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			158 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			158 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  lws_helper.cpp                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#if !defined(JAVASCRIPT_ENABLED)
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								#include "lws_helper.h"
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								_LWSRef *_lws_create_ref(void *obj) {
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									_LWSRef *out = (_LWSRef *)memalloc(sizeof(_LWSRef));
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									out->is_destroying = false;
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									out->free_context = false;
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									out->is_polling = false;
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									out->obj = obj;
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									out->is_valid = true;
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									out->lws_structs = NULL;
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									out->lws_names = NULL;
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									return out;
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								}
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								void _lws_free_ref(_LWSRef *ref) {
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									// Free strings and structs
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									memfree(ref->lws_structs);
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									memfree(ref->lws_names);
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									// Free ref
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									memfree(ref);
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								}
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								bool _lws_destroy(struct lws_context *context, _LWSRef *ref) {
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									if (context == NULL || ref->is_destroying)
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										return false;
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									if (ref->is_polling) {
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										ref->free_context = true;
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										return false;
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									}
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									ref->is_destroying = true;
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									lws_context_destroy(context);
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									_lws_free_ref(ref);
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									return true;
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								}
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								bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
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									ERR_FAIL_COND_V(context == NULL, false);
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									ERR_FAIL_COND_V(ref == NULL, false);
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									ref->is_polling = true;
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									lws_service(context, 0);
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									ref->is_polling = false;
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									if (!ref->free_context)
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										return false; // Nothing to do
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									bool is_valid = ref->is_valid; // Might have been destroyed by poll
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									_lws_destroy(context, ref); // Will destroy context and ref
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									return is_valid; // If the object should NULL its context and ref
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								}
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								/*
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								 * Prepare the protocol_structs to be fed to context.
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								 * Also prepare the protocol string used by the client.
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								 */
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								void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
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									// The input strings might go away after this call, we need to copy them.
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									// We will clear them when destroying the context.
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									int i;
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									int len = p_names.size();
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									size_t data_size = sizeof(struct LWSPeer::PeerData);
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									PoolVector<String>::Read pnr = p_names.read();
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									// This is a reference connecting the object with lws keep track of status, mallocs, etc.
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									// Must survive as long the context.
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									// Must be freed manually when context creation fails.
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									_LWSRef *ref = _lws_create_ref(p_obj);
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									// LWS protocol structs.
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									ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
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									memset(ref->lws_structs, 0, sizeof(struct lws_protocols) * (len + 2));
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									CharString strings = p_names.join(",").ascii();
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									int str_len = strings.length();
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									// Joined string of protocols, double the size: comma separated first, NULL separated last
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									ref->lws_names = (char *)memalloc((str_len + 1) * 2); // Plus the terminator
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									char *names_ptr = ref->lws_names;
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									struct lws_protocols *structs_ptr = ref->lws_structs;
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									// Comma separated protocols string to be used in client Sec-WebSocket-Protocol header
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									if (str_len > 0)
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										copymem(names_ptr, strings.get_data(), str_len);
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									names_ptr[str_len] = '\0'; // NULL terminator
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									// NULL terminated protocol strings to be used in protocol structs
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									if (str_len > 0)
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										copymem(&names_ptr[str_len + 1], strings.get_data(), str_len);
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									names_ptr[(str_len * 2) + 1] = '\0'; // NULL terminator
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									int pos = str_len + 1;
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									// The first protocol is the default for any http request (before upgrade).
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									// It is also used as the websocket protocol when no subprotocol is specified.
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									structs_ptr[0].name = "default";
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									structs_ptr[0].callback = p_callback;
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									structs_ptr[0].per_session_data_size = data_size;
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									structs_ptr[0].rx_buffer_size = LWS_BUF_SIZE;
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									structs_ptr[0].tx_packet_size = LWS_PACKET_SIZE;
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									// Add user defined protocols
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									for (i = 0; i < len; i++) {
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										structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
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										structs_ptr[i + 1].callback = p_callback;
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										structs_ptr[i + 1].per_session_data_size = data_size;
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										structs_ptr[i + 1].rx_buffer_size = LWS_BUF_SIZE;
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										structs_ptr[i + 1].tx_packet_size = LWS_PACKET_SIZE;
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										pos += pnr[i].ascii().length() + 1;
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										names_ptr[pos - 1] = '\0';
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									}
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									// Add protocols terminator
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									structs_ptr[len + 1].name = NULL;
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									structs_ptr[len + 1].callback = NULL;
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									structs_ptr[len + 1].per_session_data_size = 0;
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									structs_ptr[len + 1].rx_buffer_size = 0;
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									*r_lws_ref = ref;
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								}
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								#endif
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