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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  vector2i.cpp                                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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											2022-02-04 15:35:14 +01:00
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							|  |  |  | #include "vector2i.h"
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							|  |  |  | #include "core/math/vector2.h"
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							|  |  |  | #include "core/string/ustring.h"
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							|  |  |  | Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { | 
					
						
							|  |  |  | 	return Vector2i( | 
					
						
							|  |  |  | 			CLAMP(x, p_min.x, p_max.x), | 
					
						
							|  |  |  | 			CLAMP(y, p_min.y, p_max.y)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector2i Vector2i::snapped(const Vector2i &p_step) const { | 
					
						
							|  |  |  | 	return Vector2i( | 
					
						
							|  |  |  | 			Math::snapped(x, p_step.x), | 
					
						
							|  |  |  | 			Math::snapped(y, p_step.y)); | 
					
						
							|  |  |  | } | 
					
						
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											2022-02-04 15:35:14 +01:00
										 |  |  | int64_t Vector2i::length_squared() const { | 
					
						
							|  |  |  | 	return x * (int64_t)x + y * (int64_t)y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | double Vector2i::length() const { | 
					
						
							|  |  |  | 	return Math::sqrt((double)length_squared()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator+(const Vector2i &p_v) const { | 
					
						
							|  |  |  | 	return Vector2i(x + p_v.x, y + p_v.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Vector2i::operator+=(const Vector2i &p_v) { | 
					
						
							|  |  |  | 	x += p_v.x; | 
					
						
							|  |  |  | 	y += p_v.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector2i Vector2i::operator-(const Vector2i &p_v) const { | 
					
						
							|  |  |  | 	return Vector2i(x - p_v.x, y - p_v.y); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Vector2i::operator-=(const Vector2i &p_v) { | 
					
						
							|  |  |  | 	x -= p_v.x; | 
					
						
							|  |  |  | 	y -= p_v.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector2i Vector2i::operator*(const Vector2i &p_v1) const { | 
					
						
							|  |  |  | 	return Vector2i(x * p_v1.x, y * p_v1.y); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator*(const int32_t &rvalue) const { | 
					
						
							|  |  |  | 	return Vector2i(x * rvalue, y * rvalue); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Vector2i::operator*=(const int32_t &rvalue) { | 
					
						
							|  |  |  | 	x *= rvalue; | 
					
						
							|  |  |  | 	y *= rvalue; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator/(const Vector2i &p_v1) const { | 
					
						
							|  |  |  | 	return Vector2i(x / p_v1.x, y / p_v1.y); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator/(const int32_t &rvalue) const { | 
					
						
							|  |  |  | 	return Vector2i(x / rvalue, y / rvalue); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Vector2i::operator/=(const int32_t &rvalue) { | 
					
						
							|  |  |  | 	x /= rvalue; | 
					
						
							|  |  |  | 	y /= rvalue; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator%(const Vector2i &p_v1) const { | 
					
						
							|  |  |  | 	return Vector2i(x % p_v1.x, y % p_v1.y); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator%(const int32_t &rvalue) const { | 
					
						
							|  |  |  | 	return Vector2i(x % rvalue, y % rvalue); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void Vector2i::operator%=(const int32_t &rvalue) { | 
					
						
							|  |  |  | 	x %= rvalue; | 
					
						
							|  |  |  | 	y %= rvalue; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector2i Vector2i::operator-() const { | 
					
						
							|  |  |  | 	return Vector2i(-x, -y); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool Vector2i::operator==(const Vector2i &p_vec2) const { | 
					
						
							|  |  |  | 	return x == p_vec2.x && y == p_vec2.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool Vector2i::operator!=(const Vector2i &p_vec2) const { | 
					
						
							|  |  |  | 	return x != p_vec2.x || y != p_vec2.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector2i::operator String() const { | 
					
						
							|  |  |  | 	return "(" + itos(x) + ", " + itos(y) + ")"; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector2i::operator Vector2() const { | 
					
						
							|  |  |  | 	return Vector2((int32_t)x, (int32_t)y); | 
					
						
							|  |  |  | } |