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								/*  cpu_feature_validation.c                                              */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include <windows.h>
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								#ifdef _MSC_VER
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								#include <intrin.h> // For builtin __cpuid.
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								#else
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								void __cpuid(int *r_cpuinfo, int p_info) {
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									// Note: Some compilers have a buggy `__cpuid` intrinsic, using inline assembly (based on LLVM-20 implementation) instead.
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									__asm__ __volatile__(
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											"xchgq %%rbx, %q1;"
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											"cpuid;"
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											"xchgq %%rbx, %q1;"
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											: "=a"(r_cpuinfo[0]), "=r"(r_cpuinfo[1]), "=c"(r_cpuinfo[2]), "=d"(r_cpuinfo[3])
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											: "0"(p_info));
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								}
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								#endif
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								#ifndef PF_SSE4_2_INSTRUCTIONS_AVAILABLE
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								#define PF_SSE4_2_INSTRUCTIONS_AVAILABLE 38
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								#endif
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								#ifdef WINDOWS_SUBSYSTEM_CONSOLE
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								extern int WINAPI mainCRTStartup();
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								#else
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								extern int WINAPI WinMainCRTStartup();
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								#endif
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								#if defined(__GNUC__) || defined(__clang__)
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								extern int WINAPI ShimMainCRTStartup() __attribute__((used));
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								#endif
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								extern int WINAPI ShimMainCRTStartup() {
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									BOOL win_sse42_supported = FALSE;
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									BOOL cpuid_sse42_supported = FALSE;
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									int cpuinfo[4];
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									__cpuid(cpuinfo, 0x01);
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									win_sse42_supported = IsProcessorFeaturePresent(PF_SSE4_2_INSTRUCTIONS_AVAILABLE);
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									cpuid_sse42_supported = cpuinfo[2] & (1 << 20);
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									if (win_sse42_supported || cpuid_sse42_supported) {
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								#ifdef WINDOWS_SUBSYSTEM_CONSOLE
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										return mainCRTStartup();
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								#else
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										return WinMainCRTStartup();
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								#endif
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									} else {
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										MessageBoxW(NULL, L"A CPU with SSE4.2 instruction set support is required.", L"Godot Engine", MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL);
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										return -1;
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									}
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								}
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