2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  safe_list.h                                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-08-08 07:32:46 -07:00
										 
									 
								 
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								#ifndef SAFE_LIST_H
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								#define SAFE_LIST_H
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								#include "core/os/memory.h"
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								#include "core/typedefs.h"
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								#include <atomic>
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								#include <functional>
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								#include <type_traits>
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								// Design goals for these classes:
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								// - Accessing this list with an iterator will never result in a use-after free,
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								//   even if the element being accessed has been logically removed from the list on
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								//   another thread.
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								// - Logical deletion from the list will not result in deallocation at that time,
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								//   instead the node will be deallocated at a later time when it is safe to do so.
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								// - No blocking synchronization primitives will be used.
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								// This is used in very specific areas of the engine where it's critical that these guarantees are held.
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								template <class T, class A = DefaultAllocator>
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								class SafeList {
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									struct SafeListNode {
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										std::atomic<SafeListNode *> next = nullptr;
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										// If the node is logically deleted, this pointer will typically point
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										// to the previous list item in time that was also logically deleted.
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										std::atomic<SafeListNode *> graveyard_next = nullptr;
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										std::function<void(T)> deletion_fn = [](T t) { return; };
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										T val;
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									};
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									static_assert(std::atomic<T>::is_always_lock_free);
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									std::atomic<SafeListNode *> head = nullptr;
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									std::atomic<SafeListNode *> graveyard_head = nullptr;
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									std::atomic_uint active_iterator_count = 0;
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								public:
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									class Iterator {
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										friend class SafeList;
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											2022-04-04 15:06:57 +02:00
										 
									 
								 
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										SafeListNode *cursor = nullptr;
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										SafeList *list = nullptr;
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											2021-08-08 07:32:46 -07:00
										 
									 
								 
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										Iterator(SafeListNode *p_cursor, SafeList *p_list) :
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												cursor(p_cursor), list(p_list) {
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											list->active_iterator_count++;
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										}
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									public:
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										Iterator(const Iterator &p_other) :
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												cursor(p_other.cursor), list(p_other.list) {
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											list->active_iterator_count++;
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										}
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										~Iterator() {
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											list->active_iterator_count--;
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										}
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									public:
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										T &operator*() {
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											return cursor->val;
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										}
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										Iterator &operator++() {
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											cursor = cursor->next;
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											return *this;
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										}
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										// These two operators are mostly useful for comparisons to nullptr.
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										bool operator==(const void *p_other) const {
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											return cursor == p_other;
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										}
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										bool operator!=(const void *p_other) const {
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											return cursor != p_other;
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										}
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										// These two allow easy range-based for loops.
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										bool operator==(const Iterator &p_other) const {
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											return cursor == p_other.cursor;
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										}
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										bool operator!=(const Iterator &p_other) const {
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											return cursor != p_other.cursor;
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										}
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									};
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								public:
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									// Calling this will cause an allocation.
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									void insert(T p_value) {
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										SafeListNode *new_node = memnew_allocator(SafeListNode, A);
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										new_node->val = p_value;
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										SafeListNode *expected_head = nullptr;
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										do {
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											expected_head = head.load();
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											new_node->next.store(expected_head);
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										} while (!head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ new_node));
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									}
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									Iterator find(T p_value) {
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										for (Iterator it = begin(); it != end(); ++it) {
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											if (*it == p_value) {
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												return it;
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											}
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										}
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										return end();
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									}
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									void erase(T p_value, std::function<void(T)> p_deletion_fn) {
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										Iterator tmp = find(p_value);
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										erase(tmp, p_deletion_fn);
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									}
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									void erase(T p_value) {
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										Iterator tmp = find(p_value);
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										erase(tmp, [](T t) { return; });
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									}
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									void erase(Iterator &p_iterator, std::function<void(T)> p_deletion_fn) {
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										p_iterator.cursor->deletion_fn = p_deletion_fn;
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										erase(p_iterator);
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									}
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									void erase(Iterator &p_iterator) {
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										if (find(p_iterator.cursor->val) == nullptr) {
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											// Not in the list, nothing to do.
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											return;
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										}
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										// First, remove the node from the list.
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										while (true) {
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											Iterator prev = begin();
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											SafeListNode *expected_head = prev.cursor;
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											for (; prev != end(); ++prev) {
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												if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
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													break;
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												}
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											}
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											if (prev != end()) {
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												// There exists a node before this.
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												prev.cursor->next.store(p_iterator.cursor->next.load());
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												// Done.
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												break;
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											} else {
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												if (head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor->next.load())) {
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													// Successfully reassigned the head pointer before another thread changed it to something else.
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													break;
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												}
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												// Fall through upon failure, try again.
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											}
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										}
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										// Then queue it for deletion by putting it in the node graveyard.
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										// Don't touch `next` because an iterator might still be pointing at this node.
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										SafeListNode *expected_head = nullptr;
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										do {
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											expected_head = graveyard_head.load();
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											p_iterator.cursor->graveyard_next.store(expected_head);
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										} while (!graveyard_head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor));
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									}
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									Iterator begin() {
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										return Iterator(head.load(), this);
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									}
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									Iterator end() {
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										return Iterator(nullptr, this);
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									}
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									// Calling this will cause zero to many deallocations.
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											2021-10-08 11:25:34 -04:00
										 
									 
								 
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							 | 
							
							
									bool maybe_cleanup() {
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											2021-08-08 07:32:46 -07:00
										 
									 
								 
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										SafeListNode *cursor = nullptr;
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										SafeListNode *new_graveyard_head = nullptr;
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										do {
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											// The access order here is theoretically important.
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											cursor = graveyard_head.load();
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											if (active_iterator_count.load() != 0) {
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												// It's not safe to clean up with an active iterator, because that iterator
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												// could be pointing to an element that we want to delete.
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											2021-10-08 11:25:34 -04:00
										 
									 
								 
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							 | 
							
							
												return false;
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											2021-08-08 07:32:46 -07:00
										 
									 
								 
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											}
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											// Any iterator created after this point will never point to a deleted node.
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							 | 
							
								
							 | 
							
							
											// Swap it out with the current graveyard head.
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							 | 
							
							
										} while (!graveyard_head.compare_exchange_strong(/* expected= */ cursor, /* new= */ new_graveyard_head));
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							 | 
							
							
										// Our graveyard list is now unreachable by any active iterators,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// detached from the main graveyard head and ready for deletion.
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										while (cursor) {
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							| 
								
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							 | 
							
							
											SafeListNode *tmp = cursor;
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							| 
								
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							 | 
							
								
							 | 
							
							
											cursor = cursor->graveyard_next;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											tmp->deletion_fn(tmp->val);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											memdelete_allocator<SafeListNode, A>(tmp);
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							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2021-10-08 11:25:34 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return true;
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							 | 
							
							
									}
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							| 
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									~SafeList() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifdef DEBUG_ENABLED
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!maybe_cleanup()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										maybe_cleanup();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-08 07:32:46 -07:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif // SAFE_LIST_H
							 |