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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  websocket_client.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
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										 |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "websocket_client.h"
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							|  |  |  | GDCINULL(WebSocketClient); | 
					
						
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							|  |  |  | WebSocketClient::WebSocketClient() { | 
					
						
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							|  |  |  | 	verify_ssl = true; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | WebSocketClient::~WebSocketClient() { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) { | 
					
						
							|  |  |  | 	_is_multiplayer = gd_mp_api; | 
					
						
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							|  |  |  | 	String host = p_url; | 
					
						
							|  |  |  | 	String path = "/"; | 
					
						
							|  |  |  | 	int p_len = -1; | 
					
						
							|  |  |  | 	int port = 80; | 
					
						
							|  |  |  | 	bool ssl = false; | 
					
						
							|  |  |  | 	if (host.begins_with("wss://")) { | 
					
						
							|  |  |  | 		ssl = true; // we should implement this
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							|  |  |  | 		host = host.substr(6, host.length() - 6); | 
					
						
							|  |  |  | 		port = 443; | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		ssl = false; | 
					
						
							|  |  |  | 		if (host.begins_with("ws://")) | 
					
						
							|  |  |  | 			host = host.substr(5, host.length() - 5); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// Path
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							|  |  |  | 	p_len = host.find("/"); | 
					
						
							|  |  |  | 	if (p_len != -1) { | 
					
						
							|  |  |  | 		path = host.substr(p_len, host.length() - p_len); | 
					
						
							|  |  |  | 		host = host.substr(0, p_len); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// Port
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							|  |  |  | 	p_len = host.find_last(":"); | 
					
						
							|  |  |  | 	if (p_len != -1 && p_len == host.find(":")) { | 
					
						
							|  |  |  | 		port = host.substr(p_len, host.length() - p_len).to_int(); | 
					
						
							|  |  |  | 		host = host.substr(0, p_len); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return connect_to_host(host, path, port, ssl, p_protocols); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) { | 
					
						
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							|  |  |  | 	verify_ssl = p_verify_ssl; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool WebSocketClient::is_verify_ssl_enabled() const { | 
					
						
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							|  |  |  | 	return verify_ssl; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool WebSocketClient::is_server() const { | 
					
						
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							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void WebSocketClient::_on_peer_packet() { | 
					
						
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							|  |  |  | 	if (_is_multiplayer) { | 
					
						
							|  |  |  | 		_process_multiplayer(get_peer(1), 1); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		emit_signal("data_received"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void WebSocketClient::_on_connect(String p_protocol) { | 
					
						
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							|  |  |  | 	if (_is_multiplayer) { | 
					
						
							|  |  |  | 		// need to wait for ID confirmation...
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							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		emit_signal("connection_established", p_protocol); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void WebSocketClient::_on_close_request(int p_code, String p_reason) { | 
					
						
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							|  |  |  | 	emit_signal("server_close_request", p_code, p_reason); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void WebSocketClient::_on_disconnect(bool p_was_clean) { | 
					
						
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							|  |  |  | 	if (_is_multiplayer) { | 
					
						
							|  |  |  | 		emit_signal("connection_failed"); | 
					
						
							|  |  |  | 	} else { | 
					
						
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										 |  |  | 		emit_signal("connection_closed", p_was_clean); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void WebSocketClient::_on_error() { | 
					
						
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							|  |  |  | 	if (_is_multiplayer) { | 
					
						
							|  |  |  | 		emit_signal("connection_failed"); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		emit_signal("connection_error"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void WebSocketClient::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false)); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL("")); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled); | 
					
						
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							|  |  |  | 	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled"); | 
					
						
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										 |  |  | 
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							|  |  |  | 	ADD_SIGNAL(MethodInfo("data_received")); | 
					
						
							|  |  |  | 	ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol"))); | 
					
						
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										 |  |  | 	ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); | 
					
						
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										 |  |  | 	ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close"))); | 
					
						
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										 |  |  | 	ADD_SIGNAL(MethodInfo("connection_error")); | 
					
						
							|  |  |  | } |