| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  mesh_instance.cpp                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2017-01-01 22:01:57 +01:00
										 |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "mesh_instance.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "skeleton.h"
 | 
					
						
							|  |  |  | #include "physics_body.h"
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										 |  |  | #include "body_shape.h"
 | 
					
						
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										 |  |  | #include "scene/scene_string_names.h"
 | 
					
						
							|  |  |  | #include "core_string_names.h"
 | 
					
						
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										 |  |  | bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
 | 
					
						
							|  |  |  | 	//add to it that it's probably found on first call to _set anyway.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!get_instance().is_valid()) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name); | 
					
						
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										 |  |  | 	if (E) { | 
					
						
							|  |  |  | 		E->get().value=p_value; | 
					
						
							|  |  |  | 		VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (p_name.operator String().begins_with("material/")) { | 
					
						
							|  |  |  | 		int idx = p_name.operator String().get_slicec('/',1).to_int(); | 
					
						
							|  |  |  | 		if (idx>=materials.size() || idx<0) | 
					
						
							|  |  |  | 			return false; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		set_surface_material(idx,p_value); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!get_instance().is_valid()) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name); | 
					
						
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										 |  |  | 	if (E) { | 
					
						
							|  |  |  | 		r_ret = E->get().value; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (p_name.operator String().begins_with("material/")) { | 
					
						
							|  |  |  | 		int idx = p_name.operator String().get_slicec('/',1).to_int(); | 
					
						
							|  |  |  | 		if (idx>=materials.size() || idx<0) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		r_ret=materials[idx]; | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	List<String> ls; | 
					
						
							|  |  |  | 	for(const Map<StringName,MorphTrack>::Element *E=morph_tracks.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ls.push_back(E->key()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ls.sort();; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(List<String>::Element *E=ls.front();E;E=E->next()) { | 
					
						
							|  |  |  | 		p_list->push_back( PropertyInfo(Variant::REAL,E->get(),PROPERTY_HINT_RANGE,"0,1,0.01")); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							|  |  |  | 		for(int i=0;i<mesh->get_surface_count();i++) { | 
					
						
							|  |  |  | 			p_list->push_back( PropertyInfo(Variant::OBJECT, "material/"+itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Material")); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) { | 
					
						
							|  |  |  | 
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										 |  |  | 	if (mesh==p_mesh) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							|  |  |  | 		mesh->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed); | 
					
						
							|  |  |  | 		materials.clear(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	mesh=p_mesh; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	morph_tracks.clear(); | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<mesh->get_morph_target_count();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			MorphTrack mt; | 
					
						
							|  |  |  | 			mt.idx=i; | 
					
						
							|  |  |  | 			mt.value=0; | 
					
						
							|  |  |  | 			morph_tracks["morph/"+String(mesh->get_morph_target_name(i))]=mt; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		mesh->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed); | 
					
						
							|  |  |  | 		materials.resize(mesh->get_surface_count()); | 
					
						
							|  |  |  | 
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										 |  |  | 		set_base(mesh->get_rid()); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		set_base(RID()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	_change_notify(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | Ref<Mesh> MeshInstance::get_mesh() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void MeshInstance::_resolve_skeleton_path(){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (skeleton_path.is_empty()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton=get_node(skeleton_path)?get_node(skeleton_path)->cast_to<Skeleton>():NULL; | 
					
						
							|  |  |  | 	if (skeleton) | 
					
						
							|  |  |  | 		VisualServer::get_singleton()->instance_attach_skeleton( get_instance(), skeleton->get_skeleton() ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	skeleton_path = p_skeleton; | 
					
						
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										 |  |  | 	if (!is_inside_tree()) | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	_resolve_skeleton_path(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NodePath MeshInstance::get_skeleton_path() { | 
					
						
							|  |  |  | 	return skeleton_path; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | AABB MeshInstance::get_aabb() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!mesh.is_null()) | 
					
						
							|  |  |  | 		return mesh->get_aabb(); | 
					
						
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										 |  |  | 
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										 |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (!(p_usage_flags&(FACES_SOLID|FACES_ENCLOSING))) | 
					
						
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										 |  |  | 		return PoolVector<Face3>(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_null()) | 
					
						
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										 |  |  | 		return PoolVector<Face3>(); | 
					
						
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										 |  |  | 
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										 |  |  | 	return mesh->get_faces(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Node* MeshInstance::create_trimesh_collision_node() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> shape = mesh->create_trimesh_shape(); | 
					
						
							|  |  |  | 	if (shape.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	StaticBody * static_body = memnew( StaticBody ); | 
					
						
							|  |  |  | 	static_body->add_shape( shape ); | 
					
						
							|  |  |  | 	return static_body; | 
					
						
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										 |  |  | 
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::create_trimesh_collision() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	StaticBody* static_body = create_trimesh_collision_node()->cast_to<StaticBody>(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!static_body); | 
					
						
							|  |  |  | 	static_body->set_name( String(get_name()) + "_col" ); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	add_child(static_body); | 
					
						
							|  |  |  | 	if (get_owner()) | 
					
						
							|  |  |  | 		static_body->set_owner( get_owner() ); | 
					
						
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										 |  |  | 	CollisionShape *cshape = memnew( CollisionShape ); | 
					
						
							|  |  |  | 	cshape->set_shape(static_body->get_shape(0)); | 
					
						
							|  |  |  | 	static_body->add_child(cshape); | 
					
						
							|  |  |  | 	if (get_owner()) | 
					
						
							|  |  |  | 		cshape->set_owner( get_owner() ); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Node* MeshInstance::create_convex_collision_node() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> shape = mesh->create_convex_shape(); | 
					
						
							|  |  |  | 	if (shape.is_null()) | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	StaticBody * static_body = memnew( StaticBody ); | 
					
						
							|  |  |  | 	static_body->add_shape( shape ); | 
					
						
							|  |  |  | 	return static_body; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstance::create_convex_collision() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	StaticBody* static_body = create_convex_collision_node()->cast_to<StaticBody>(); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!static_body); | 
					
						
							|  |  |  | 	static_body->set_name( String(get_name()) + "_col" ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(static_body); | 
					
						
							|  |  |  | 	if (get_owner()) | 
					
						
							|  |  |  | 		static_body->set_owner( get_owner() ); | 
					
						
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										 |  |  | 	CollisionShape *cshape = memnew( CollisionShape ); | 
					
						
							|  |  |  | 	cshape->set_shape(static_body->get_shape(0)); | 
					
						
							|  |  |  | 	static_body->add_child(cshape); | 
					
						
							|  |  |  | 	if (get_owner()) | 
					
						
							|  |  |  | 		cshape->set_owner( get_owner() ); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void MeshInstance::_notification(int p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (p_what==NOTIFICATION_ENTER_TREE) { | 
					
						
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										 |  |  | 		_resolve_skeleton_path(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void MeshInstance::set_surface_material(int p_surface,const Ref<Material>& p_material) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_surface,materials.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	materials[p_surface]=p_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (materials[p_surface].is_valid()) | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_surface_material(get_instance(),p_surface,materials[p_surface]->get_rid()); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_surface_material(get_instance(),p_surface,RID()); | 
					
						
							|  |  |  | 
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Ref<Material> MeshInstance::get_surface_material(int p_surface) const { | 
					
						
							|  |  |  | 
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							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface,materials.size(),Ref<Material>()); | 
					
						
							|  |  |  | 
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							|  |  |  | 	return materials[p_surface]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | void MeshInstance::_mesh_changed() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	materials.resize( mesh->get_surface_count() ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | void MeshInstance::_bind_methods() { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-02 23:03:46 -03:00
										 |  |  | 	ClassDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision); | 
					
						
							|  |  |  | 	ClassDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision); | 
					
						
							|  |  |  | 	ClassDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT); | 
					
						
							|  |  |  | 	ClassDB::bind_method(_MD("_mesh_changed"),&MeshInstance::_mesh_changed); | 
					
						
							| 
									
										
										
										
											2017-01-04 01:16:14 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh")); | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path")); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MeshInstance::MeshInstance() | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2014-05-13 13:24:26 +08:00
										 |  |  | 	skeleton_path=NodePath(".."); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MeshInstance::~MeshInstance() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 |