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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  rect2i.h                                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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							|  |  |  | #ifndef RECT2I_H
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							|  |  |  | #define RECT2I_H
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							|  |  |  | 
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										 |  |  | #include "core/error/error_macros.h"
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							|  |  |  | #include "core/math/vector2i.h"
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										 |  |  | 
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							|  |  |  | class String; | 
					
						
							|  |  |  | struct Rect2; | 
					
						
							|  |  |  | 
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							|  |  |  | struct _NO_DISCARD_ Rect2i { | 
					
						
							|  |  |  | 	Point2i position; | 
					
						
							|  |  |  | 	Size2i size; | 
					
						
							|  |  |  | 
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							|  |  |  | 	const Point2i &get_position() const { return position; } | 
					
						
							|  |  |  | 	void set_position(const Point2i &p_position) { position = p_position; } | 
					
						
							|  |  |  | 	const Size2i &get_size() const { return size; } | 
					
						
							|  |  |  | 	void set_size(const Size2i &p_size) { size = p_size; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	int get_area() const { return size.width * size.height; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } | 
					
						
							|  |  |  | 
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							|  |  |  | 	inline bool intersects(const Rect2i &p_rect) const { | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
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							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 		if (position.x >= (p_rect.position.x + p_rect.size.width)) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if ((position.x + size.width) <= p_rect.position.x) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (position.y >= (p_rect.position.y + p_rect.size.height)) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if ((position.y + size.height) <= p_rect.position.y) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	inline bool encloses(const Rect2i &p_rect) const { | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
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							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && | 
					
						
							|  |  |  | 				((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && | 
					
						
							|  |  |  | 				((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool has_area() const { | 
					
						
							|  |  |  | 		return size.x > 0 && size.y > 0; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection.
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										 |  |  | 	inline Rect2i intersection(const Rect2i &p_rect) const { | 
					
						
							|  |  |  | 		Rect2i new_rect = p_rect; | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (!intersects(new_rect)) { | 
					
						
							|  |  |  | 			return Rect2i(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		new_rect.position.x = MAX(p_rect.position.x, position.x); | 
					
						
							|  |  |  | 		new_rect.position.y = MAX(p_rect.position.y, position.y); | 
					
						
							|  |  |  | 
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							|  |  |  | 		Point2i p_rect_end = p_rect.position + p_rect.size; | 
					
						
							|  |  |  | 		Point2i end = position + size; | 
					
						
							|  |  |  | 
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							|  |  |  | 		new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; | 
					
						
							|  |  |  | 		new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; | 
					
						
							|  |  |  | 
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							|  |  |  | 		return new_rect; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
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							|  |  |  | #ifdef MATH_CHECKS
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							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 		Rect2i new_rect; | 
					
						
							|  |  |  | 
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							|  |  |  | 		new_rect.position.x = MIN(p_rect.position.x, position.x); | 
					
						
							|  |  |  | 		new_rect.position.y = MIN(p_rect.position.y, position.y); | 
					
						
							|  |  |  | 
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							|  |  |  | 		new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); | 
					
						
							|  |  |  | 		new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); | 
					
						
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										 |  |  | 		new_rect.size = new_rect.size - new_rect.position; // Make relative again.
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										 |  |  | 
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							|  |  |  | 		return new_rect; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	bool has_point(const Point2i &p_point) const { | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
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							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 		if (p_point.x < position.x) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.y < position.y) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (p_point.x >= (position.x + size.x)) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_point.y >= (position.y + size.y)) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } | 
					
						
							|  |  |  | 	bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	Rect2i grow(int p_amount) const { | 
					
						
							|  |  |  | 		Rect2i g = *this; | 
					
						
							|  |  |  | 		g.position.x -= p_amount; | 
					
						
							|  |  |  | 		g.position.y -= p_amount; | 
					
						
							|  |  |  | 		g.size.width += p_amount * 2; | 
					
						
							|  |  |  | 		g.size.height += p_amount * 2; | 
					
						
							|  |  |  | 		return g; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	inline Rect2i grow_side(Side p_side, int p_amount) const { | 
					
						
							|  |  |  | 		Rect2i g = *this; | 
					
						
							|  |  |  | 		g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, | 
					
						
							|  |  |  | 				(SIDE_TOP == p_side) ? p_amount : 0, | 
					
						
							|  |  |  | 				(SIDE_RIGHT == p_side) ? p_amount : 0, | 
					
						
							|  |  |  | 				(SIDE_BOTTOM == p_side) ? p_amount : 0); | 
					
						
							|  |  |  | 		return g; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const { | 
					
						
							|  |  |  | 		return grow_side(Side(p_side), p_amount); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { | 
					
						
							|  |  |  | 		Rect2i g = *this; | 
					
						
							|  |  |  | 		g.position.x -= p_left; | 
					
						
							|  |  |  | 		g.position.y -= p_top; | 
					
						
							|  |  |  | 		g.size.width += p_left + p_right; | 
					
						
							|  |  |  | 		g.size.height += p_top + p_bottom; | 
					
						
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							|  |  |  | 		return g; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { | 
					
						
							|  |  |  | 		Rect2i r = *this; | 
					
						
							|  |  |  | 		r.expand_to(p_vector); | 
					
						
							|  |  |  | 		return r; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	inline void expand_to(const Point2i &p_vector) { | 
					
						
							|  |  |  | #ifdef MATH_CHECKS
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							|  |  |  | 		if (unlikely(size.x < 0 || size.y < 0)) { | 
					
						
							|  |  |  | 			ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size."); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 		Point2i begin = position; | 
					
						
							|  |  |  | 		Point2i end = position + size; | 
					
						
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							|  |  |  | 		if (p_vector.x < begin.x) { | 
					
						
							|  |  |  | 			begin.x = p_vector.x; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_vector.y < begin.y) { | 
					
						
							|  |  |  | 			begin.y = p_vector.y; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (p_vector.x > end.x) { | 
					
						
							|  |  |  | 			end.x = p_vector.x; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_vector.y > end.y) { | 
					
						
							|  |  |  | 			end.y = p_vector.y; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		position = begin; | 
					
						
							|  |  |  | 		size = end - begin; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ Rect2i abs() const { | 
					
						
							|  |  |  | 		return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ void set_end(const Vector2i &p_end) { | 
					
						
							|  |  |  | 		size = p_end - position; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ Vector2i get_end() const { | 
					
						
							|  |  |  | 		return position + size; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	operator String() const; | 
					
						
							|  |  |  | 	operator Rect2() const; | 
					
						
							|  |  |  | 
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							|  |  |  | 	Rect2i() {} | 
					
						
							|  |  |  | 	Rect2i(int p_x, int p_y, int p_width, int p_height) : | 
					
						
							|  |  |  | 			position(Point2i(p_x, p_y)), | 
					
						
							|  |  |  | 			size(Size2i(p_width, p_height)) { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Rect2i(const Point2i &p_pos, const Size2i &p_size) : | 
					
						
							|  |  |  | 			position(p_pos), | 
					
						
							|  |  |  | 			size(p_size) { | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | #endif // RECT2I_H
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