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								/**************************************************************************/
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								/*  jni_singleton.h                                                       */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#pragma once
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								#include "java_class_wrapper.h"
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								#include "core/config/engine.h"
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								#include "core/variant/variant.h"
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								class JNISingleton : public Object {
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									GDCLASS(JNISingleton, Object);
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									struct MethodData {
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										Variant::Type ret_type;
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										Vector<Variant::Type> argtypes;
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									};
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									RBMap<StringName, MethodData> method_map;
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									Ref<JavaObject> wrapped_object;
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								protected:
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									static void _bind_methods() {
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										ClassDB::bind_method(D_METHOD("has_java_method", "method"), &JNISingleton::has_java_method);
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									}
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								public:
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									virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
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										// Godot methods take precedence.
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										Variant ret = Object::callp(p_method, p_args, p_argcount, r_error);
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										if (r_error.error == Callable::CallError::CALL_OK) {
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											return ret;
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										}
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										// Check the method we're looking for is in the JNISingleton map.
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										RBMap<StringName, MethodData>::Element *E = method_map.find(p_method);
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										if (E) {
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											if (wrapped_object.is_valid()) {
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												// Check that the arguments match.
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												int method_arg_count = E->get().argtypes.size();
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												if (p_argcount < method_arg_count) {
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													r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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												} else if (p_argcount > method_arg_count) {
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													r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
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												} else {
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													// Check the arguments are valid.
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													bool arguments_valid = true;
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													for (int i = 0; i < p_argcount; i++) {
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														if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) {
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															arguments_valid = false;
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															break;
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														}
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													}
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													if (arguments_valid) {
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														return wrapped_object->callp(p_method, p_args, p_argcount, r_error);
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													} else {
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														r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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													}
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												}
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											} else {
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												r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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											}
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										}
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										return Variant();
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									}
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									Ref<JavaObject> get_wrapped_object() const {
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										return wrapped_object;
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									}
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									bool has_java_method(const StringName &p_method) const {
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										return method_map.has(p_method);
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									}
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									void add_method(const StringName &p_name, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) {
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										MethodData md;
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										md.argtypes = p_args;
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										md.ret_type = p_ret_type;
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										method_map[p_name] = md;
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									}
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									void add_signal(const StringName &p_name, const Vector<Variant::Type> &p_args) {
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										MethodInfo mi;
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										mi.name = p_name;
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										for (int i = 0; i < p_args.size(); i++) {
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											mi.arguments.push_back(PropertyInfo(p_args[i], "arg" + itos(i + 1)));
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										}
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										ADD_SIGNAL(mi);
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									}
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									JNISingleton() {}
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									JNISingleton(const Ref<JavaObject> &p_wrapped_object) {
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										wrapped_object = p_wrapped_object;
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									}
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									~JNISingleton() {
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										method_map.clear();
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										wrapped_object.unref();
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									}
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								};
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