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										 |  |  | .TH GODOT "6" "February 2018" "godot 3.1" "Games" | 
					
						
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										 |  |  | .SH NAME | 
					
						
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										 |  |  | godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor | 
					
						
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										 |  |  | .SH SYNOPSIS | 
					
						
							|  |  |  | .B godot | 
					
						
							|  |  |  | [\fI\,options\/\fR] [path to scene or 'project.godot' file] | 
					
						
							|  |  |  | .SH DESCRIPTION | 
					
						
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										 |  |  | Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game | 
					
						
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										 |  |  | engine. | 
					
						
							|  |  |  | .br | 
					
						
							|  |  |  | It provides a huge set of common tools, so you can just focus on making | 
					
						
							|  |  |  | your game without reinventing the wheel. | 
					
						
							|  |  |  | .SS "General options:" | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-h\fR, \fB\-\-help\fR | 
					
						
							|  |  |  | Display this help message. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-version\fR | 
					
						
							|  |  |  | Display the version string. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-v\fR, \fB\-\-verbose\fR | 
					
						
							|  |  |  | Use verbose stdout mode. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-quiet\fR | 
					
						
							|  |  |  | Quiet mode, silences stdout messages. Errors are still displayed. | 
					
						
							|  |  |  | .SS "Run options:" | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-e\fR, \fB\-\-editor\fR | 
					
						
							|  |  |  | Start the editor instead of running the scene. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-p\fR, \fB\-\-project\-manager\fR | 
					
						
							|  |  |  | Start the project manager, even if a project is auto\-detected. | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-q\fR, \fB\-\-quit\fR | 
					
						
							|  |  |  | Quit after the first iteration. | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-l\fR, \fB\-\-language\fR <locale> | 
					
						
							|  |  |  | Use a specific locale (<locale> being a two\-letter code). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-path\fR <directory> | 
					
						
							|  |  |  | Path to a project (<directory> must contain a 'project.godot' file). | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-u\fR, \fB\-\-upwards\fR | 
					
						
							|  |  |  | Scan folders upwards for project.godot file. | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-\-main\-pack\fR <file> | 
					
						
							|  |  |  | Path to a pack (.pck) file to load. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-render\-thread\fR <mode> | 
					
						
							|  |  |  | Render thread mode ('unsafe', 'safe', 'separate'). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-remote\-fs\fR <address> | 
					
						
							|  |  |  | Remote filesystem (<host/IP>[:<port>] address). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-remote\-fs\-password\fR <password> | 
					
						
							|  |  |  | Password for remote filesystem. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-audio\-driver\fR <driver> | 
					
						
							|  |  |  | Audio driver ('PulseAudio', 'ALSA'). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-video\-driver\fR <driver> | 
					
						
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										 |  |  | Video driver ('GLES3', 'GLES2'). | 
					
						
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										 |  |  | .SS "Display options:" | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-f\fR, \fB\-\-fullscreen\fR | 
					
						
							|  |  |  | Request fullscreen mode. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-m\fR, \fB\-\-maximized\fR | 
					
						
							|  |  |  | Request a maximized window. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-w\fR, \fB\-\-windowed\fR | 
					
						
							|  |  |  | Request windowed mode. | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-t\fR, \fB\-\-always\-on\-top\fR | 
					
						
							|  |  |  | Request an always\-on\-top window. | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-\-resolution\fR <W>x<H> | 
					
						
							|  |  |  | Request window resolution. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-position\fR <X>,<Y> | 
					
						
							|  |  |  | Request window position. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-low\-dpi\fR | 
					
						
							|  |  |  | Force low\-DPI mode (macOS and Windows only). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-no\-window\fR | 
					
						
							|  |  |  | Disable window creation (Windows only). Useful together with \fB\-\-script\fR. | 
					
						
							|  |  |  | .SS "Debug options:" | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-d\fR, \fB\-\-debug\fR | 
					
						
							|  |  |  | Debug (local stdout debugger). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-b\fR, \fB\-\-breakpoints\fR | 
					
						
							|  |  |  | Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-profiling\fR | 
					
						
							|  |  |  | Enable profiling in the script debugger. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-remote\-debug\fR <address> | 
					
						
							|  |  |  | Remote debug (<host/IP>:<port> address). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-debug\-collisions\fR | 
					
						
							|  |  |  | Show collisions shapes when running the scene. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-debug\-navigation\fR | 
					
						
							|  |  |  | Show navigation polygons when running the scene. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-frame\-delay\fR <ms> | 
					
						
							|  |  |  | Simulate high CPU load (delay each frame by <ms> milliseconds). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-time\-scale\fR <scale> | 
					
						
							|  |  |  | Force time scale (higher values are faster, 1.0 is normal speed). | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-disable\-render\-loop\fR | 
					
						
							|  |  |  | Disable render loop so rendering only occurs when called explicitly from script. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-disable\-crash\-handler\fR | 
					
						
							|  |  |  | Disable crash handler when supported by the platform code. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-fixed\-fps\fR <fps> | 
					
						
							|  |  |  | Force a fixed number of frames per second. This setting disables real\-time synchronization. | 
					
						
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										 |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-print\-fps\fR | 
					
						
							|  |  |  | Print the frames per second to the stdout. | 
					
						
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										 |  |  | .SS "Standalone tools:" | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-s\fR, \fB\-\-script\fR <script> | 
					
						
							|  |  |  | Run a script. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-export\fR <target> | 
					
						
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										 |  |  | Export the project using the given export target. Export only main pack if path ends with .pck or .zip. | 
					
						
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										 |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-export\-debug\fR | 
					
						
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										 |  |  | Like \-\-export, but use debug template. | 
					
						
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										 |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-doctool\fR <path> | 
					
						
							|  |  |  | Dump the engine API reference to the given <path> in XML format, merging if existing files are found. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-no\-docbase\fR | 
					
						
							|  |  |  | Disallow dumping the base types (used with \fB\-\-doctool\fR). | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-\-build\-solutions\fR | 
					
						
							|  |  |  | Build the scripting solutions (e.g. for C# projects). | 
					
						
							|  |  |  | .TP | 
					
						
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										 |  |  | \fB\-\-gdnative\-generate\-json\-api\fR | 
					
						
							|  |  |  | Generate JSON dump of the Godot API for GDNative bindings. | 
					
						
							|  |  |  | .TP | 
					
						
							|  |  |  | \fB\-\-test\fR <test> | 
					
						
							|  |  |  | Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map'). | 
					
						
							|  |  |  | .SH FILES | 
					
						
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										 |  |  | XDG_DATA_CONFIG/godot/ or ~/.config/godot/ | 
					
						
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										 |  |  | .RS | 
					
						
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										 |  |  | User\-specific configuration folder, contains persistent editor settings, script and text editor templates and projects metadata. | 
					
						
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										 |  |  | .RE | 
					
						
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										 |  |  | XDG_DATA_HOME/godot/ or ~/.local/share/godot/ | 
					
						
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										 |  |  | .RS | 
					
						
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										 |  |  | Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates. | 
					
						
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										 |  |  | .RE | 
					
						
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										 |  |  | XDG_DATA_CACHE/godot or ~/.cache/godot/ | 
					
						
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										 |  |  | .RS | 
					
						
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										 |  |  | Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads. | 
					
						
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										 |  |  | .RE | 
					
						
							|  |  |  | /usr/share/doc/godot/ | 
					
						
							|  |  |  | .RS | 
					
						
							|  |  |  | Additional documentation files. | 
					
						
							|  |  |  | .RE | 
					
						
							|  |  |  | /usr/share/licenses/godot/ | 
					
						
							|  |  |  | .RS | 
					
						
							|  |  |  | Detailed licensing information. | 
					
						
							|  |  |  | .RE | 
					
						
							|  |  |  | .SH "SEE ALSO" | 
					
						
							|  |  |  | See the project website at \fIhttps://godotengine.org\fR and the source | 
					
						
							|  |  |  | code repository at \fIhttps://github.com/godotengine/godot\fR for more details. | 
					
						
							|  |  |  | .SH BUGS | 
					
						
							|  |  |  | Godot Engine is a free and open source project and welcomes any kind of | 
					
						
							|  |  |  | contributions. In particular, you can report issues or make suggestions on | 
					
						
							|  |  |  | Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR. | 
					
						
							|  |  |  | .SH AUTHOR | 
					
						
							|  |  |  | Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the | 
					
						
							|  |  |  | Godot Engine development team. |