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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  vector2i.h                                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
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							|  |  |  | #ifndef VECTOR2I_H
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							|  |  |  | #define VECTOR2I_H
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										 |  |  | #include "core/error/error_macros.h"
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										 |  |  | #include "core/math/math_funcs.h"
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							|  |  |  | class String; | 
					
						
							|  |  |  | struct Vector2; | 
					
						
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							|  |  |  | struct _NO_DISCARD_ Vector2i { | 
					
						
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										 |  |  | 	static const int AXIS_COUNT = 2; | 
					
						
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										 |  |  | 	enum Axis { | 
					
						
							|  |  |  | 		AXIS_X, | 
					
						
							|  |  |  | 		AXIS_Y, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	union { | 
					
						
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										 |  |  | 		struct { | 
					
						
							|  |  |  | 			union { | 
					
						
							|  |  |  | 				int32_t x; | 
					
						
							|  |  |  | 				int32_t width; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			union { | 
					
						
							|  |  |  | 				int32_t y; | 
					
						
							|  |  |  | 				int32_t height; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		int32_t coord[2] = { 0 }; | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ int32_t &operator[](int p_idx) { | 
					
						
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										 |  |  | 		DEV_ASSERT((unsigned int)p_idx < 2); | 
					
						
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										 |  |  | 		return coord[p_idx]; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ const int32_t &operator[](int p_idx) const { | 
					
						
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										 |  |  | 		DEV_ASSERT((unsigned int)p_idx < 2); | 
					
						
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										 |  |  | 		return coord[p_idx]; | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ Vector2i::Axis min_axis_index() const { | 
					
						
							|  |  |  | 		return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ Vector2i::Axis max_axis_index() const { | 
					
						
							|  |  |  | 		return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Vector2i min(const Vector2i &p_vector2i) const { | 
					
						
							|  |  |  | 		return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Vector2i max(const Vector2i &p_vector2i) const { | 
					
						
							|  |  |  | 		return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Vector2i operator+(const Vector2i &p_v) const; | 
					
						
							|  |  |  | 	void operator+=(const Vector2i &p_v); | 
					
						
							|  |  |  | 	Vector2i operator-(const Vector2i &p_v) const; | 
					
						
							|  |  |  | 	void operator-=(const Vector2i &p_v); | 
					
						
							|  |  |  | 	Vector2i operator*(const Vector2i &p_v1) const; | 
					
						
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							|  |  |  | 	Vector2i operator*(const int32_t &rvalue) const; | 
					
						
							|  |  |  | 	void operator*=(const int32_t &rvalue); | 
					
						
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							|  |  |  | 	Vector2i operator/(const Vector2i &p_v1) const; | 
					
						
							|  |  |  | 	Vector2i operator/(const int32_t &rvalue) const; | 
					
						
							|  |  |  | 	void operator/=(const int32_t &rvalue); | 
					
						
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							|  |  |  | 	Vector2i operator%(const Vector2i &p_v1) const; | 
					
						
							|  |  |  | 	Vector2i operator%(const int32_t &rvalue) const; | 
					
						
							|  |  |  | 	void operator%=(const int32_t &rvalue); | 
					
						
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							|  |  |  | 	Vector2i operator-() const; | 
					
						
							|  |  |  | 	bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } | 
					
						
							|  |  |  | 	bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } | 
					
						
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							|  |  |  | 	bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } | 
					
						
							|  |  |  | 	bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } | 
					
						
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							|  |  |  | 	bool operator==(const Vector2i &p_vec2) const; | 
					
						
							|  |  |  | 	bool operator!=(const Vector2i &p_vec2) const; | 
					
						
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							|  |  |  | 	int64_t length_squared() const; | 
					
						
							|  |  |  | 	double length() const; | 
					
						
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							|  |  |  | 	real_t aspect() const { return width / (real_t)height; } | 
					
						
							|  |  |  | 	Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } | 
					
						
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										 |  |  | 	Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } | 
					
						
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										 |  |  | 	Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; | 
					
						
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										 |  |  | 	Vector2i snapped(const Vector2i &p_step) const; | 
					
						
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							|  |  |  | 	operator String() const; | 
					
						
							|  |  |  | 	operator Vector2() const; | 
					
						
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							|  |  |  | 	inline Vector2i() {} | 
					
						
							|  |  |  | 	inline Vector2i(const int32_t p_x, const int32_t p_y) { | 
					
						
							|  |  |  | 		x = p_x; | 
					
						
							|  |  |  | 		y = p_y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | // Multiplication operators required to workaround issues with LLVM using implicit conversion.
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							|  |  |  | _FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) { | 
					
						
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										 |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) { | 
					
						
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										 |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) { | 
					
						
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										 |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) { | 
					
						
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										 |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | typedef Vector2i Size2i; | 
					
						
							|  |  |  | typedef Vector2i Point2i; | 
					
						
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							|  |  |  | #endif // VECTOR2I_H
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