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								/**************************************************************************/
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								/*  mutex.h                                                               */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef MUTEX_H
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								#define MUTEX_H
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								#include "core/error/error_macros.h"
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								#include "core/typedefs.h"
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								#include <mutex>
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								template <class MutexT>
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								class MutexLock;
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								template <class StdMutexT>
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								class MutexImpl {
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									friend class MutexLock<MutexImpl<StdMutexT>>;
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									using StdMutexType = StdMutexT;
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									mutable StdMutexT mutex;
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								public:
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									_ALWAYS_INLINE_ void lock() const {
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										mutex.lock();
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									}
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									_ALWAYS_INLINE_ void unlock() const {
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										mutex.unlock();
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									}
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									_ALWAYS_INLINE_ bool try_lock() const {
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										return mutex.try_lock();
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									}
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								};
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								// A very special kind of mutex, used in scenarios where these
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								// requirements hold at the same time:
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								// - Must be used with a condition variable (only binary mutexes are suitable).
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								// - Must have recursive semnantics (or simulate, as this one does).
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								// The implementation keeps the lock count in TS. Therefore, only
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								// one object of each version of the template can exists; hence the Tag argument.
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								// Tags must be unique across the Godot codebase.
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								// Also, don't forget to declare the thread_local variable on each use.
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								template <int Tag>
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								class SafeBinaryMutex {
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									friend class MutexLock<SafeBinaryMutex>;
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									using StdMutexType = std::mutex;
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									mutable std::mutex mutex;
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									static thread_local uint32_t count;
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								public:
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									_ALWAYS_INLINE_ void lock() const {
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										if (++count == 1) {
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											mutex.lock();
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										}
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									}
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									_ALWAYS_INLINE_ void unlock() const {
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										DEV_ASSERT(count);
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										if (--count == 0) {
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											mutex.unlock();
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										}
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									}
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									_ALWAYS_INLINE_ bool try_lock() const {
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										if (count) {
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											count++;
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											return true;
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										} else {
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											if (mutex.try_lock()) {
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												count++;
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												return true;
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											} else {
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												return false;
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											}
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										}
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									}
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									~SafeBinaryMutex() {
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										DEV_ASSERT(!count);
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									}
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								};
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								template <class MutexT>
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								class MutexLock {
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									friend class ConditionVariable;
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									std::unique_lock<typename MutexT::StdMutexType> lock;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								public:
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									_ALWAYS_INLINE_ explicit MutexLock(const MutexT &p_mutex) :
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											lock(p_mutex.mutex){};
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								};
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								// This specialization is needed so manual locking and MutexLock can be used
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								// at the same time on a SafeBinaryMutex.
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								template <int Tag>
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								class MutexLock<SafeBinaryMutex<Tag>> {
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									friend class ConditionVariable;
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									std::unique_lock<std::mutex> lock;
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								public:
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									_ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
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											lock(p_mutex.mutex) {
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										SafeBinaryMutex<Tag>::count++;
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									};
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									_ALWAYS_INLINE_ ~MutexLock() {
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										SafeBinaryMutex<Tag>::count--;
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									};
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								};
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								using Mutex = MutexImpl<std::recursive_mutex>; // Recursive, for general use
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								using BinaryMutex = MutexImpl<std::mutex>; // Non-recursive, handle with care
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								extern template class MutexImpl<std::recursive_mutex>;
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								extern template class MutexImpl<std::mutex>;
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								extern template class MutexLock<MutexImpl<std::recursive_mutex>>;
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								extern template class MutexLock<MutexImpl<std::mutex>>;
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								#endif // MUTEX_H
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