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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  node_path.h                                                           */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef NODE_PATH_H
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							|  |  |  | #define NODE_PATH_H
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										 |  |  | #include "core/string/string_name.h"
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							|  |  |  | #include "core/string/ustring.h"
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										 |  |  | class NodePath { | 
					
						
							|  |  |  | 	struct Data { | 
					
						
							|  |  |  | 		SafeRefCount refcount; | 
					
						
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										 |  |  | 		Vector<StringName> path; | 
					
						
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										 |  |  | 		Vector<StringName> subpath; | 
					
						
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										 |  |  | 		StringName concatenated_path; | 
					
						
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										 |  |  | 		StringName concatenated_subpath; | 
					
						
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										 |  |  | 		bool absolute; | 
					
						
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										 |  |  | 		mutable bool hash_cache_valid; | 
					
						
							|  |  |  | 		mutable uint32_t hash_cache; | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	mutable Data *data = nullptr; | 
					
						
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										 |  |  | 	void unref(); | 
					
						
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										 |  |  | 	void _update_hash_cache() const; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	bool is_absolute() const; | 
					
						
							|  |  |  | 	int get_name_count() const; | 
					
						
							|  |  |  | 	StringName get_name(int p_idx) const; | 
					
						
							|  |  |  | 	int get_subname_count() const; | 
					
						
							|  |  |  | 	StringName get_subname(int p_idx) const; | 
					
						
							|  |  |  | 	Vector<StringName> get_names() const; | 
					
						
							|  |  |  | 	Vector<StringName> get_subnames() const; | 
					
						
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										 |  |  | 	StringName get_concatenated_names() const; | 
					
						
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										 |  |  | 	StringName get_concatenated_subnames() const; | 
					
						
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							|  |  |  | 	NodePath rel_path_to(const NodePath &p_np) const; | 
					
						
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										 |  |  | 	NodePath get_as_property_path() const; | 
					
						
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										 |  |  | 	void prepend_period(); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ uint32_t hash() const { | 
					
						
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										 |  |  | 		if (!data) { | 
					
						
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										 |  |  | 			return 0; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		if (!data->hash_cache_valid) { | 
					
						
							|  |  |  | 			_update_hash_cache(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return data->hash_cache; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	operator String() const; | 
					
						
							|  |  |  | 	bool is_empty() const; | 
					
						
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							|  |  |  | 	bool operator==(const NodePath &p_path) const; | 
					
						
							|  |  |  | 	bool operator!=(const NodePath &p_path) const; | 
					
						
							|  |  |  | 	void operator=(const NodePath &p_path); | 
					
						
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							|  |  |  | 	void simplify(); | 
					
						
							|  |  |  | 	NodePath simplified() const; | 
					
						
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										 |  |  | 	NodePath(const Vector<StringName> &p_path, bool p_absolute); | 
					
						
							|  |  |  | 	NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute); | 
					
						
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										 |  |  | 	NodePath(const NodePath &p_path); | 
					
						
							|  |  |  | 	NodePath(const String &p_path); | 
					
						
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										 |  |  | 	NodePath() {} | 
					
						
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										 |  |  | 	~NodePath(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // NODE_PATH_H
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