_t  VisualServer : : mesh_surface_get_format_offset ( uint32_t  p_format ,  int  p_vertex_len ,  int  p_index_len ,  int  p_array_index )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									uint32_t  offsets [ ARRAY_MAX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									mesh_surface_make_offsets_from_format ( p_format ,  p_vertex_len ,  p_index_len ,  offsets ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  offsets [ p_array_index ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								uint32_t  VisualServer : : mesh_surface_get_format_stride ( uint32_t  p_format ,  int  p_vertex_len ,  int  p_index_len )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									uint32_t  offsets [ ARRAY_MAX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  mesh_surface_make_offsets_from_format ( p_format ,  p_vertex_len ,  p_index_len ,  offsets ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								uint32_t  VisualServer : : mesh_surface_make_offsets_from_format ( uint32_t  p_format ,  int  p_vertex_len ,  int  p_index_len ,  uint32_t  * r_offsets )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  total_elem_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  VS : : ARRAY_MAX ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_offsets [ i ]  =  0 ;  //reset
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! ( p_format  &  ( 1  < <  i ) ) )  {  // no array
 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-21 01:36:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-21 01:36:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int  elem_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										switch  ( i )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_VERTEX :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_FLAG_USE_2D_VERTICES )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  * =  sizeof ( int16_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  * =  sizeof ( float ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( elem_size  = =  6 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  8 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_NORMAL :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_NORMAL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TANGENT :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TANGENT )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_COLOR :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_COLOR )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV2 :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_WEIGHTS :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_WEIGHTS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint16_t )  *  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_BONES :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_FLAG_USE_16_BIT_BONES )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint16_t )  *  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_INDEX :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_index_len  < =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													ERR_PRINT ( " index_array_len==NO_INDEX_ARRAY " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												/* determine whether using 16 or 32 bits indices */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_vertex_len  > =  ( 1  < <  16 ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												r_offsets [ i ]  =  elem_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:08:25 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-21 01:36:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											default :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												ERR_FAIL_V ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										r_offsets [ i ]  =  total_elem_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										total_elem_size  + =  elem_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  total_elem_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  VisualServer : : mesh_add_surface_from_arrays ( RID  p_mesh ,  PrimitiveType  p_primitive ,  const  Array  & p_arrays ,  const  Array  & p_blend_shapes ,  uint32_t  p_compress_format )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_INDEX ( p_primitive ,  VS : : PRIMITIVE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_arrays . size ( )  ! =  VS : : ARRAY_MAX ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									uint32_t  format  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// validation
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  index_array_len  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  array_len  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  p_arrays . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( p_arrays [ i ] . get_type ( )  = =  Variant : : NIL )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										format  | =  ( 1  < <  i ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( i  = =  VS : : ARRAY_VERTEX )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Variant  var  =  p_arrays [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											switch  ( var . get_type ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-11 00:52:51 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												case  Variant : : POOL_VECTOR2_ARRAY :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector2 >  v2  =  var ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-11 00:52:51 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												case  Variant : : POOL_VECTOR3_ARRAY :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector3 >  v3  =  var ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												default :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Array  v  =  var ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											array_len  =  PoolVector3Array ( p_arrays [ i ] ) . size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											ERR_FAIL_COND ( array_len  = =  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  if  ( i  = =  VS : : ARRAY_INDEX )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											index_array_len  =  PoolIntArray ( p_arrays [ i ] ) . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ( format  &  VS : : ARRAY_FORMAT_VERTEX )  = =  0 ) ;  // mandatory
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_blend_shapes . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//validate format for morphs
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  p_blend_shapes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											uint32_t  bsformat  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Array  arr  =  p_blend_shapes [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( int  j  =  0 ;  j  <  arr . size ( ) ;  j + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( arr [ j ] . get_type ( )  ! =  Variant : : NIL )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													bsformat  | =  ( 1  < <  j ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											ERR_FAIL_COND ( ( bsformat )  ! =  ( format  &  ( VS : : ARRAY_FORMAT_INDEX  -  1 ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									uint32_t  offsets [ VS : : ARRAY_MAX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  total_elem_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  VS : : ARRAY_MAX ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										offsets [ i ]  =  0 ;  //reset
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! ( format  &  ( 1  < <  i ) ) )  {  // no array
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  elem_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										switch  ( i )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_VERTEX :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Variant  arr  =  p_arrays [ 0 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( arr . get_type ( )  = =  Variant : : POOL_VECTOR2_ARRAY )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													p_compress_format  | =  ARRAY_FLAG_USE_2D_VERTICES ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  if  ( arr . get_type ( )  = =  Variant : : POOL_VECTOR3_ARRAY )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													p_compress_format  & =  ~ ARRAY_FLAG_USE_2D_VERTICES ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  3 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  ( p_compress_format  &  ARRAY_FLAG_USE_2D_VERTICES )  ?  2  :  3 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  * =  sizeof ( int16_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  * =  sizeof ( float ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( elem_size  = =  6 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-12-24 16:23:30 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													//had to pad
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  8 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-12-24 16:23:30 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_NORMAL :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_NORMAL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  3 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TANGENT :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_TANGENT )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_COLOR :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_COLOR )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_TEX_UV )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV2 :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_TEX_UV2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_WEIGHTS :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_compress_format  &  ARRAY_COMPRESS_WEIGHTS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint16_t )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_BONES :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int >  bones  =  p_arrays [ VS : : ARRAY_BONES ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												int  max_bone  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-21 19:03:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													int  bc  =  bones . size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < int > : : Read  r  =  bones . read ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  bc ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														max_bone  =  MAX ( r [ j ] ,  max_bone ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-21 19:03:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( max_bone  >  255 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													p_compress_format  | =  ARRAY_FLAG_USE_16_BIT_BONES ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint16_t )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-21 19:03:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													p_compress_format  & =  ~ ARRAY_FLAG_USE_16_BIT_BONES ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_INDEX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( index_array_len  < =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ERR_PRINT ( " index_array_len==NO_INDEX_ARRAY " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												/* determine whether using 16 or 32 bits indices */ 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( array_len  > =  ( 1  < <  16 ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												offsets [ i ]  =  elem_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-23 09:14:31 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											default :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										offsets [ i ]  =  total_elem_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										total_elem_size  + =  elem_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									uint32_t  mask  =  ( 1  < <  ARRAY_MAX )  -  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									format  | =  ( ~ mask )  &  p_compress_format ;  //make the full format
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  array_size  =  total_elem_size  *  array_len ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < uint8_t >  vertex_array ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									vertex_array . resize ( array_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  index_array_size  =  offsets [ VS : : ARRAY_INDEX ]  *  index_array_len ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < uint8_t >  index_array ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									index_array . resize ( index_array_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									AABB  aabb ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Vector < AABB >  bone_aabb ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Error  err  =  _surface_set_data ( p_arrays ,  format ,  offsets ,  total_elem_size ,  vertex_array ,  array_len ,  index_array ,  index_array_len ,  aabb ,  bone_aabb ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-08 17:08:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_MSG ( err ,  " Invalid array format for surface. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-04 14:20:36 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector < PoolVector < uint8_t > >  blend_shape_data ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  p_blend_shapes . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PoolVector < uint8_t >  vertex_array_shape ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										vertex_array_shape . resize ( array_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										PoolVector < uint8_t >  noindex ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										AABB  laabb ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-12 21:10:08 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Error  err2  =  _surface_set_data ( p_blend_shapes [ i ] ,  format  &  ~ ARRAY_FORMAT_INDEX ,  offsets ,  total_elem_size ,  vertex_array_shape ,  array_len ,  noindex ,  0 ,  laabb ,  bone_aabb ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										aabb . merge_with ( laabb ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-08 17:08:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND_MSG ( err2  ! =  OK ,  " Invalid blend shape array format for surface. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										blend_shape_data . push_back ( vertex_array_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mesh_add_surface ( p_mesh ,  format ,  p_primitive ,  vertex_array ,  array_len ,  index_array ,  index_array_len ,  aabb ,  blend_shape_data ,  bone_aabb ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Array  VisualServer : : _get_array_from_surface ( uint32_t  p_format ,  PoolVector < uint8_t >  p_vertex_data ,  int  p_vertex_len ,  PoolVector < uint8_t >  p_index_data ,  int  p_index_len )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									uint32_t  offsets [ ARRAY_MAX ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  total_elem_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  VS : : ARRAY_MAX ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										offsets [ i ]  =  0 ;  //reset
 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! ( p_format  &  ( 1  < <  i ) ) )  {  // no array
 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  elem_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										switch  ( i )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_VERTEX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_FLAG_USE_2D_VERTICES )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  3 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  * =  sizeof ( int16_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  * =  sizeof ( float ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( elem_size  = =  6 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  8 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-12-24 16:23:30 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_NORMAL :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_NORMAL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  3 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TANGENT :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TANGENT )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_COLOR :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_COLOR )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV2 :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_WEIGHTS :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_WEIGHTS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint16_t )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( float )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_BONES :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_FLAG_USE_16_BIT_BONES )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint16_t )  *  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-24 20:46:55 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  sizeof ( uint32_t ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_INDEX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_index_len  < =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ERR_PRINT ( " index_array_len==NO_INDEX_ARRAY " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												/* determine whether using 16 or 32 bits indices */ 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_vertex_len  > =  ( 1  < <  16 ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													elem_size  =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													elem_size  =  2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												offsets [ i ]  =  elem_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-23 09:14:31 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											default :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_V ( Array ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										offsets [ i ]  =  total_elem_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										total_elem_size  + =  elem_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Array  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ret . resize ( VS : : ARRAY_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < uint8_t > : : Read  r  =  p_vertex_data . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  VS : : ARRAY_MAX ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! ( p_format  &  ( 1  < <  i ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-05 12:44:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										switch  ( i )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_VERTEX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_FLAG_USE_2D_VERTICES )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector2 >  arr_2d ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													arr_2d . resize ( p_vertex_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( p_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														PoolVector < Vector2 > : : Write  w  =  arr_2d . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															const  uint16_t  * v  =  ( const  uint16_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j ]  =  Vector2 ( Math : : halfptr_to_float ( & v [ 0 ] ) ,  Math : : halfptr_to_float ( & v [ 1 ] ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														PoolVector < Vector2 > : : Write  w  =  arr_2d . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j ]  =  Vector2 ( v [ 0 ] ,  v [ 1 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ret [ i ]  =  arr_2d ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector3 >  arr_3d ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													arr_3d . resize ( p_vertex_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( p_format  &  ARRAY_COMPRESS_VERTEX )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														PoolVector < Vector3 > : : Write  w  =  arr_3d . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															const  uint16_t  * v  =  ( const  uint16_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j ]  =  Vector3 ( Math : : halfptr_to_float ( & v [ 0 ] ) ,  Math : : halfptr_to_float ( & v [ 1 ] ) ,  Math : : halfptr_to_float ( & v [ 2 ] ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														PoolVector < Vector3 > : : Write  w  =  arr_3d . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j ]  =  Vector3 ( v [ 0 ] ,  v [ 1 ] ,  v [ 2 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ret [ i ]  =  arr_3d ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_NORMAL :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector3 >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_NORMAL )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector3 > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 09:43:13 +09:30 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													const  float  multiplier  =  1.f  /  127.f ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 09:43:13 +09:30 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														const  int8_t  * v  =  ( const  int8_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Vector3 ( float ( v [ 0 ] )  *  multiplier ,  float ( v [ 1 ] )  *  multiplier ,  float ( v [ 2 ] )  *  multiplier ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector3 > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Vector3 ( v [ 0 ] ,  v [ 1 ] ,  v [ 2 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TANGENT :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < float >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TANGENT )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < float > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-03 10:44:45 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														const  int8_t  * v  =  ( const  int8_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  4 ;  k + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-03 10:44:45 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															w [ j  *  4  +  k ]  =  float ( v [ k ]  /  127.0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < float > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  4 ;  k + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j  *  4  +  k ]  =  v [ k ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_COLOR :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Color >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_COLOR )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Color > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint8_t  * v  =  ( const  uint8_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 10:47:25 +09:30 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														w [ j ]  =  Color ( float ( v [ 0 ]  /  255.0 ) ,  float ( v [ 1 ]  /  255.0 ) ,  float ( v [ 2 ]  /  255.0 ) ,  float ( v [ 3 ]  /  255.0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Color > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Color ( v [ 0 ] ,  v [ 1 ] ,  v [ 2 ] ,  v [ 3 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector2 >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector2 > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint16_t  * v  =  ( const  uint16_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Vector2 ( Math : : halfptr_to_float ( & v [ 0 ] ) ,  Math : : halfptr_to_float ( & v [ 1 ] ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector2 > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Vector2 ( v [ 0 ] ,  v [ 1 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_TEX_UV2 :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < Vector2 >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_TEX_UV2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector2 > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint16_t  * v  =  ( const  uint16_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Vector2 ( Math : : halfptr_to_float ( & v [ 0 ] ) ,  Math : : halfptr_to_float ( & v [ 1 ] ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < Vector2 > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  Vector2 ( v [ 0 ] ,  v [ 1 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_WEIGHTS :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < float >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_COMPRESS_WEIGHTS )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < float > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint16_t  * v  =  ( const  uint16_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  4 ;  k + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-23 21:52:14 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															w [ j  *  4  +  k ]  =  float ( v [ k ]  /  65535.0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < float > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  float  * v  =  ( const  float  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  4 ;  k + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j  *  4  +  k ]  =  v [ k ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_BONES :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_vertex_len  *  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( p_format  &  ARRAY_FLAG_USE_16_BIT_BONES )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < int > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint16_t  * v  =  ( const  uint16_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  4 ;  k + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j  *  4  +  k ]  =  v [ k ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < int > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_vertex_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint8_t  * v  =  ( const  uint8_t  * ) & r [ j  *  total_elem_size  +  offsets [ i ] ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  k  =  0 ;  k  <  4 ;  k + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															w [ j  *  4  +  k ]  =  v [ k ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											case  VS : : ARRAY_INDEX :  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 21:37:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												/* determine whether using 16 or 32 bits indices */ 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < uint8_t > : : Read  ir  =  p_index_data . read ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												PoolVector < int >  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												arr . resize ( p_index_len ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( p_vertex_len  <  ( 1  < <  16 ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < int > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_index_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  uint16_t  * v  =  ( const  uint16_t  * ) & ir [ j  *  2 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  * v ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													PoolVector < int > : : Write  w  =  arr . write ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( int  j  =  0 ;  j  <  p_index_len ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														const  int  * v  =  ( const  int  * ) & ir [ j  *  4 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														w [ j ]  =  * v ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ret [ i ]  =  arr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											default :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ERR_FAIL_V ( ret ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Array  VisualServer : : mesh_surface_get_arrays ( RID  p_mesh ,  int  p_surface )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PoolVector < uint8_t >  vertex_data  =  mesh_surface_get_array ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( vertex_data . size ( )  = =  0 ,  Array ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  vertex_len  =  mesh_surface_get_array_len ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < uint8_t >  index_data  =  mesh_surface_get_index_array ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  index_len  =  mesh_surface_get_array_index_len ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									uint32_t  format  =  mesh_surface_get_format ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  _get_array_from_surface ( format ,  vertex_data ,  vertex_len ,  index_data ,  index_len ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-10 11:10:28 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Array  VisualServer : : mesh_surface_get_blend_shape_arrays ( RID  p_mesh ,  int  p_surface )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-04 14:20:36 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector < PoolVector < uint8_t > >  blend_shape_data  =  mesh_surface_get_blend_shapes ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-10 11:10:28 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( blend_shape_data . size ( )  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int  vertex_len  =  mesh_surface_get_array_len ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										PoolVector < uint8_t >  index_data  =  mesh_surface_get_index_array ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										int  index_len  =  mesh_surface_get_array_index_len ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										uint32_t  format  =  mesh_surface_get_format ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Array  blend_shape_array ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										blend_shape_array . resize ( blend_shape_data . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										for  ( int  i  =  0 ;  i  <  blend_shape_data . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											blend_shape_array . set ( i ,  _get_array_from_surface ( format ,  blend_shape_data [ i ] ,  vertex_len ,  index_data ,  index_len ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  blend_shape_array ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  Array ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								Array  VisualServer : : _mesh_surface_get_skeleton_aabb_bind ( RID  p_mesh ,  int  p_surface )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Vector < AABB >  vec  =  VS : : get_singleton ( ) - > mesh_surface_get_skeleton_aabb ( p_mesh ,  p_surface ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Array  arr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  vec . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										arr [ i ]  =  vec [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  arr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								void  VisualServer : : _bind_methods ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-11 17:45:19 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " force_sync " ) ,  & VisualServer : : sync ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-05-09 08:11:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " force_draw " ,  " swap_buffers " ,  " frame_step " ) ,  & VisualServer : : draw ,  DEFVAL ( true ) ,  DEFVAL ( 0.0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-19 10:42:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// FIXME: Add deprecation messages using GH-4397 once available, and retire
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// once the warnings have been enabled for a full release cycle
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " sync " ) ,  & VisualServer : : sync ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-05-09 08:11:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " draw " ,  " swap_buffers " ,  " frame_step " ) ,  & VisualServer : : draw ,  DEFVAL ( true ) ,  DEFVAL ( 0.0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-19 10:42:47 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_create " ) ,  & VisualServer : : texture_create ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-09 13:19:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_create_from_image " ,  " image " ,  " flags " ) ,  & VisualServer : : texture_create_from_image ,  DEFVAL ( TEXTURE_FLAGS_DEFAULT ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-26 13:59:26 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_allocate " ,  " texture " ,  " width " ,  " height " ,  " depth_3d " ,  " format " ,  " type " ,  " flags " ) ,  & VisualServer : : texture_allocate ,  DEFVAL ( TEXTURE_FLAGS_DEFAULT ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_set_data " ,  " texture " ,  " image " ,  " layer " ) ,  & VisualServer : : texture_set_data ,  DEFVAL ( 0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_set_data_partial " ,  " texture " ,  " image " ,  " src_x " ,  " src_y " ,  " src_w " ,  " src_h " ,  " dst_x " ,  " dst_y " ,  " dst_mip " ,  " layer " ) ,  & VisualServer : : texture_set_data_partial ,  DEFVAL ( 0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_data " ,  " texture " ,  " cube_side " ) ,  & VisualServer : : texture_get_data ,  DEFVAL ( CUBEMAP_LEFT ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-09 13:54:55 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_set_flags " ,  " texture " ,  " flags " ) ,  & VisualServer : : texture_set_flags ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_flags " ,  " texture " ) ,  & VisualServer : : texture_get_flags ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_format " ,  " texture " ) ,  & VisualServer : : texture_get_format ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-26 13:59:26 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_type " ,  " texture " ) ,  & VisualServer : : texture_get_type ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_texid " ,  " texture " ) ,  & VisualServer : : texture_get_texid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-22 17:11:42 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_width " ,  " texture " ) ,  & VisualServer : : texture_get_width ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_height " ,  " texture " ) ,  & VisualServer : : texture_get_height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-26 13:59:26 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_depth " ,  " texture " ) ,  & VisualServer : : texture_get_depth ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_set_size_override " ,  " texture " ,  " width " ,  " height " ,  " depth " ) ,  & VisualServer : : texture_set_size_override ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_set_path " ,  " texture " ,  " path " ) ,  & VisualServer : : texture_set_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_get_path " ,  " texture " ) ,  & VisualServer : : texture_get_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_set_shrink_all_x2_on_set_data " ,  " shrink " ) ,  & VisualServer : : texture_set_shrink_all_x2_on_set_data ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-21 00:17:24 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_bind " ,  " texture " ,  " number " ) ,  & VisualServer : : texture_bind ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " texture_debug_usage " ) ,  & VisualServer : : _texture_debug_usage_bind ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " textures_keep_original " ,  " enable " ) ,  & VisualServer : : textures_keep_original ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef _3D_DISABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " sky_create " ) ,  & VisualServer : : sky_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " sky_set_texture " ,  " sky " ,  " cube_map " ,  " radiance_size " ) ,  & VisualServer : : sky_set_texture ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " shader_create " ) ,  & VisualServer : : shader_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " shader_set_code " ,  " shader " ,  " code " ) ,  & VisualServer : : shader_set_code ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " shader_get_code " ,  " shader " ) ,  & VisualServer : : shader_get_code ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " shader_get_param_list " ,  " shader " ) ,  & VisualServer : : _shader_get_param_list_bind ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " shader_set_default_texture_param " ,  " shader " ,  " name " ,  " texture " ) ,  & VisualServer : : shader_set_default_texture_param ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " shader_get_default_texture_param " ,  " shader " ,  " name " ) ,  & VisualServer : : shader_get_default_texture_param ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_create " ) ,  & VisualServer : : material_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_set_shader " ,  " shader_material " ,  " shader " ) ,  & VisualServer : : material_set_shader ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_get_shader " ,  " shader_material " ) ,  & VisualServer : : material_get_shader ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_set_param " ,  " material " ,  " parameter " ,  " value " ) ,  & VisualServer : : material_set_param ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_get_param " ,  " material " ,  " parameter " ) ,  & VisualServer : : material_get_param ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-05 00:54:35 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_get_param_default " ,  " material " ,  " parameter " ) ,  & VisualServer : : material_get_param_default ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_set_render_priority " ,  " material " ,  " priority " ) ,  & VisualServer : : material_set_render_priority ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_set_line_width " ,  " material " ,  " width " ) ,  & VisualServer : : material_set_line_width ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " material_set_next_pass " ,  " material " ,  " next_material " ) ,  & VisualServer : : material_set_next_pass ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_create " ) ,  & VisualServer : : mesh_create ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-21 01:36:32 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_format_offset " ,  " format " ,  " vertex_len " ,  " index_len " ,  " array_index " ) ,  & VisualServer : : mesh_surface_get_format_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_format_stride " ,  " format " ,  " vertex_len " ,  " index_len " ) ,  & VisualServer : : mesh_surface_get_format_stride ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-06 23:09:20 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_add_surface_from_arrays " ,  " mesh " ,  " primitive " ,  " arrays " ,  " blend_shapes " ,  " compress_format " ) ,  & VisualServer : : mesh_add_surface_from_arrays ,  DEFVAL ( Array ( ) ) ,  DEFVAL ( ARRAY_COMPRESS_DEFAULT ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_set_blend_shape_count " ,  " mesh " ,  " amount " ) ,  & VisualServer : : mesh_set_blend_shape_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_get_blend_shape_count " ,  " mesh " ) ,  & VisualServer : : mesh_get_blend_shape_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_set_blend_shape_mode " ,  " mesh " ,  " mode " ) ,  & VisualServer : : mesh_set_blend_shape_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_get_blend_shape_mode " ,  " mesh " ) ,  & VisualServer : : mesh_get_blend_shape_mode ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-21 01:26:37 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_update_region " ,  " mesh " ,  " surface " ,  " offset " ,  " data " ) ,  & VisualServer : : mesh_surface_update_region ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_set_material " ,  " mesh " ,  " surface " ,  " material " ) ,  & VisualServer : : mesh_surface_set_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_material " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_array_len " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_array_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_array_index_len " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_array_index_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_array " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_index_array " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_index_array ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_arrays " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_arrays ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_blend_shape_arrays " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_blend_shape_arrays ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_format " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_format ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_primitive_type " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_primitive_type ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_aabb " ,  " mesh " ,  " surface " ) ,  & VisualServer : : mesh_surface_get_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_skeleton_aabb " ,  " mesh " ,  " surface " ) ,  & VisualServer : : _mesh_surface_get_skeleton_aabb_bind ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_remove_surface " ,  " mesh " ,  " index " ) ,  & VisualServer : : mesh_remove_surface ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_get_surface_count " ,  " mesh " ) ,  & VisualServer : : mesh_get_surface_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_set_custom_aabb " ,  " mesh " ,  " aabb " ) ,  & VisualServer : : mesh_set_custom_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_get_custom_aabb " ,  " mesh " ) ,  & VisualServer : : mesh_get_custom_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " mesh_clear " ,  " mesh " ) ,  & VisualServer : : mesh_clear ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-11-30 21:47:16 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_create " ) ,  & VisualServer : : multimesh_create ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-06 20:21:13 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_allocate " ,  " multimesh " ,  " instances " ,  " transform_format " ,  " color_format " ,  " custom_data_format " ) ,  & VisualServer : : multimesh_allocate ,  DEFVAL ( MULTIMESH_CUSTOM_DATA_NONE ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_get_instance_count " ,  " multimesh " ) ,  & VisualServer : : multimesh_get_instance_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_set_mesh " ,  " multimesh " ,  " mesh " ) ,  & VisualServer : : multimesh_set_mesh ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_transform " ,  " multimesh " ,  " index " ,  " transform " ) ,  & VisualServer : : multimesh_instance_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_transform_2d " ,  " multimesh " ,  " index " ,  " transform " ) ,  & VisualServer : : multimesh_instance_set_transform_2d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_color " ,  " multimesh " ,  " index " ,  " color " ) ,  & VisualServer : : multimesh_instance_set_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-06 20:21:13 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_custom_data " ,  " multimesh " ,  " index " ,  " custom_data " ) ,  & VisualServer : : multimesh_instance_set_custom_data ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_get_mesh " ,  " multimesh " ) ,  & VisualServer : : multimesh_get_mesh ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_get_aabb " ,  " multimesh " ) ,  & VisualServer : : multimesh_get_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_transform " ,  " multimesh " ,  " index " ) ,  & VisualServer : : multimesh_instance_get_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_transform_2d " ,  " multimesh " ,  " index " ) ,  & VisualServer : : multimesh_instance_get_transform_2d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_color " ,  " multimesh " ,  " index " ) ,  & VisualServer : : multimesh_instance_get_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-06 20:21:13 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_custom_data " ,  " multimesh " ,  " index " ) ,  & VisualServer : : multimesh_instance_get_custom_data ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_set_visible_instances " ,  " multimesh " ,  " visible " ) ,  & VisualServer : : multimesh_set_visible_instances ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_get_visible_instances " ,  " multimesh " ) ,  & VisualServer : : multimesh_get_visible_instances ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-06 20:21:13 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " multimesh_set_as_bulk_array " ,  " multimesh " ,  " array " ) ,  & VisualServer : : multimesh_set_as_bulk_array ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef _3D_DISABLED 
 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_create " ) ,  & VisualServer : : immediate_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_begin " ,  " immediate " ,  " primitive " ,  " texture " ) ,  & VisualServer : : immediate_begin ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_vertex " ,  " immediate " ,  " vertex " ) ,  & VisualServer : : immediate_vertex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_vertex_2d " ,  " immediate " ,  " vertex " ) ,  & VisualServer : : immediate_vertex_2d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_normal " ,  " immediate " ,  " normal " ) ,  & VisualServer : : immediate_normal ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_tangent " ,  " immediate " ,  " tangent " ) ,  & VisualServer : : immediate_tangent ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_color " ,  " immediate " ,  " color " ) ,  & VisualServer : : immediate_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_uv " ,  " immediate " ,  " tex_uv " ) ,  & VisualServer : : immediate_uv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_uv2 " ,  " immediate " ,  " tex_uv " ) ,  & VisualServer : : immediate_uv2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_end " ,  " immediate " ) ,  & VisualServer : : immediate_end ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_clear " ,  " immediate " ) ,  & VisualServer : : immediate_clear ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_set_material " ,  " immediate " ,  " material " ) ,  & VisualServer : : immediate_set_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " immediate_get_material " ,  " immediate " ) ,  & VisualServer : : immediate_get_material ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_create " ) ,  & VisualServer : : skeleton_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_allocate " ,  " skeleton " ,  " bones " ,  " is_2d_skeleton " ) ,  & VisualServer : : skeleton_allocate ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_get_bone_count " ,  " skeleton " ) ,  & VisualServer : : skeleton_get_bone_count ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_set_transform " ,  " skeleton " ,  " bone " ,  " transform " ) ,  & VisualServer : : skeleton_bone_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_get_transform " ,  " skeleton " ,  " bone " ) ,  & VisualServer : : skeleton_bone_get_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_set_transform_2d " ,  " skeleton " ,  " bone " ,  " transform " ) ,  & VisualServer : : skeleton_bone_set_transform_2d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_get_transform_2d " ,  " skeleton " ,  " bone " ) ,  & VisualServer : : skeleton_bone_get_transform_2d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef _3D_DISABLED 
 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " directional_light_create " ) ,  & VisualServer : : directional_light_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " omni_light_create " ) ,  & VisualServer : : omni_light_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " spot_light_create " ) ,  & VisualServer : : spot_light_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_color " ,  " light " ,  " color " ) ,  & VisualServer : : light_set_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_param " ,  " light " ,  " param " ,  " value " ) ,  & VisualServer : : light_set_param ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_shadow " ,  " light " ,  " enabled " ) ,  & VisualServer : : light_set_shadow ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_shadow_color " ,  " light " ,  " color " ) ,  & VisualServer : : light_set_shadow_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_projector " ,  " light " ,  " texture " ) ,  & VisualServer : : light_set_projector ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_negative " ,  " light " ,  " enable " ) ,  & VisualServer : : light_set_negative ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_cull_mask " ,  " light " ,  " mask " ) ,  & VisualServer : : light_set_cull_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_reverse_cull_face_mode " ,  " light " ,  " enabled " ) ,  & VisualServer : : light_set_reverse_cull_face_mode ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-23 11:36:36 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_use_gi " ,  " light " ,  " enabled " ) ,  & VisualServer : : light_set_use_gi ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-08-30 20:16:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_set_bake_mode " ,  " light " ,  " bake_mode " ) ,  & VisualServer : : light_set_bake_mode ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_omni_set_shadow_mode " ,  " light " ,  " mode " ) ,  & VisualServer : : light_omni_set_shadow_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_omni_set_shadow_detail " ,  " light " ,  " detail " ) ,  & VisualServer : : light_omni_set_shadow_detail ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_directional_set_shadow_mode " ,  " light " ,  " mode " ) ,  & VisualServer : : light_directional_set_shadow_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_directional_set_blend_splits " ,  " light " ,  " enable " ) ,  & VisualServer : : light_directional_set_blend_splits ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " light_directional_set_shadow_depth_range_mode " ,  " light " ,  " range_mode " ) ,  & VisualServer : : light_directional_set_shadow_depth_range_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_create " ) ,  & VisualServer : : reflection_probe_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_update_mode " ,  " probe " ,  " mode " ) ,  & VisualServer : : reflection_probe_set_update_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_intensity " ,  " probe " ,  " intensity " ) ,  & VisualServer : : reflection_probe_set_intensity ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_interior_ambient " ,  " probe " ,  " color " ) ,  & VisualServer : : reflection_probe_set_interior_ambient ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_interior_ambient_energy " ,  " probe " ,  " energy " ) ,  & VisualServer : : reflection_probe_set_interior_ambient_energy ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_interior_ambient_probe_contribution " ,  " probe " ,  " contrib " ) ,  & VisualServer : : reflection_probe_set_interior_ambient_probe_contribution ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_max_distance " ,  " probe " ,  " distance " ) ,  & VisualServer : : reflection_probe_set_max_distance ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_extents " ,  " probe " ,  " extents " ) ,  & VisualServer : : reflection_probe_set_extents ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_origin_offset " ,  " probe " ,  " offset " ) ,  & VisualServer : : reflection_probe_set_origin_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_as_interior " ,  " probe " ,  " enable " ) ,  & VisualServer : : reflection_probe_set_as_interior ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_enable_box_projection " ,  " probe " ,  " enable " ) ,  & VisualServer : : reflection_probe_set_enable_box_projection ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_enable_shadows " ,  " probe " ,  " enable " ) ,  & VisualServer : : reflection_probe_set_enable_shadows ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_cull_mask " ,  " probe " ,  " layers " ) ,  & VisualServer : : reflection_probe_set_cull_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_create " ) ,  & VisualServer : : gi_probe_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_bounds " ,  " probe " ,  " bounds " ) ,  & VisualServer : : gi_probe_set_bounds ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_bounds " ,  " probe " ) ,  & VisualServer : : gi_probe_get_bounds ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_cell_size " ,  " probe " ,  " range " ) ,  & VisualServer : : gi_probe_set_cell_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_cell_size " ,  " probe " ) ,  & VisualServer : : gi_probe_get_cell_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-20 20:58:53 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_to_cell_xform " ,  " probe " ,  " xform " ) ,  & VisualServer : : gi_probe_set_to_cell_xform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_to_cell_xform " ,  " probe " ) ,  & VisualServer : : gi_probe_get_to_cell_xform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_dynamic_data " ,  " probe " ,  " data " ) ,  & VisualServer : : gi_probe_set_dynamic_data ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_dynamic_data " ,  " probe " ) ,  & VisualServer : : gi_probe_get_dynamic_data ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_dynamic_range " ,  " probe " ,  " range " ) ,  & VisualServer : : gi_probe_set_dynamic_range ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_dynamic_range " ,  " probe " ) ,  & VisualServer : : gi_probe_get_dynamic_range ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_energy " ,  " probe " ,  " energy " ) ,  & VisualServer : : gi_probe_set_energy ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_energy " ,  " probe " ) ,  & VisualServer : : gi_probe_get_energy ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_bias " ,  " probe " ,  " bias " ) ,  & VisualServer : : gi_probe_set_bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_bias " ,  " probe " ) ,  & VisualServer : : gi_probe_get_bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_normal_bias " ,  " probe " ,  " bias " ) ,  & VisualServer : : gi_probe_set_normal_bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_normal_bias " ,  " probe " ) ,  & VisualServer : : gi_probe_get_normal_bias ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_propagation " ,  " probe " ,  " propagation " ) ,  & VisualServer : : gi_probe_set_propagation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_get_propagation " ,  " probe " ) ,  & VisualServer : : gi_probe_get_propagation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_interior " ,  " probe " ,  " enable " ) ,  & VisualServer : : gi_probe_set_interior ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_is_interior " ,  " probe " ) ,  & VisualServer : : gi_probe_is_interior ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_set_compress " ,  " probe " ,  " enable " ) ,  & VisualServer : : gi_probe_set_compress ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " gi_probe_is_compressed " ,  " probe " ) ,  & VisualServer : : gi_probe_is_compressed ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_create " ) ,  & VisualServer : : lightmap_capture_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_set_bounds " ,  " capture " ,  " bounds " ) ,  & VisualServer : : lightmap_capture_set_bounds ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_get_bounds " ,  " capture " ) ,  & VisualServer : : lightmap_capture_get_bounds ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_set_octree " ,  " capture " ,  " octree " ) ,  & VisualServer : : lightmap_capture_set_octree ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_set_octree_cell_transform " ,  " capture " ,  " xform " ) ,  & VisualServer : : lightmap_capture_set_octree_cell_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_get_octree_cell_transform " ,  " capture " ) ,  & VisualServer : : lightmap_capture_get_octree_cell_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_set_octree_cell_subdiv " ,  " capture " ,  " subdiv " ) ,  & VisualServer : : lightmap_capture_set_octree_cell_subdiv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_get_octree_cell_subdiv " ,  " capture " ) ,  & VisualServer : : lightmap_capture_get_octree_cell_subdiv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_get_octree " ,  " capture " ) ,  & VisualServer : : lightmap_capture_get_octree ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_set_energy " ,  " capture " ,  " energy " ) ,  & VisualServer : : lightmap_capture_set_energy ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_get_energy " ,  " capture " ) ,  & VisualServer : : lightmap_capture_get_energy ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-11 13:34:57 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_set_interior " ,  " capture " ,  " interior " ) ,  & VisualServer : : lightmap_capture_set_interior ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " lightmap_capture_is_interior " ,  " capture " ) ,  & VisualServer : : lightmap_capture_is_interior ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_create " ) ,  & VisualServer : : particles_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_emitting " ,  " particles " ,  " emitting " ) ,  & VisualServer : : particles_set_emitting ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_get_emitting " ,  " particles " ) ,  & VisualServer : : particles_get_emitting ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_amount " ,  " particles " ,  " amount " ) ,  & VisualServer : : particles_set_amount ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_lifetime " ,  " particles " ,  " lifetime " ) ,  & VisualServer : : particles_set_lifetime ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_one_shot " ,  " particles " ,  " one_shot " ) ,  & VisualServer : : particles_set_one_shot ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_pre_process_time " ,  " particles " ,  " time " ) ,  & VisualServer : : particles_set_pre_process_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_explosiveness_ratio " ,  " particles " ,  " ratio " ) ,  & VisualServer : : particles_set_explosiveness_ratio ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_randomness_ratio " ,  " particles " ,  " ratio " ) ,  & VisualServer : : particles_set_randomness_ratio ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_custom_aabb " ,  " particles " ,  " aabb " ) ,  & VisualServer : : particles_set_custom_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_speed_scale " ,  " particles " ,  " scale " ) ,  & VisualServer : : particles_set_speed_scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_use_local_coordinates " ,  " particles " ,  " enable " ) ,  & VisualServer : : particles_set_use_local_coordinates ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_process_material " ,  " particles " ,  " material " ) ,  & VisualServer : : particles_set_process_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_fixed_fps " ,  " particles " ,  " fps " ) ,  & VisualServer : : particles_set_fixed_fps ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_fractional_delta " ,  " particles " ,  " enable " ) ,  & VisualServer : : particles_set_fractional_delta ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-09 09:51:17 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_is_inactive " ,  " particles " ) ,  & VisualServer : : particles_is_inactive ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_request_process " ,  " particles " ) ,  & VisualServer : : particles_request_process ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_restart " ,  " particles " ) ,  & VisualServer : : particles_restart ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_draw_order " ,  " particles " ,  " order " ) ,  & VisualServer : : particles_set_draw_order ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_draw_passes " ,  " particles " ,  " count " ) ,  & VisualServer : : particles_set_draw_passes ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_draw_pass_mesh " ,  " particles " ,  " pass " ,  " mesh " ) ,  & VisualServer : : particles_set_draw_pass_mesh ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_get_current_aabb " ,  " particles " ) ,  & VisualServer : : particles_get_current_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " particles_set_emission_transform " ,  " particles " ,  " transform " ) ,  & VisualServer : : particles_set_emission_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_create " ) ,  & VisualServer : : camera_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_perspective " ,  " camera " ,  " fovy_degrees " ,  " z_near " ,  " z_far " ) ,  & VisualServer : : camera_set_perspective ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_orthogonal " ,  " camera " ,  " size " ,  " z_near " ,  " z_far " ) ,  & VisualServer : : camera_set_orthogonal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-19 17:17:02 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_frustum " ,  " camera " ,  " size " ,  " offset " ,  " z_near " ,  " z_far " ) ,  & VisualServer : : camera_set_frustum ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_transform " ,  " camera " ,  " transform " ) ,  & VisualServer : : camera_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_cull_mask " ,  " camera " ,  " layers " ) ,  & VisualServer : : camera_set_cull_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_environment " ,  " camera " ,  " env " ) ,  & VisualServer : : camera_set_environment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " camera_set_use_vertical_aspect " ,  " camera " ,  " enable " ) ,  & VisualServer : : camera_set_use_vertical_aspect ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_create " ) ,  & VisualServer : : viewport_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_use_arvr " ,  " viewport " ,  " use_arvr " ) ,  & VisualServer : : viewport_set_use_arvr ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_size " ,  " viewport " ,  " width " ,  " height " ) ,  & VisualServer : : viewport_set_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_active " ,  " viewport " ,  " active " ) ,  & VisualServer : : viewport_set_active ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_parent_viewport " ,  " viewport " ,  " parent_viewport " ) ,  & VisualServer : : viewport_set_parent_viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_attach_to_screen " ,  " viewport " ,  " rect " ,  " screen " ) ,  & VisualServer : : viewport_attach_to_screen ,  DEFVAL ( Rect2 ( ) ) ,  DEFVAL ( 0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_render_direct_to_screen " ,  " viewport " ,  " enabled " ) ,  & VisualServer : : viewport_set_render_direct_to_screen ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_detach " ,  " viewport " ) ,  & VisualServer : : viewport_detach ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_update_mode " ,  " viewport " ,  " update_mode " ) ,  & VisualServer : : viewport_set_update_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_vflip " ,  " viewport " ,  " enabled " ) ,  & VisualServer : : viewport_set_vflip ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_clear_mode " ,  " viewport " ,  " clear_mode " ) ,  & VisualServer : : viewport_set_clear_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_get_texture " ,  " viewport " ) ,  & VisualServer : : viewport_get_texture ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_hide_scenario " ,  " viewport " ,  " hidden " ) ,  & VisualServer : : viewport_set_hide_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_hide_canvas " ,  " viewport " ,  " hidden " ) ,  & VisualServer : : viewport_set_hide_canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_disable_environment " ,  " viewport " ,  " disabled " ) ,  & VisualServer : : viewport_set_disable_environment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_disable_3d " ,  " viewport " ,  " disabled " ) ,  & VisualServer : : viewport_set_disable_3d ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_attach_camera " ,  " viewport " ,  " camera " ) ,  & VisualServer : : viewport_attach_camera ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_scenario " ,  " viewport " ,  " scenario " ) ,  & VisualServer : : viewport_set_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_attach_canvas " ,  " viewport " ,  " canvas " ) ,  & VisualServer : : viewport_attach_canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_remove_canvas " ,  " viewport " ,  " canvas " ) ,  & VisualServer : : viewport_remove_canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_canvas_transform " ,  " viewport " ,  " canvas " ,  " offset " ) ,  & VisualServer : : viewport_set_canvas_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_transparent_background " ,  " viewport " ,  " enabled " ) ,  & VisualServer : : viewport_set_transparent_background ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_global_canvas_transform " ,  " viewport " ,  " transform " ) ,  & VisualServer : : viewport_set_global_canvas_transform ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-30 21:53:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_canvas_stacking " ,  " viewport " ,  " canvas " ,  " layer " ,  " sublayer " ) ,  & VisualServer : : viewport_set_canvas_stacking ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_shadow_atlas_size " ,  " viewport " ,  " size " ) ,  & VisualServer : : viewport_set_shadow_atlas_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_shadow_atlas_quadrant_subdivision " ,  " viewport " ,  " quadrant " ,  " subdivision " ) ,  & VisualServer : : viewport_set_shadow_atlas_quadrant_subdivision ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_msaa " ,  " viewport " ,  " msaa " ) ,  & VisualServer : : viewport_set_msaa ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-08-22 00:15:50 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_use_fxaa " ,  " viewport " ,  " fxaa " ) ,  & VisualServer : : viewport_set_use_fxaa ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-20 18:58:07 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_use_debanding " ,  " viewport " ,  " debanding " ) ,  & VisualServer : : viewport_set_use_debanding ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_hdr " ,  " viewport " ,  " enabled " ) ,  & VisualServer : : viewport_set_hdr ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_usage " ,  " viewport " ,  " usage " ) ,  & VisualServer : : viewport_set_usage ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_get_render_info " ,  " viewport " ,  " info " ) ,  & VisualServer : : viewport_get_render_info ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " viewport_set_debug_draw " ,  " viewport " ,  " draw " ) ,  & VisualServer : : viewport_set_debug_draw ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_create " ) ,  & VisualServer : : environment_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_background " ,  " env " ,  " bg " ) ,  & VisualServer : : environment_set_background ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_sky " ,  " env " ,  " sky " ) ,  & VisualServer : : environment_set_sky ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_sky_custom_fov " ,  " env " ,  " scale " ) ,  & VisualServer : : environment_set_sky_custom_fov ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-12-15 16:27:03 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_sky_orientation " ,  " env " ,  " orientation " ) ,  & VisualServer : : environment_set_sky_orientation ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_bg_color " ,  " env " ,  " color " ) ,  & VisualServer : : environment_set_bg_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_bg_energy " ,  " env " ,  " energy " ) ,  & VisualServer : : environment_set_bg_energy ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_canvas_max_layer " ,  " env " ,  " max_layer " ) ,  & VisualServer : : environment_set_canvas_max_layer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_ambient_light " ,  " env " ,  " color " ,  " energy " ,  " sky_contibution " ) ,  & VisualServer : : environment_set_ambient_light ,  DEFVAL ( 1.0 ) ,  DEFVAL ( 0.0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_dof_blur_near " ,  " env " ,  " enable " ,  " distance " ,  " transition " ,  " far_amount " ,  " quality " ) ,  & VisualServer : : environment_set_dof_blur_near ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_dof_blur_far " ,  " env " ,  " enable " ,  " distance " ,  " transition " ,  " far_amount " ,  " quality " ) ,  & VisualServer : : environment_set_dof_blur_far ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-12-04 21:57:07 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_glow " ,  " env " ,  " enable " ,  " level_flags " ,  " intensity " ,  " strength " ,  " bloom_threshold " ,  " blend_mode " ,  " hdr_bleed_threshold " ,  " hdr_bleed_scale " ,  " hdr_luminance_cap " ,  " bicubic_upscale " ) ,  & VisualServer : : environment_set_glow ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_tonemap " ,  " env " ,  " tone_mapper " ,  " exposure " ,  " white " ,  " auto_exposure " ,  " min_luminance " ,  " max_luminance " ,  " auto_exp_speed " ,  " auto_exp_grey " ) ,  & VisualServer : : environment_set_tonemap ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_adjustment " ,  " env " ,  " enable " ,  " brightness " ,  " contrast " ,  " saturation " ,  " ramp " ) ,  & VisualServer : : environment_set_adjustment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_ssr " ,  " env " ,  " enable " ,  " max_steps " ,  " fade_in " ,  " fade_out " ,  " depth_tolerance " ,  " roughness " ) ,  & VisualServer : : environment_set_ssr ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_ssao " ,  " env " ,  " enable " ,  " radius " ,  " intensity " ,  " radius2 " ,  " intensity2 " ,  " bias " ,  " light_affect " ,  " ao_channel_affect " ,  " color " ,  " quality " ,  " blur " ,  " bilateral_sharpness " ) ,  & VisualServer : : environment_set_ssao ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_fog " ,  " env " ,  " enable " ,  " color " ,  " sun_color " ,  " sun_amount " ) ,  & VisualServer : : environment_set_fog ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-13 17:19:11 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_fog_depth " ,  " env " ,  " enable " ,  " depth_begin " ,  " depth_end " ,  " depth_curve " ,  " transmit " ,  " transmit_curve " ) ,  & VisualServer : : environment_set_fog_depth ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " environment_set_fog_height " ,  " env " ,  " enable " ,  " min_height " ,  " max_height " ,  " height_curve " ) ,  & VisualServer : : environment_set_fog_height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " scenario_create " ) ,  & VisualServer : : scenario_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " scenario_set_debug " ,  " scenario " ,  " debug_mode " ) ,  & VisualServer : : scenario_set_debug ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " scenario_set_environment " ,  " scenario " ,  " environment " ) ,  & VisualServer : : scenario_set_environment ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-12-27 11:10:09 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " scenario_set_reflection_atlas_size " ,  " scenario " ,  " size " ,  " subdiv " ) ,  & VisualServer : : scenario_set_reflection_atlas_size ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " scenario_set_fallback_environment " ,  " scenario " ,  " environment " ) ,  & VisualServer : : scenario_set_fallback_environment ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef _3D_DISABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_create2 " ,  " base " ,  " scenario " ) ,  & VisualServer : : instance_create2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_create " ) ,  & VisualServer : : instance_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_base " ,  " instance " ,  " base " ) ,  & VisualServer : : instance_set_base ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_scenario " ,  " instance " ,  " scenario " ) ,  & VisualServer : : instance_set_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_layer_mask " ,  " instance " ,  " mask " ) ,  & VisualServer : : instance_set_layer_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_transform " ,  " instance " ,  " transform " ) ,  & VisualServer : : instance_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_attach_object_instance_id " ,  " instance " ,  " id " ) ,  & VisualServer : : instance_attach_object_instance_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_blend_shape_weight " ,  " instance " ,  " shape " ,  " weight " ) ,  & VisualServer : : instance_set_blend_shape_weight ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_surface_material " ,  " instance " ,  " surface " ,  " material " ) ,  & VisualServer : : instance_set_surface_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_visible " ,  " instance " ,  " visible " ) ,  & VisualServer : : instance_set_visible ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-19 18:17:22 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_use_lightmap " ,  " instance " ,  " lightmap_instance " ,  " lightmap " ,  " lightmap_slice " ,  " lightmap_uv_rect " ) ,  & VisualServer : : instance_set_use_lightmap ,  DEFVAL ( - 1 ) ,  DEFVAL ( Rect2 ( 0 ,  0 ,  1 ,  1 ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_custom_aabb " ,  " instance " ,  " aabb " ) ,  & VisualServer : : instance_set_custom_aabb ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_attach_skeleton " ,  " instance " ,  " skeleton " ) ,  & VisualServer : : instance_attach_skeleton ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_exterior " ,  " instance " ,  " enabled " ) ,  & VisualServer : : instance_set_exterior ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_set_extra_visibility_margin " ,  " instance " ,  " margin " ) ,  & VisualServer : : instance_set_extra_visibility_margin ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_flag " ,  " instance " ,  " flag " ,  " enabled " ) ,  & VisualServer : : instance_geometry_set_flag ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_cast_shadows_setting " ,  " instance " ,  " shadow_casting_setting " ) ,  & VisualServer : : instance_geometry_set_cast_shadows_setting ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_material_override " ,  " instance " ,  " material " ) ,  & VisualServer : : instance_geometry_set_material_override ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_draw_range " ,  " instance " ,  " min " ,  " max " ,  " min_margin " ,  " max_margin " ) ,  & VisualServer : : instance_geometry_set_draw_range ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_as_instance_lod " ,  " instance " ,  " as_lod_of_instance " ) ,  & VisualServer : : instance_geometry_set_as_instance_lod ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instances_cull_aabb " ,  " aabb " ,  " scenario " ) ,  & VisualServer : : _instances_cull_aabb_bind ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instances_cull_ray " ,  " from " ,  " to " ,  " scenario " ) ,  & VisualServer : : _instances_cull_ray_bind ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " instances_cull_convex " ,  " convex " ,  " scenario " ) ,  & VisualServer : : _instances_cull_convex_bind ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_create " ) ,  & VisualServer : : canvas_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_set_item_mirroring " ,  " canvas " ,  " item " ,  " mirroring " ) ,  & VisualServer : : canvas_set_item_mirroring ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_set_modulate " ,  " canvas " ,  " color " ) ,  & VisualServer : : canvas_set_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_create " ) ,  & VisualServer : : canvas_item_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_parent " ,  " item " ,  " parent " ) ,  & VisualServer : : canvas_item_set_parent ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_visible " ,  " item " ,  " visible " ) ,  & VisualServer : : canvas_item_set_visible ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_light_mask " ,  " item " ,  " mask " ) ,  & VisualServer : : canvas_item_set_light_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_transform " ,  " item " ,  " transform " ) ,  & VisualServer : : canvas_item_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_clip " ,  " item " ,  " clip " ) ,  & VisualServer : : canvas_item_set_clip ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_distance_field_mode " ,  " item " ,  " enabled " ) ,  & VisualServer : : canvas_item_set_distance_field_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_custom_rect " ,  " item " ,  " use_custom_rect " ,  " rect " ) ,  & VisualServer : : canvas_item_set_custom_rect ,  DEFVAL ( Rect2 ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_modulate " ,  " item " ,  " color " ) ,  & VisualServer : : canvas_item_set_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_self_modulate " ,  " item " ,  " color " ) ,  & VisualServer : : canvas_item_set_self_modulate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_draw_behind_parent " ,  " item " ,  " enabled " ) ,  & VisualServer : : canvas_item_set_draw_behind_parent ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_line " ,  " item " ,  " from " ,  " to " ,  " color " ,  " width " ,  " antialiased " ) ,  & VisualServer : : canvas_item_add_line ,  DEFVAL ( 1.0 ) ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_polyline " ,  " item " ,  " points " ,  " colors " ,  " width " ,  " antialiased " ) ,  & VisualServer : : canvas_item_add_polyline ,  DEFVAL ( 1.0 ) ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_rect " ,  " item " ,  " rect " ,  " color " ) ,  & VisualServer : : canvas_item_add_rect ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_circle " ,  " item " ,  " pos " ,  " radius " ,  " color " ) ,  & VisualServer : : canvas_item_add_circle ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_texture_rect " ,  " item " ,  " rect " ,  " texture " ,  " tile " ,  " modulate " ,  " transpose " ,  " normal_map " ) ,  & VisualServer : : canvas_item_add_texture_rect ,  DEFVAL ( false ) ,  DEFVAL ( Color ( 1 ,  1 ,  1 ) ) ,  DEFVAL ( false ) ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_texture_rect_region " ,  " item " ,  " rect " ,  " texture " ,  " src_rect " ,  " modulate " ,  " transpose " ,  " normal_map " ,  " clip_uv " ) ,  & VisualServer : : canvas_item_add_texture_rect_region ,  DEFVAL ( Color ( 1 ,  1 ,  1 ) ) ,  DEFVAL ( false ) ,  DEFVAL ( RID ( ) ) ,  DEFVAL ( true ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_nine_patch " ,  " item " ,  " rect " ,  " source " ,  " texture " ,  " topleft " ,  " bottomright " ,  " x_axis_mode " ,  " y_axis_mode " ,  " draw_center " ,  " modulate " ,  " normal_map " ) ,  & VisualServer : : canvas_item_add_nine_patch ,  DEFVAL ( NINE_PATCH_STRETCH ) ,  DEFVAL ( NINE_PATCH_STRETCH ) ,  DEFVAL ( true ) ,  DEFVAL ( Color ( 1 ,  1 ,  1 ) ) ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_primitive " ,  " item " ,  " points " ,  " colors " ,  " uvs " ,  " texture " ,  " width " ,  " normal_map " ) ,  & VisualServer : : canvas_item_add_primitive ,  DEFVAL ( 1.0 ) ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_polygon " ,  " item " ,  " points " ,  " colors " ,  " uvs " ,  " texture " ,  " normal_map " ,  " antialiased " ) ,  & VisualServer : : canvas_item_add_polygon ,  DEFVAL ( Vector < Point2 > ( ) ) ,  DEFVAL ( RID ( ) ) ,  DEFVAL ( RID ( ) ) ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-01 11:39:07 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_triangle_array " ,  " item " ,  " indices " ,  " points " ,  " colors " ,  " uvs " ,  " bones " ,  " weights " ,  " texture " ,  " count " ,  " normal_map " ,  " antialiased " ,  " antialiasing_use_indices " ) ,  & VisualServer : : canvas_item_add_triangle_array ,  DEFVAL ( Vector < Point2 > ( ) ) ,  DEFVAL ( Vector < int > ( ) ) ,  DEFVAL ( Vector < float > ( ) ) ,  DEFVAL ( RID ( ) ) ,  DEFVAL ( - 1 ) ,  DEFVAL ( RID ( ) ) ,  DEFVAL ( false ) ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-24 11:44:48 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_mesh " ,  " item " ,  " mesh " ,  " transform " ,  " modulate " ,  " texture " ,  " normal_map " ) ,  & VisualServer : : canvas_item_add_mesh ,  DEFVAL ( Transform2D ( ) ) ,  DEFVAL ( Color ( 1 ,  1 ,  1 ) ) ,  DEFVAL ( RID ( ) ) ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-25 13:19:42 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_multimesh " ,  " item " ,  " mesh " ,  " texture " ,  " normal_map " ) ,  & VisualServer : : canvas_item_add_multimesh ,  DEFVAL ( RID ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-27 13:05:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_particles " ,  " item " ,  " particles " ,  " texture " ,  " normal_map " ) ,  & VisualServer : : canvas_item_add_particles ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_set_transform " ,  " item " ,  " transform " ) ,  & VisualServer : : canvas_item_add_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_clip_ignore " ,  " item " ,  " ignore " ) ,  & VisualServer : : canvas_item_add_clip_ignore ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_sort_children_by_y " ,  " item " ,  " enabled " ) ,  & VisualServer : : canvas_item_set_sort_children_by_y ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-29 23:06:03 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_z_index " ,  " item " ,  " z_index " ) ,  & VisualServer : : canvas_item_set_z_index ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_z_as_relative_to_parent " ,  " item " ,  " enabled " ) ,  & VisualServer : : canvas_item_set_z_as_relative_to_parent ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_copy_to_backbuffer " ,  " item " ,  " enabled " ,  " rect " ) ,  & VisualServer : : canvas_item_set_copy_to_backbuffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_clear " ,  " item " ) ,  & VisualServer : : canvas_item_clear ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_draw_index " ,  " item " ,  " index " ) ,  & VisualServer : : canvas_item_set_draw_index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_material " ,  " item " ,  " material " ) ,  & VisualServer : : canvas_item_set_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_use_parent_material " ,  " item " ,  " enabled " ) ,  & VisualServer : : canvas_item_set_use_parent_material ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_create " ) ,  & VisualServer : : canvas_light_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_attach_to_canvas " ,  " light " ,  " canvas " ) ,  & VisualServer : : canvas_light_attach_to_canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_enabled " ,  " light " ,  " enabled " ) ,  & VisualServer : : canvas_light_set_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_scale " ,  " light " ,  " scale " ) ,  & VisualServer : : canvas_light_set_scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_transform " ,  " light " ,  " transform " ) ,  & VisualServer : : canvas_light_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_texture " ,  " light " ,  " texture " ) ,  & VisualServer : : canvas_light_set_texture ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_texture_offset " ,  " light " ,  " offset " ) ,  & VisualServer : : canvas_light_set_texture_offset ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_color " ,  " light " ,  " color " ) ,  & VisualServer : : canvas_light_set_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_height " ,  " light " ,  " height " ) ,  & VisualServer : : canvas_light_set_height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_energy " ,  " light " ,  " energy " ) ,  & VisualServer : : canvas_light_set_energy ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_z_range " ,  " light " ,  " min_z " ,  " max_z " ) ,  & VisualServer : : canvas_light_set_z_range ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_layer_range " ,  " light " ,  " min_layer " ,  " max_layer " ) ,  & VisualServer : : canvas_light_set_layer_range ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_item_cull_mask " ,  " light " ,  " mask " ) ,  & VisualServer : : canvas_light_set_item_cull_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_item_shadow_cull_mask " ,  " light " ,  " mask " ) ,  & VisualServer : : canvas_light_set_item_shadow_cull_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_mode " ,  " light " ,  " mode " ) ,  & VisualServer : : canvas_light_set_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_enabled " ,  " light " ,  " enabled " ) ,  & VisualServer : : canvas_light_set_shadow_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_buffer_size " ,  " light " ,  " size " ) ,  & VisualServer : : canvas_light_set_shadow_buffer_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_gradient_length " ,  " light " ,  " length " ) ,  & VisualServer : : canvas_light_set_shadow_gradient_length ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_filter " ,  " light " ,  " filter " ) ,  & VisualServer : : canvas_light_set_shadow_filter ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_color " ,  " light " ,  " color " ) ,  & VisualServer : : canvas_light_set_shadow_color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_smooth " ,  " light " ,  " smooth " ) ,  & VisualServer : : canvas_light_set_shadow_smooth ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_create " ) ,  & VisualServer : : canvas_light_occluder_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_attach_to_canvas " ,  " occluder " ,  " canvas " ) ,  & VisualServer : : canvas_light_occluder_attach_to_canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_enabled " ,  " occluder " ,  " enabled " ) ,  & VisualServer : : canvas_light_occluder_set_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_polygon " ,  " occluder " ,  " polygon " ) ,  & VisualServer : : canvas_light_occluder_set_polygon ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_transform " ,  " occluder " ,  " transform " ) ,  & VisualServer : : canvas_light_occluder_set_transform ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_light_mask " ,  " occluder " ,  " mask " ) ,  & VisualServer : : canvas_light_occluder_set_light_mask ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_create " ) ,  & VisualServer : : canvas_occluder_polygon_create ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_set_shape " ,  " occluder_polygon " ,  " shape " ,  " closed " ) ,  & VisualServer : : canvas_occluder_polygon_set_shape ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_set_shape_as_lines " ,  " occluder_polygon " ,  " shape " ) ,  & VisualServer : : canvas_occluder_polygon_set_shape_as_lines ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_set_cull_mode " ,  " occluder_polygon " ,  " mode " ) ,  & VisualServer : : canvas_occluder_polygon_set_cull_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " black_bars_set_margins " ,  " left " ,  " top " ,  " right " ,  " bottom " ) ,  & VisualServer : : black_bars_set_margins ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " black_bars_set_images " ,  " left " ,  " top " ,  " right " ,  " bottom " ) ,  & VisualServer : : black_bars_set_images ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-25 00:23:31 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " free_rid " ,  " rid " ) ,  & VisualServer : : free ) ;  // shouldn't conflict with Object::free()
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " request_frame_drawn_callback " ,  " where " ,  " method " ,  " userdata " ) ,  & VisualServer : : request_frame_drawn_callback ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_changed " ) ,  & VisualServer : : has_changed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " init " ) ,  & VisualServer : : init ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " finish " ) ,  & VisualServer : : finish ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_render_info " ,  " info " ) ,  & VisualServer : : get_render_info ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-13 20:08:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_video_adapter_name " ) ,  & VisualServer : : get_video_adapter_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_video_adapter_vendor " ) ,  & VisualServer : : get_video_adapter_vendor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef _3D_DISABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " make_sphere_mesh " ,  " latitudes " ,  " longitudes " ,  " radius " ) ,  & VisualServer : : make_sphere_mesh ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_test_cube " ) ,  & VisualServer : : get_test_cube ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-21 17:26:14 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_test_texture " ) ,  & VisualServer : : get_test_texture ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_white_texture " ) ,  & VisualServer : : get_white_texture ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-13 22:37:19 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_boot_image " ,  " image " ,  " color " ,  " scale " ,  " use_filter " ) ,  & VisualServer : : set_boot_image ,  DEFVAL ( true ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_default_clear_color " ,  " color " ) ,  & VisualServer : : set_default_clear_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-06-06 18:47:03 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_shader_time_scale " ,  " scale " ) ,  & VisualServer : : set_shader_time_scale ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_feature " ,  " feature " ) ,  & VisualServer : : has_feature ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_os_feature " ,  " feature " ) ,  & VisualServer : : has_os_feature ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_debug_generate_wireframes " ,  " generate " ) ,  & VisualServer : : set_debug_generate_wireframes ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-18 11:49:24 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_render_loop_enabled " ) ,  & VisualServer : : is_render_loop_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_render_loop_enabled " ,  " enabled " ) ,  & VisualServer : : set_render_loop_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " render_loop_enabled " ) ,  " set_render_loop_enabled " ,  " is_render_loop_enabled " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( NO_INDEX_ARRAY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( ARRAY_WEIGHTS_SIZE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( CANVAS_ITEM_Z_MIN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( CANVAS_ITEM_Z_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( MAX_GLOW_LEVELS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( MAX_CURSORS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( MATERIAL_RENDER_PRIORITY_MIN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_CONSTANT ( MATERIAL_RENDER_PRIORITY_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CUBEMAP_LEFT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CUBEMAP_RIGHT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CUBEMAP_BOTTOM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CUBEMAP_TOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CUBEMAP_FRONT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CUBEMAP_BACK ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-26 13:59:26 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_TYPE_2D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_TYPE_CUBEMAP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_TYPE_2D_ARRAY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_TYPE_3D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_MIPMAPS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_REPEAT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_FILTER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_ANISOTROPIC_FILTER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_CONVERT_TO_LINEAR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_MIRRORED_REPEAT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAG_USED_FOR_STREAMING ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( TEXTURE_FLAGS_DEFAULT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADER_SPATIAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADER_CANVAS_ITEM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADER_PARTICLES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADER_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_VERTEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_NORMAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_TANGENT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_TEX_UV2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_BONES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_WEIGHTS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_INDEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_VERTEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_NORMAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_TANGENT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_TEX_UV2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_BONES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_WEIGHTS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FORMAT_INDEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_VERTEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_NORMAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_TANGENT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_TEX_UV ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_TEX_UV2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_BONES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_WEIGHTS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_INDEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FLAG_USE_2D_VERTICES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_FLAG_USE_16_BIT_BONES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_DEFAULT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_POINTS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_LINES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_LINE_STRIP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_LINE_LOOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_TRIANGLES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_TRIANGLE_STRIP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_TRIANGLE_FAN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PRIMITIVE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( BLEND_SHAPE_MODE_NORMALIZED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( BLEND_SHAPE_MODE_RELATIVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_OMNI ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_SPOT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_ENERGY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SPECULAR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_RANGE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_ATTENUATION ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SPOT_ANGLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SPOT_ATTENUATION ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_CONTACT_SHADOW_SIZE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_MAX_DISTANCE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_NORMAL_BIAS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_BIAS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_PARAM_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-08-30 20:16:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_BAKE_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_BAKE_INDIRECT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_BAKE_ALL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_DUAL_PARABOLOID ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_CUBE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_DETAIL_VERTICAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_ONCE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_WHEN_VISIBLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_ALWAYS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_CLEAR_ALWAYS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_CLEAR_NEVER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_CLEAR_ONLY_NEXT_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_2X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_4X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_8X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_16X ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-10 19:30:20 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_EXT_2X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_EXT_4X ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_2D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_2D_NO_SAMPLING ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_3D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_3D_NO_EFFECTS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-16 11:46:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_UNSHADED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_OVERDRAW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_WIREFRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_WIREFRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_OVERDRAW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_SHADELESS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_NONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_MESH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_MULTIMESH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_IMMEDIATE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_PARTICLES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_LIGHT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_REFLECTION_PROBE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_GI_PROBE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 20:34:16 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_LIGHTMAP_CAPTURE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_GEOMETRY_MASK ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_FLAG_USE_BAKED_LIGHT ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-27 08:58:56 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INSTANCE_FLAG_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_OFF ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_ON ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_DOUBLE_SIDED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_SHADOWS_ONLY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( NINE_PATCH_STRETCH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( NINE_PATCH_TILE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( NINE_PATCH_TILE_FIT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_ADD ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_SUB ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_MIX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_MASK ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_NONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF7 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF9 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF13 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_OCCLUDER_POLYGON_CULL_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_OBJECTS_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_VERTICES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_MATERIAL_CHANGES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_SHADER_CHANGES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_SURFACE_CHANGES_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_DRAW_CALLS_IN_FRAME ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-16 11:46:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_2D_ITEMS_IN_FRAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_2D_DRAW_CALLS_IN_FRAME ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-20 00:24:49 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_USAGE_VIDEO_MEM_TOTAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_VIDEO_MEM_USED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_TEXTURE_MEM_USED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( INFO_VERTEX_MEM_USED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( FEATURE_SHADERS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( FEATURE_MULTITHREADED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-14 17:25:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_TRANSFORM_2D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_TRANSFORM_3D ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_COLOR_NONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_COLOR_8BIT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_COLOR_FLOAT ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-01-07 11:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_CUSTOM_DATA_NONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_CUSTOM_DATA_8BIT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( MULTIMESH_CUSTOM_DATA_FLOAT ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( REFLECTION_PROBE_UPDATE_ONCE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( REFLECTION_PROBE_UPDATE_ALWAYS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PARTICLES_DRAW_ORDER_INDEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PARTICLES_DRAW_ORDER_LIFETIME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( PARTICLES_DRAW_ORDER_VIEW_DEPTH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_CLEAR_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_SKY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_COLOR_SKY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_CANVAS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_KEEP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_BG_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_DOF_BLUR_QUALITY_LOW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_DOF_BLUR_QUALITY_MEDIUM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_DOF_BLUR_QUALITY_HIGH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_ADDITIVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_SCREEN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_SOFTLIGHT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_REPLACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_LINEAR ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-26 12:29:20 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_REINHARD ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
											 
										 
										
											2018-01-20 16:18:51 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_FILMIC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_ACES ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_QUALITY_LOW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_QUALITY_MEDIUM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_QUALITY_HIGH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_1x1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_2x2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_3x3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-06 20:21:13 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " frame_pre_draw " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ADD_SIGNAL ( MethodInfo ( " frame_post_draw " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  VisualServer : : _canvas_item_add_style_box ( RID  p_item ,  const  Rect2  & p_rect ,  const  Rect2  & p_source ,  RID  p_texture ,  const  Vector < float >  & p_margins ,  const  Color  & p_modulate )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_margins . size ( )  ! =  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  VisualServer : : _camera_set_orthogonal ( RID  p_camera ,  float  p_size ,  float  p_z_near ,  float  p_z_far )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									camera_set_orthogonal ( p_camera ,  p_size ,  p_z_near ,  p_z_far ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  VisualServer : : mesh_add_surface_from_mesh_data ( RID  p_mesh ,  const  Geometry : : MeshData  & p_mesh_data )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-07 18:25:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									PoolVector < Vector3 >  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									PoolVector < Vector3 >  normals ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  p_mesh_data . faces . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										const  Geometry : : MeshData : : Face  & f  =  p_mesh_data . faces [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( int  j  =  2 ;  j  <  f . indices . size ( ) ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define _ADD_VERTEX(m_idx)                                      \ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									vertices . push_back ( p_mesh_data . vertices [ f . indices [ m_idx ] ] ) ;  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									normals . push_back ( f . plane . normal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											_ADD_VERTEX ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											_ADD_VERTEX ( j  -  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											_ADD_VERTEX ( j ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									Array  d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d . resize ( VS : : ARRAY_MAX ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									d [ ARRAY_VERTEX ]  =  vertices ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									d [ ARRAY_NORMAL ]  =  normals ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									mesh_add_surface_from_arrays ( p_mesh ,  PRIMITIVE_TRIANGLES ,  d ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  VisualServer : : mesh_add_surface_from_planes ( RID  p_mesh ,  const  PoolVector < Plane >  & p_planes )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									Geometry : : MeshData  mdata  =  Geometry : : build_convex_mesh ( p_planes ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									mesh_add_surface_from_mesh_data ( p_mesh ,  mdata ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  VisualServer : : immediate_vertex_2d ( RID  p_immediate ,  const  Vector2  & p_vertex )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									immediate_vertex ( p_immediate ,  Vector3 ( p_vertex . x ,  p_vertex . y ,  0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-23 07:04:55 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								RID  VisualServer : : instance_create2 ( RID  p_base ,  RID  p_scenario )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									RID  instance  =  instance_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									instance_set_base ( instance ,  p_base ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									instance_set_scenario ( instance ,  p_scenario ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									return  instance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-06-18 11:49:24 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								bool  VisualServer : : is_render_loop_enabled ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  render_loop_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  VisualServer : : set_render_loop_enabled ( bool  p_enabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									render_loop_enabled  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								VisualServer : : VisualServer ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 12:26:56 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//ERR_FAIL_COND(singleton);
 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									singleton  =  this ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 17:09:25 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-02-26 18:43:37 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/vram_compression/import_bptc " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/vram_compression/import_s3tc " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/vram_compression/import_etc " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/vram_compression/import_etc2 " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/vram_compression/import_pvrtc " ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 21:05:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-29 22:33:03 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/limits/time/time_rollover_secs " ,  3600 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/limits/time/time_rollover_secs " ,  PropertyInfo ( Variant : : REAL ,  " rendering/limits/time/time_rollover_secs " ,  PROPERTY_HINT_RANGE ,  " 0,10000,1,or_greater " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-18 22:57:58 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/quality/directional_shadow/size " ,  4096 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-19 17:00:46 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/directional_shadow/size.mobile " ,  2048 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-05 11:43:53 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/directional_shadow/size " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/directional_shadow/size " ,  PROPERTY_HINT_RANGE ,  " 256,16384 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-18 22:57:58 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/quality/shadow_atlas/size " ,  4096 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-19 17:00:46 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadow_atlas/size.mobile " ,  2048 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-26 20:03:13 +07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/size " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadow_atlas/size " ,  PROPERTY_HINT_RANGE ,  " 256,16384 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 22:29:40 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/quality/shadow_atlas/cubemap_size " ,  512 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/cubemap_size " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadow_atlas/cubemap_size " ,  PROPERTY_HINT_RANGE ,  " 64,16384 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 21:05:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_0_subdiv " ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_1_subdiv " ,  2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_2_subdiv " ,  3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_3_subdiv " ,  4 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-19 17:00:46 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_0_subdiv " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadow_atlas/quadrant_0_subdiv " ,  PROPERTY_HINT_ENUM ,  " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_1_subdiv " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadow_atlas/quadrant_1_subdiv " ,  PROPERTY_HINT_ENUM ,  " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_2_subdiv " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadow_atlas/quadrant_2_subdiv " ,  PROPERTY_HINT_ENUM ,  " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_3_subdiv " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadow_atlas/quadrant_3_subdiv " ,  PROPERTY_HINT_ENUM ,  " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadows/filter_mode " ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shadows/filter_mode.mobile " ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadows/filter_mode " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/shadows/filter_mode " ,  PROPERTY_HINT_ENUM ,  " Disabled,PCF5,PCF13 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/reflections/texture_array_reflections " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/reflections/texture_array_reflections.mobile " ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-22 14:07:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/reflections/high_quality_ggx " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/reflections/high_quality_ggx.mobile " ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-25 11:50:05 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/reflections/irradiance_max_size " ,  128 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/reflections/irradiance_max_size " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/reflections/irradiance_max_size " ,  PROPERTY_HINT_RANGE ,  " 32,2048 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-22 14:07:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shading/force_vertex_shading " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shading/force_vertex_shading.mobile " ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-23 12:12:30 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shading/force_lambert_over_burley " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shading/force_lambert_over_burley.mobile " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shading/force_blinn_over_ggx " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/shading/force_blinn_over_ggx.mobile " ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-22 14:07:38 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/depth_prepass/enable " ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-01-25 11:48:28 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/depth_prepass/disable_for_vendors " ,  " PowerVR,Mali,Adreno,Apple " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-24 14:22:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-01 22:24:13 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/filters/anisotropic_filter_level " ,  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/filters/anisotropic_filter_level " ,  PropertyInfo ( Variant : : INT ,  " rendering/quality/filters/anisotropic_filter_level " ,  PROPERTY_HINT_RANGE ,  " 1,16,1 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-24 14:22:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/filters/use_nearest_mipmap_filter " ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 09:19:37 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-07-10 10:25:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/skinning/software_skinning_fallback " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/quality/skinning/force_software_skinning " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-08-08 08:30:55 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									const  char  * sz_balance_render_tree  =  " rendering/quality/spatial_partitioning/render_tree_balance " ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-20 08:49:52 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( sz_balance_render_tree ,  0.0f ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-08-08 08:30:55 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( sz_balance_render_tree ,  PropertyInfo ( Variant : : REAL ,  sz_balance_render_tree ,  PROPERTY_HINT_RANGE ,  " 0.0,1.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-10 09:30:23 +00:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/2d/options/use_software_skinning " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/2d/options/ninepatch_mode " ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/options/ninepatch_mode " ,  PropertyInfo ( Variant : : INT ,  " rendering/2d/options/ninepatch_mode " ,  PROPERTY_HINT_ENUM ,  " Fixed,Scaling " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-14 08:32:05 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-13 17:34:27 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/2d/opengl/batching_send_null " ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/batching_send_null " ,  PropertyInfo ( Variant : : INT ,  " rendering/2d/opengl/batching_send_null " ,  PROPERTY_HINT_ENUM ,  " Default (On),Off,On " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/2d/opengl/batching_stream " ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/batching_stream " ,  PropertyInfo ( Variant : : INT ,  " rendering/2d/opengl/batching_stream " ,  PROPERTY_HINT_ENUM ,  " Default (Off),Off,On " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/2d/opengl/legacy_orphan_buffers " ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/legacy_orphan_buffers " ,  PropertyInfo ( Variant : : INT ,  " rendering/2d/opengl/legacy_orphan_buffers " ,  PROPERTY_HINT_ENUM ,  " Default (On),Off,On " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/2d/opengl/legacy_stream " ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/legacy_stream " ,  PropertyInfo ( Variant : : INT ,  " rendering/2d/opengl/legacy_stream " ,  PROPERTY_HINT_ENUM ,  " Default (On),Off,On " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 14:24:48 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/options/use_batching " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF_RST ( " rendering/batching/options/use_batching_in_editor " ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/options/single_rect_fallback " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/parameters/max_join_item_commands " ,  16 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/parameters/colored_vertex_format_threshold " ,  0.25f ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/lights/scissor_area_threshold " ,  1.0f ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/lights/max_join_items " ,  32 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/parameters/batch_buffer_size " ,  16384 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/parameters/item_reordering_lookahead " ,  4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/debug/flash_batching " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/debug/diagnose_frame " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/gles2/compatibility/disable_half_float " ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-15 19:12:46 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/gles2/compatibility/enable_high_float.Android " ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-06-03 10:54:05 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/precision/uv_contract " ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									GLOBAL_DEF ( " rendering/batching/precision/uv_contract_amount " ,  100 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-26 14:24:48 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/max_join_item_commands " ,  PropertyInfo ( Variant : : INT ,  " rendering/batching/parameters/max_join_item_commands " ,  PROPERTY_HINT_RANGE ,  " 0,65535 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/colored_vertex_format_threshold " ,  PropertyInfo ( Variant : : REAL ,  " rendering/batching/parameters/colored_vertex_format_threshold " ,  PROPERTY_HINT_RANGE ,  " 0.0,1.0,0.01 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/batch_buffer_size " ,  PropertyInfo ( Variant : : INT ,  " rendering/batching/parameters/batch_buffer_size " ,  PROPERTY_HINT_RANGE ,  " 1024,65535,1024 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/lights/scissor_area_threshold " ,  PropertyInfo ( Variant : : REAL ,  " rendering/batching/lights/scissor_area_threshold " ,  PROPERTY_HINT_RANGE ,  " 0.0,1.0 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/lights/max_join_items " ,  PropertyInfo ( Variant : : INT ,  " rendering/batching/lights/max_join_items " ,  PROPERTY_HINT_RANGE ,  " 0,512 " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/item_reordering_lookahead " ,  PropertyInfo ( Variant : : INT ,  " rendering/batching/parameters/item_reordering_lookahead " ,  PROPERTY_HINT_RANGE ,  " 0,256 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-06-03 10:54:05 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/precision/uv_contract_amount " ,  PropertyInfo ( Variant : : INT ,  " rendering/batching/precision/uv_contract_amount " ,  PROPERTY_HINT_RANGE ,  " 0,10000 " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								VisualServer : : ~ VisualServer ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-04 16:00:45 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									singleton  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								}