godot/core/variant/variant_internal.h

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/**************************************************************************/
/* variant_internal.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "type_info.h"
#include "variant.h"
#include "core/templates/simple_type.h"
// For use when you want to access the internal pointer of a Variant directly.
// Use with caution. You need to be sure that the type is correct.
class RefCounted;
class VariantInternal {
friend class Variant;
public:
// Set type.
_FORCE_INLINE_ static void set_type(Variant &v, Variant::Type p_type) {
v.type = p_type;
}
_FORCE_INLINE_ static void initialize(Variant *v, Variant::Type p_type) {
v->clear();
v->type = p_type;
switch (p_type) {
case Variant::STRING:
init_string(v);
break;
case Variant::TRANSFORM2D:
init_transform2d(v);
break;
case Variant::QUATERNION:
init_quaternion(v);
break;
case Variant::AABB:
init_aabb(v);
break;
case Variant::BASIS:
init_basis(v);
break;
case Variant::TRANSFORM3D:
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init_transform3d(v);
break;
case Variant::PROJECTION:
init_projection(v);
break;
case Variant::COLOR:
init_color(v);
break;
case Variant::STRING_NAME:
init_string_name(v);
break;
case Variant::NODE_PATH:
init_node_path(v);
break;
case Variant::CALLABLE:
init_callable(v);
break;
case Variant::SIGNAL:
init_signal(v);
break;
case Variant::DICTIONARY:
init_dictionary(v);
break;
case Variant::ARRAY:
init_array(v);
break;
case Variant::PACKED_BYTE_ARRAY:
init_byte_array(v);
break;
case Variant::PACKED_INT32_ARRAY:
init_int32_array(v);
break;
case Variant::PACKED_INT64_ARRAY:
init_int64_array(v);
break;
case Variant::PACKED_FLOAT32_ARRAY:
init_float32_array(v);
break;
case Variant::PACKED_FLOAT64_ARRAY:
init_float64_array(v);
break;
case Variant::PACKED_STRING_ARRAY:
init_string_array(v);
break;
case Variant::PACKED_VECTOR2_ARRAY:
init_vector2_array(v);
break;
case Variant::PACKED_VECTOR3_ARRAY:
init_vector3_array(v);
break;
case Variant::PACKED_COLOR_ARRAY:
init_color_array(v);
break;
case Variant::PACKED_VECTOR4_ARRAY:
init_vector4_array(v);
break;
case Variant::OBJECT:
init_object(v);
break;
default:
break;
}
}
// Atomic types.
_FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; }
_FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; }
_FORCE_INLINE_ static int64_t *get_int(Variant *v) { return &v->_data._int; }
_FORCE_INLINE_ static const int64_t *get_int(const Variant *v) { return &v->_data._int; }
_FORCE_INLINE_ static double *get_float(Variant *v) { return &v->_data._float; }
_FORCE_INLINE_ static const double *get_float(const Variant *v) { return &v->_data._float; }
_FORCE_INLINE_ static String *get_string(Variant *v) { return reinterpret_cast<String *>(v->_data._mem); }
_FORCE_INLINE_ static const String *get_string(const Variant *v) { return reinterpret_cast<const String *>(v->_data._mem); }
// Math types.
_FORCE_INLINE_ static Vector2 *get_vector2(Variant *v) { return reinterpret_cast<Vector2 *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector2 *get_vector2(const Variant *v) { return reinterpret_cast<const Vector2 *>(v->_data._mem); }
_FORCE_INLINE_ static Vector2i *get_vector2i(Variant *v) { return reinterpret_cast<Vector2i *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector2i *get_vector2i(const Variant *v) { return reinterpret_cast<const Vector2i *>(v->_data._mem); }
_FORCE_INLINE_ static Rect2 *get_rect2(Variant *v) { return reinterpret_cast<Rect2 *>(v->_data._mem); }
_FORCE_INLINE_ static const Rect2 *get_rect2(const Variant *v) { return reinterpret_cast<const Rect2 *>(v->_data._mem); }
_FORCE_INLINE_ static Rect2i *get_rect2i(Variant *v) { return reinterpret_cast<Rect2i *>(v->_data._mem); }
_FORCE_INLINE_ static const Rect2i *get_rect2i(const Variant *v) { return reinterpret_cast<const Rect2i *>(v->_data._mem); }
_FORCE_INLINE_ static Vector3 *get_vector3(Variant *v) { return reinterpret_cast<Vector3 *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return reinterpret_cast<const Vector3 *>(v->_data._mem); }
_FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return reinterpret_cast<Vector3i *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return reinterpret_cast<const Vector3i *>(v->_data._mem); }
_FORCE_INLINE_ static Vector4 *get_vector4(Variant *v) { return reinterpret_cast<Vector4 *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector4 *get_vector4(const Variant *v) { return reinterpret_cast<const Vector4 *>(v->_data._mem); }
_FORCE_INLINE_ static Vector4i *get_vector4i(Variant *v) { return reinterpret_cast<Vector4i *>(v->_data._mem); }
_FORCE_INLINE_ static const Vector4i *get_vector4i(const Variant *v) { return reinterpret_cast<const Vector4i *>(v->_data._mem); }
_FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return v->_data._transform2d; }
_FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; }
_FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); }
_FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); }
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_FORCE_INLINE_ static Quaternion *get_quaternion(Variant *v) { return reinterpret_cast<Quaternion *>(v->_data._mem); }
_FORCE_INLINE_ static const Quaternion *get_quaternion(const Variant *v) { return reinterpret_cast<const Quaternion *>(v->_data._mem); }
_FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; }
_FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; }
_FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return v->_data._transform3d; }
_FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return v->_data._transform3d; }
_FORCE_INLINE_ static Projection *get_projection(Variant *v) { return v->_data._projection; }
_FORCE_INLINE_ static const Projection *get_projection(const Variant *v) { return v->_data._projection; }
// Misc types.
_FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); }
_FORCE_INLINE_ static const Color *get_color(const Variant *v) { return reinterpret_cast<const Color *>(v->_data._mem); }
_FORCE_INLINE_ static StringName *get_string_name(Variant *v) { return reinterpret_cast<StringName *>(v->_data._mem); }
_FORCE_INLINE_ static const StringName *get_string_name(const Variant *v) { return reinterpret_cast<const StringName *>(v->_data._mem); }
_FORCE_INLINE_ static NodePath *get_node_path(Variant *v) { return reinterpret_cast<NodePath *>(v->_data._mem); }
_FORCE_INLINE_ static const NodePath *get_node_path(const Variant *v) { return reinterpret_cast<const NodePath *>(v->_data._mem); }
_FORCE_INLINE_ static ::RID *get_rid(Variant *v) { return reinterpret_cast<::RID *>(v->_data._mem); }
_FORCE_INLINE_ static const ::RID *get_rid(const Variant *v) { return reinterpret_cast<const ::RID *>(v->_data._mem); }
_FORCE_INLINE_ static Callable *get_callable(Variant *v) { return reinterpret_cast<Callable *>(v->_data._mem); }
_FORCE_INLINE_ static const Callable *get_callable(const Variant *v) { return reinterpret_cast<const Callable *>(v->_data._mem); }
_FORCE_INLINE_ static Signal *get_signal(Variant *v) { return reinterpret_cast<Signal *>(v->_data._mem); }
_FORCE_INLINE_ static const Signal *get_signal(const Variant *v) { return reinterpret_cast<const Signal *>(v->_data._mem); }
_FORCE_INLINE_ static Dictionary *get_dictionary(Variant *v) { return reinterpret_cast<Dictionary *>(v->_data._mem); }
_FORCE_INLINE_ static const Dictionary *get_dictionary(const Variant *v) { return reinterpret_cast<const Dictionary *>(v->_data._mem); }
_FORCE_INLINE_ static Array *get_array(Variant *v) { return reinterpret_cast<Array *>(v->_data._mem); }
_FORCE_INLINE_ static const Array *get_array(const Variant *v) { return reinterpret_cast<const Array *>(v->_data._mem); }
// Typed arrays.
_FORCE_INLINE_ static PackedByteArray *get_byte_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedByteArray *get_byte_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedInt32Array *get_int32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedInt32Array *get_int32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedInt64Array *get_int64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedInt64Array *get_int64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedFloat32Array *get_float32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedFloat32Array *get_float32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedFloat64Array *get_float64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedFloat64Array *get_float64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedStringArray *get_string_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedStringArray *get_string_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedVector2Array *get_vector2_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedVector2Array *get_vector2_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedVector3Array *get_vector3_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedVector3Array *get_vector3_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedColorArray *get_color_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedColorArray *get_color_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static PackedVector4Array *get_vector4_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector4> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static const PackedVector4Array *get_vector4_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector4> *>(v->_data.packed_array)->array; }
_FORCE_INLINE_ static Object **get_object(Variant *v) { return (Object **)&v->_get_obj().obj; }
_FORCE_INLINE_ static const Object **get_object(const Variant *v) { return (const Object **)&v->_get_obj().obj; }
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_FORCE_INLINE_ static const ObjectID get_object_id(const Variant *v) { return v->_get_obj().id; }
template <typename T>
_FORCE_INLINE_ static void init_generic(Variant *v) {
v->type = GetTypeInfo<T>::VARIANT_TYPE;
}
// Should be in the same order as Variant::Type for consistency.
// Those primitive and vector types don't need an `init_` method:
// Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, RID.
// Object is a special case, handled via `object_reset_data`.
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_FORCE_INLINE_ static void init_string(Variant *v) {
memnew_placement(v->_data._mem, String);
v->type = Variant::STRING;
}
_FORCE_INLINE_ static void init_transform2d(Variant *v) {
v->_data._transform2d = (Transform2D *)Variant::Pools::_bucket_small.alloc();
memnew_placement(v->_data._transform2d, Transform2D);
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v->type = Variant::TRANSFORM2D;
}
_FORCE_INLINE_ static void init_quaternion(Variant *v) {
memnew_placement(v->_data._mem, Quaternion);
v->type = Variant::QUATERNION;
}
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_FORCE_INLINE_ static void init_aabb(Variant *v) {
v->_data._aabb = (AABB *)Variant::Pools::_bucket_small.alloc();
memnew_placement(v->_data._aabb, AABB);
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v->type = Variant::AABB;
}
_FORCE_INLINE_ static void init_basis(Variant *v) {
v->_data._basis = (Basis *)Variant::Pools::_bucket_medium.alloc();
memnew_placement(v->_data._basis, Basis);
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v->type = Variant::BASIS;
}
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_FORCE_INLINE_ static void init_transform3d(Variant *v) {
v->_data._transform3d = (Transform3D *)Variant::Pools::_bucket_medium.alloc();
memnew_placement(v->_data._transform3d, Transform3D);
v->type = Variant::TRANSFORM3D;
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}
_FORCE_INLINE_ static void init_projection(Variant *v) {
v->_data._projection = (Projection *)Variant::Pools::_bucket_large.alloc();
memnew_placement(v->_data._projection, Projection);
v->type = Variant::PROJECTION;
}
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_FORCE_INLINE_ static void init_color(Variant *v) {
memnew_placement(v->_data._mem, Color);
v->type = Variant::COLOR;
}
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_FORCE_INLINE_ static void init_string_name(Variant *v) {
memnew_placement(v->_data._mem, StringName);
v->type = Variant::STRING_NAME;
}
_FORCE_INLINE_ static void init_node_path(Variant *v) {
memnew_placement(v->_data._mem, NodePath);
v->type = Variant::NODE_PATH;
}
_FORCE_INLINE_ static void init_callable(Variant *v) {
memnew_placement(v->_data._mem, Callable);
v->type = Variant::CALLABLE;
}
_FORCE_INLINE_ static void init_signal(Variant *v) {
memnew_placement(v->_data._mem, Signal);
v->type = Variant::SIGNAL;
}
_FORCE_INLINE_ static void init_dictionary(Variant *v) {
memnew_placement(v->_data._mem, Dictionary);
v->type = Variant::DICTIONARY;
}
_FORCE_INLINE_ static void init_array(Variant *v) {
memnew_placement(v->_data._mem, Array);
v->type = Variant::ARRAY;
}
_FORCE_INLINE_ static void init_byte_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<uint8_t>::create(Vector<uint8_t>());
v->type = Variant::PACKED_BYTE_ARRAY;
}
_FORCE_INLINE_ static void init_int32_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<int32_t>::create(Vector<int32_t>());
v->type = Variant::PACKED_INT32_ARRAY;
}
_FORCE_INLINE_ static void init_int64_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<int64_t>::create(Vector<int64_t>());
v->type = Variant::PACKED_INT64_ARRAY;
}
_FORCE_INLINE_ static void init_float32_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<float>::create(Vector<float>());
v->type = Variant::PACKED_FLOAT32_ARRAY;
}
_FORCE_INLINE_ static void init_float64_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<double>::create(Vector<double>());
v->type = Variant::PACKED_FLOAT64_ARRAY;
}
_FORCE_INLINE_ static void init_string_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<String>::create(Vector<String>());
v->type = Variant::PACKED_STRING_ARRAY;
}
_FORCE_INLINE_ static void init_vector2_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<Vector2>::create(Vector<Vector2>());
v->type = Variant::PACKED_VECTOR2_ARRAY;
}
_FORCE_INLINE_ static void init_vector3_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<Vector3>::create(Vector<Vector3>());
v->type = Variant::PACKED_VECTOR3_ARRAY;
}
_FORCE_INLINE_ static void init_color_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<Color>::create(Vector<Color>());
v->type = Variant::PACKED_COLOR_ARRAY;
}
_FORCE_INLINE_ static void init_vector4_array(Variant *v) {
v->_data.packed_array = Variant::PackedArrayRef<Vector4>::create(Vector<Vector4>());
v->type = Variant::PACKED_VECTOR4_ARRAY;
}
_FORCE_INLINE_ static void init_object(Variant *v) {
object_reset_data(v);
v->type = Variant::OBJECT;
}
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_FORCE_INLINE_ static void clear(Variant *v) {
v->clear();
}
_FORCE_INLINE_ static void object_assign(Variant *v, const Variant *vo) {
v->_get_obj().ref(vo->_get_obj());
}
_FORCE_INLINE_ static void object_assign(Variant *v, Object *o) {
v->_get_obj().ref_pointer(o);
}
_FORCE_INLINE_ static void object_assign(Variant *v, const Object *o) {
v->_get_obj().ref_pointer(const_cast<Object *>(o));
}
template <typename T>
_FORCE_INLINE_ static void object_assign(Variant *v, const Ref<T> &r) {
v->_get_obj().ref(r);
}
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_FORCE_INLINE_ static void object_reset_data(Variant *v) {
v->_get_obj() = Variant::ObjData();
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}
_FORCE_INLINE_ static void update_object_id(Variant *v) {
const Object *o = v->_get_obj().obj;
if (o) {
v->_get_obj().id = o->get_instance_id();
}
}
_FORCE_INLINE_ static void *get_opaque_pointer(Variant *v) {
switch (v->type) {
case Variant::NIL:
return nullptr;
case Variant::BOOL:
return get_bool(v);
case Variant::INT:
return get_int(v);
case Variant::FLOAT:
return get_float(v);
case Variant::STRING:
return get_string(v);
case Variant::VECTOR2:
return get_vector2(v);
case Variant::VECTOR2I:
return get_vector2i(v);
case Variant::VECTOR3:
return get_vector3(v);
case Variant::VECTOR3I:
return get_vector3i(v);
case Variant::VECTOR4:
return get_vector4(v);
case Variant::VECTOR4I:
return get_vector4i(v);
case Variant::RECT2:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
case Variant::TRANSFORM3D:
return get_transform(v);
case Variant::PROJECTION:
return get_projection(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
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case Variant::QUATERNION:
return get_quaternion(v);
case Variant::PLANE:
return get_plane(v);
case Variant::BASIS:
return get_basis(v);
case Variant::AABB:
return get_aabb(v);
case Variant::COLOR:
return get_color(v);
case Variant::STRING_NAME:
return get_string_name(v);
case Variant::NODE_PATH:
return get_node_path(v);
case Variant::RID:
return get_rid(v);
case Variant::CALLABLE:
return get_callable(v);
case Variant::SIGNAL:
return get_signal(v);
case Variant::DICTIONARY:
return get_dictionary(v);
case Variant::ARRAY:
return get_array(v);
case Variant::PACKED_BYTE_ARRAY:
return get_byte_array(v);
case Variant::PACKED_INT32_ARRAY:
return get_int32_array(v);
case Variant::PACKED_INT64_ARRAY:
return get_int64_array(v);
case Variant::PACKED_FLOAT32_ARRAY:
return get_float32_array(v);
case Variant::PACKED_FLOAT64_ARRAY:
return get_float64_array(v);
case Variant::PACKED_STRING_ARRAY:
return get_string_array(v);
case Variant::PACKED_VECTOR2_ARRAY:
return get_vector2_array(v);
case Variant::PACKED_VECTOR3_ARRAY:
return get_vector3_array(v);
case Variant::PACKED_COLOR_ARRAY:
return get_color_array(v);
case Variant::PACKED_VECTOR4_ARRAY:
return get_vector4_array(v);
case Variant::OBJECT:
return get_object(v);
case Variant::VARIANT_MAX:
ERR_FAIL_V(nullptr);
}
ERR_FAIL_V(nullptr);
}
_FORCE_INLINE_ static const void *get_opaque_pointer(const Variant *v) {
switch (v->type) {
case Variant::NIL:
return nullptr;
case Variant::BOOL:
return get_bool(v);
case Variant::INT:
return get_int(v);
case Variant::FLOAT:
return get_float(v);
case Variant::STRING:
return get_string(v);
case Variant::VECTOR2:
return get_vector2(v);
case Variant::VECTOR2I:
return get_vector2i(v);
case Variant::VECTOR3:
return get_vector3(v);
case Variant::VECTOR3I:
return get_vector3i(v);
case Variant::VECTOR4:
return get_vector4(v);
case Variant::VECTOR4I:
return get_vector4i(v);
case Variant::RECT2:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
case Variant::TRANSFORM3D:
return get_transform(v);
case Variant::PROJECTION:
return get_projection(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
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case Variant::QUATERNION:
return get_quaternion(v);
case Variant::PLANE:
return get_plane(v);
case Variant::BASIS:
return get_basis(v);
case Variant::AABB:
return get_aabb(v);
case Variant::COLOR:
return get_color(v);
case Variant::STRING_NAME:
return get_string_name(v);
case Variant::NODE_PATH:
return get_node_path(v);
case Variant::RID:
return get_rid(v);
case Variant::CALLABLE:
return get_callable(v);
case Variant::SIGNAL:
return get_signal(v);
case Variant::DICTIONARY:
return get_dictionary(v);
case Variant::ARRAY:
return get_array(v);
case Variant::PACKED_BYTE_ARRAY:
return get_byte_array(v);
case Variant::PACKED_INT32_ARRAY:
return get_int32_array(v);
case Variant::PACKED_INT64_ARRAY:
return get_int64_array(v);
case Variant::PACKED_FLOAT32_ARRAY:
return get_float32_array(v);
case Variant::PACKED_FLOAT64_ARRAY:
return get_float64_array(v);
case Variant::PACKED_STRING_ARRAY:
return get_string_array(v);
case Variant::PACKED_VECTOR2_ARRAY:
return get_vector2_array(v);
case Variant::PACKED_VECTOR3_ARRAY:
return get_vector3_array(v);
case Variant::PACKED_COLOR_ARRAY:
return get_color_array(v);
case Variant::PACKED_VECTOR4_ARRAY:
return get_vector4_array(v);
case Variant::OBJECT:
return get_object(v);
case Variant::VARIANT_MAX:
ERR_FAIL_V(nullptr);
}
ERR_FAIL_V(nullptr);
}
};
template <typename T, typename = void>
struct VariantInternalAccessor;
template <typename T>
struct VariantInternalAccessor<T, std::enable_if_t<!std::is_same_v<T, GetSimpleTypeT<T>>>> : VariantInternalAccessor<GetSimpleTypeT<T>> {};
template <typename T>
struct _VariantInternalAccessorLocal {
using declared_when_native_type = void;
static constexpr bool is_local = true;
static _FORCE_INLINE_ T &get(Variant *v) { return *reinterpret_cast<T *>(v->_data._mem); }
static _FORCE_INLINE_ const T &get(const Variant *v) { return *reinterpret_cast<const T *>(v->_data._mem); }
static _FORCE_INLINE_ void set(Variant *v, T p_value) { *reinterpret_cast<T *>(v->_data._mem) = std::move(p_value); }
};
template <typename T>
struct _VariantInternalAccessorElsewhere {
using declared_when_native_type = void;
static _FORCE_INLINE_ T &get(Variant *v) { return *reinterpret_cast<T *>(v->_data._ptr); }
static _FORCE_INLINE_ const T &get(const Variant *v) { return *reinterpret_cast<const T *>(v->_data._ptr); }
static _FORCE_INLINE_ void set(Variant *v, T p_value) { *reinterpret_cast<T *>(v->_data._ptr) = std::move(p_value); }
};
template <typename T>
struct _VariantInternalAccessorPackedArrayRef {
using declared_when_native_type = void;
static _FORCE_INLINE_ Vector<T> &get(Variant *v) { return static_cast<Variant::PackedArrayRef<T> *>(v->_data.packed_array)->array; }
static _FORCE_INLINE_ const Vector<T> &get(const Variant *v) { return static_cast<const Variant::PackedArrayRef<T> *>(v->_data.packed_array)->array; }
static _FORCE_INLINE_ void set(Variant *v, Vector<T> p_value) { static_cast<Variant::PackedArrayRef<T> *>(v->_data.packed_array)->array = std::move(p_value); }
};
template <typename T>
struct VariantInternalAccessor<T *> {
static _FORCE_INLINE_ T *get(const Variant *v) { return const_cast<T *>(static_cast<const T *>(*VariantInternal::get_object(v))); }
static _FORCE_INLINE_ void set(Variant *v, const T *p_value) { VariantInternal::object_assign(v, p_value); }
};
template <typename T>
struct VariantInternalAccessor<const T *> {
static _FORCE_INLINE_ const T *get(const Variant *v) { return static_cast<const T *>(*VariantInternal::get_object(v)); }
static _FORCE_INLINE_ void set(Variant *v, const T *p_value) { VariantInternal::object_assign(v, p_value); }
};
template <>
struct VariantInternalAccessor<IPAddress> {
static _FORCE_INLINE_ IPAddress get(const Variant *v) { return IPAddress(*VariantInternal::get_string(v)); }
static _FORCE_INLINE_ void set(Variant *v, IPAddress p_value) { *VariantInternal::get_string(v) = String(p_value); }
};
template <>
struct VariantInternalAccessor<Object *> {
static _FORCE_INLINE_ Object *get(const Variant *v) { return const_cast<Object *>(*VariantInternal::get_object(v)); }
static _FORCE_INLINE_ void set(Variant *v, const Object *p_value) { VariantInternal::object_assign(v, p_value); }
};
template <>
struct VariantInternalAccessor<Variant> {
static _FORCE_INLINE_ Variant &get(Variant *v) { return *v; }
static _FORCE_INLINE_ const Variant &get(const Variant *v) { return *v; }
static _FORCE_INLINE_ void set(Variant *v, const Variant &p_value) { *v = p_value; }
};
template <>
struct VariantInternalAccessor<Vector<Variant>> {
static _FORCE_INLINE_ Vector<Variant> get(const Variant *v) {
Vector<Variant> ret;
int s = VariantInternal::get_array(v)->size();
ret.resize(s);
for (int i = 0; i < s; i++) {
ret.write[i] = VariantInternal::get_array(v)->get(i);
}
return ret;
}
static _FORCE_INLINE_ void set(Variant *v, const Vector<Variant> &p_value) {
int s = p_value.size();
VariantInternal::get_array(v)->resize(s);
for (int i = 0; i < s; i++) {
VariantInternal::get_array(v)->set(i, p_value[i]);
}
}
};
template <>
struct VariantInternalAccessor<bool> : _VariantInternalAccessorLocal<bool> {};
template <>
struct VariantInternalAccessor<int64_t> : _VariantInternalAccessorLocal<int64_t> {};
template <>
struct VariantInternalAccessor<double> : _VariantInternalAccessorLocal<double> {};
template <>
struct VariantInternalAccessor<String> : _VariantInternalAccessorLocal<String> {};
template <>
struct VariantInternalAccessor<Vector2> : _VariantInternalAccessorLocal<Vector2> {};
template <>
struct VariantInternalAccessor<Vector2i> : _VariantInternalAccessorLocal<Vector2i> {};
template <>
struct VariantInternalAccessor<Rect2> : _VariantInternalAccessorLocal<Rect2> {};
template <>
struct VariantInternalAccessor<Rect2i> : _VariantInternalAccessorLocal<Rect2i> {};
template <>
struct VariantInternalAccessor<Vector3> : _VariantInternalAccessorLocal<Vector3> {};
template <>
struct VariantInternalAccessor<Vector3i> : _VariantInternalAccessorLocal<Vector3i> {};
template <>
struct VariantInternalAccessor<Vector4> : _VariantInternalAccessorLocal<Vector4> {};
template <>
struct VariantInternalAccessor<Vector4i> : _VariantInternalAccessorLocal<Vector4i> {};
template <>
struct VariantInternalAccessor<Transform2D> : _VariantInternalAccessorElsewhere<Transform2D> {};
template <>
struct VariantInternalAccessor<Transform3D> : _VariantInternalAccessorElsewhere<Transform3D> {};
template <>
struct VariantInternalAccessor<Projection> : _VariantInternalAccessorElsewhere<Projection> {};
template <>
struct VariantInternalAccessor<Plane> : _VariantInternalAccessorLocal<Plane> {};
template <>
struct VariantInternalAccessor<Quaternion> : _VariantInternalAccessorLocal<Quaternion> {};
template <>
struct VariantInternalAccessor<::AABB> : _VariantInternalAccessorElsewhere<::AABB> {};
template <>
struct VariantInternalAccessor<Basis> : _VariantInternalAccessorElsewhere<Basis> {};
template <>
struct VariantInternalAccessor<Color> : _VariantInternalAccessorLocal<Color> {};
template <>
struct VariantInternalAccessor<StringName> : _VariantInternalAccessorLocal<StringName> {};
template <>
struct VariantInternalAccessor<NodePath> : _VariantInternalAccessorLocal<NodePath> {};
template <>
struct VariantInternalAccessor<::RID> : _VariantInternalAccessorLocal<::RID> {};
// template <>
// struct VariantInternalAccessor<Variant::ObjData> : _VariantInternalAccessorLocal<Variant::ObjData> {};
template <>
struct VariantInternalAccessor<Callable> : _VariantInternalAccessorLocal<Callable> {};
template <>
struct VariantInternalAccessor<Signal> : _VariantInternalAccessorLocal<Signal> {};
template <>
struct VariantInternalAccessor<Dictionary> : _VariantInternalAccessorLocal<Dictionary> {};
template <>
struct VariantInternalAccessor<Array> : _VariantInternalAccessorLocal<Array> {};
template <>
struct VariantInternalAccessor<PackedByteArray> : _VariantInternalAccessorPackedArrayRef<uint8_t> {};
template <>
struct VariantInternalAccessor<PackedInt32Array> : _VariantInternalAccessorPackedArrayRef<int32_t> {};
template <>
struct VariantInternalAccessor<PackedInt64Array> : _VariantInternalAccessorPackedArrayRef<int64_t> {};
template <>
struct VariantInternalAccessor<PackedFloat32Array> : _VariantInternalAccessorPackedArrayRef<float> {};
template <>
struct VariantInternalAccessor<PackedFloat64Array> : _VariantInternalAccessorPackedArrayRef<double> {};
template <>
struct VariantInternalAccessor<PackedStringArray> : _VariantInternalAccessorPackedArrayRef<String> {};
template <>
struct VariantInternalAccessor<PackedVector2Array> : _VariantInternalAccessorPackedArrayRef<Vector2> {};
template <>
struct VariantInternalAccessor<PackedVector3Array> : _VariantInternalAccessorPackedArrayRef<Vector3> {};
template <>
struct VariantInternalAccessor<PackedColorArray> : _VariantInternalAccessorPackedArrayRef<Color> {};
template <>
struct VariantInternalAccessor<PackedVector4Array> : _VariantInternalAccessorPackedArrayRef<Vector4> {};
template <typename T, typename = std::void_t<>>
struct IsVariantType : std::false_type {};
template <typename T>
struct IsVariantType<T, std::void_t<typename VariantInternalAccessor<T>::declared_when_native_type>> : std::true_type {};
template <typename T>
constexpr bool IsVariantTypeT = IsVariantType<T>::value;
template <typename T, typename S>
struct _VariantInternalAccessorConvert {
static _FORCE_INLINE_ T get(const Variant *v) {
return T(VariantInternalAccessor<S>::get(v));
}
static _FORCE_INLINE_ void set(Variant *v, const T p_value) {
VariantInternalAccessor<S>::get(v) = S(std::move(p_value));
}
};
// Integer types.
template <typename T>
struct VariantInternalAccessor<T, std::enable_if_t<std::is_integral_v<T> && !std::is_same_v<T, bool> && !std::is_same_v<T, int64_t>>> : _VariantInternalAccessorConvert<T, int64_t> {};
template <typename T>
struct VariantInternalAccessor<T, std::enable_if_t<std::is_enum_v<T>>> : _VariantInternalAccessorConvert<T, int64_t> {};
template <typename T>
struct VariantInternalAccessor<BitField<T>, std::enable_if_t<std::is_enum_v<T>>> : _VariantInternalAccessorConvert<BitField<T>, int64_t> {};
template <>
struct VariantInternalAccessor<ObjectID> : _VariantInternalAccessorConvert<ObjectID, int64_t> {};
// Float types.
template <>
struct VariantInternalAccessor<float> : _VariantInternalAccessorConvert<float, double> {};
template <typename T, typename = void>
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struct VariantInitializer {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<T>(v); }
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};
template <typename T>
struct VariantInitializer<T, std::enable_if_t<VariantInternalAccessor<T>::is_local>> {
static _FORCE_INLINE_ void init(Variant *v) {
memnew_placement(&VariantInternalAccessor<T>::get(v), T);
VariantInternal::set_type(*v, GetTypeInfo<T>::VARIANT_TYPE);
}
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};
template <>
struct VariantInitializer<Transform2D> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform2d(v); }
};
template <>
struct VariantInitializer<AABB> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_aabb(v); }
};
template <>
struct VariantInitializer<Basis> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_basis(v); }
};
template <>
struct VariantInitializer<Transform3D> {
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static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform3d(v); }
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};
template <>
struct VariantInitializer<Projection> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_projection(v); }
};
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template <>
struct VariantInitializer<PackedByteArray> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_byte_array(v); }
};
template <>
struct VariantInitializer<PackedInt32Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_int32_array(v); }
};
template <>
struct VariantInitializer<PackedInt64Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_int64_array(v); }
};
template <>
struct VariantInitializer<PackedFloat32Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_float32_array(v); }
};
template <>
struct VariantInitializer<PackedFloat64Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_float64_array(v); }
};
template <>
struct VariantInitializer<PackedStringArray> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_string_array(v); }
};
template <>
struct VariantInitializer<PackedVector2Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_vector2_array(v); }
};
template <>
struct VariantInitializer<PackedVector3Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_vector3_array(v); }
};
template <>
struct VariantInitializer<PackedColorArray> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_color_array(v); }
};
template <>
struct VariantInitializer<PackedVector4Array> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_vector4_array(v); }
};
template <>
struct VariantInitializer<Object *> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_object(v); }
};
/// Note: This struct assumes that the argument type is already of the correct type.
template <typename T, typename = void>
struct VariantDefaultInitializer;
template <typename T>
struct VariantDefaultInitializer<T, std::enable_if_t<IsVariantTypeT<T>>> {
static _FORCE_INLINE_ void init(Variant *v) {
VariantInternalAccessor<T>::get(v) = T();
}
};
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template <typename T>
struct VariantTypeChanger {
static _FORCE_INLINE_ void change(Variant *v) {
if (v->get_type() != GetTypeInfo<T>::VARIANT_TYPE || GetTypeInfo<T>::VARIANT_TYPE >= Variant::PACKED_BYTE_ARRAY) { //second condition removed by optimizer
VariantInternal::clear(v);
VariantInitializer<T>::init(v);
}
}
static _FORCE_INLINE_ void change_and_reset(Variant *v) {
if (v->get_type() != GetTypeInfo<T>::VARIANT_TYPE || GetTypeInfo<T>::VARIANT_TYPE >= Variant::PACKED_BYTE_ARRAY) { //second condition removed by optimizer
VariantInternal::clear(v);
VariantInitializer<T>::init(v);
}
VariantDefaultInitializer<T>::init(v);
}
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};
template <typename T>
struct VariantTypeAdjust {
_FORCE_INLINE_ static void adjust(Variant *r_ret) {
VariantTypeChanger<GetSimpleTypeT<T>>::change(r_ret);
}
};
template <>
struct VariantTypeAdjust<Variant> {
_FORCE_INLINE_ static void adjust(Variant *r_ret) {
// Do nothing for variant.
}
};
template <>
struct VariantTypeAdjust<Object *> {
_FORCE_INLINE_ static void adjust(Variant *r_ret) {
VariantInternal::clear(r_ret);
*r_ret = (Object *)nullptr;
}
};
// GDExtension helpers.
template <typename T>
struct VariantTypeConstructor {
_FORCE_INLINE_ static void variant_from_type(void *r_variant, void *p_value) {
// r_variant is provided by caller as uninitialized memory
memnew_placement(r_variant, Variant(*((T *)p_value)));
}
_FORCE_INLINE_ static void type_from_variant(void *r_value, void *p_variant) {
// r_value is provided by caller as uninitialized memory
memnew_placement(r_value, T(*reinterpret_cast<Variant *>(p_variant)));
}
};