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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsTestMotionParameters2D"  inherits= "RefCounted"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Provides parameters for [method PhysicsServer2D.body_test_motion].
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										By changing various properties of this object, such as the motion, you can configure the parameters for [method PhysicsServer2D.body_test_motion].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "collide_separation_ray"  type= "bool"  setter= "set_collide_separation_ray_enabled"  getter= "is_collide_separation_ray_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "exclude_bodies"  type= "RID[]"  setter= "set_exclude_bodies"  getter= "get_exclude_bodies"  default= "[]" > 
							 
						 
					
						
							
								
									
										
										
										
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											Optional array of body [RID] to exclude from collision. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "exclude_objects"  type= "int[]"  setter= "set_exclude_objects"  getter= "get_exclude_objects"  default= "[]" > 
							 
						 
					
						
							
								
									
										
										
										
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											Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "from"  type= "Transform2D"  setter= "set_from"  getter= "get_from"  default= "Transform2D(1, 0, 0, 1, 0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "margin"  type= "float"  setter= "set_margin"  getter= "get_margin"  default= "0.08" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Increases the size of the shapes involved in the collision detection.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "motion"  type= "Vector2"  setter= "set_motion"  getter= "get_motion"  default= "Vector2(0, 0)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Motion vector to define the length and direction of the motion to test.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "recovery_as_collision"  type= "bool"  setter= "set_recovery_as_collision_enabled"  getter= "is_recovery_as_collision_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If set to [code]true[/code], any depenetration from the recovery phase is reported as a collision; this is used e.g. by [CharacterBody2D] for improving floor detection during floor snapping.
							 
						 
					
						
							
								
									
										
										
										
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											If set to [code]false[/code], only collisions resulting from the motion are reported, which is generally the desired behavior.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>