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										 |  |  | /*  gdnative_library_editor_plugin.h                                     */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
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							|  |  |  | #define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
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							|  |  |  | #ifdef TOOLS_ENABLED
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										 |  |  | #include "editor/editor_node.h"
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							|  |  |  | #include "gdnative.h"
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										 |  |  | class GDNativeLibraryEditor : public Control { | 
					
						
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										 |  |  | 	GDCLASS(GDNativeLibraryEditor, Control); | 
					
						
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										 |  |  | 	struct NativePlatformConfig { | 
					
						
							|  |  |  | 		String name; | 
					
						
							|  |  |  | 		String library_extension; | 
					
						
							|  |  |  | 		List<String> entries; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct TargetConfig { | 
					
						
							|  |  |  | 		String library; | 
					
						
							|  |  |  | 		Array dependencies; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum ItemButton { | 
					
						
							|  |  |  | 		BUTTON_SELECT_LIBRARY, | 
					
						
							|  |  |  | 		BUTTON_CLEAR_LIBRARY, | 
					
						
							|  |  |  | 		BUTTON_SELECT_DEPENDENCES, | 
					
						
							|  |  |  | 		BUTTON_CLEAR_DEPENDENCES, | 
					
						
							|  |  |  | 		BUTTON_ERASE_ENTRY, | 
					
						
							|  |  |  | 		BUTTON_MOVE_UP, | 
					
						
							|  |  |  | 		BUTTON_MOVE_DOWN, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Tree *tree; | 
					
						
							|  |  |  | 	OptionButton *filter; | 
					
						
							|  |  |  | 	EditorFileDialog *file_dialog; | 
					
						
							|  |  |  | 	ConfirmationDialog *new_architecture_dialog; | 
					
						
							|  |  |  | 	LineEdit *new_architecture_input; | 
					
						
							|  |  |  | 	Set<String> collapsed_items; | 
					
						
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							|  |  |  | 	String showing_platform; | 
					
						
							|  |  |  | 	Ref<GDNativeLibrary> library; | 
					
						
							|  |  |  | 	Map<String, NativePlatformConfig> platforms; | 
					
						
							|  |  |  | 	Map<String, TargetConfig> entry_configs; | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	void _update_tree(); | 
					
						
							|  |  |  | 	void _on_item_button(Object *item, int column, int id); | 
					
						
							|  |  |  | 	void _on_library_selected(const String &file); | 
					
						
							|  |  |  | 	void _on_dependencies_selected(const PoolStringArray &files); | 
					
						
							|  |  |  | 	void _on_filter_selected(int id); | 
					
						
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										 |  |  | 	void _on_item_collapsed(Object *p_item); | 
					
						
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										 |  |  | 	void _on_item_activated(); | 
					
						
							|  |  |  | 	void _on_create_new_entry(); | 
					
						
							|  |  |  | 	void _set_target_value(const String §ion, const String &target, Variant file); | 
					
						
							|  |  |  | 	void _erase_entry(const String &platform, const String &entry); | 
					
						
							|  |  |  | 	void _move_entry(const String &platform, const String &entry, int dir); | 
					
						
							|  |  |  | 	void _translate_to_config_file(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void edit(Ref<GDNativeLibrary> p_library); | 
					
						
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										 |  |  | 	GDNativeLibraryEditor(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class GDNativeLibraryEditorPlugin : public EditorPlugin { | 
					
						
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							|  |  |  | 	GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin); | 
					
						
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							|  |  |  | 	GDNativeLibraryEditor *library_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
							|  |  |  | 	Button *button; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_name() const { return "GDNativeLibrary"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_node); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_node) const; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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							|  |  |  | 	GDNativeLibraryEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif
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										 |  |  | #endif // GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
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