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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="Joint3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Abstract base class for all 3D physics joints. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
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										 |  |  | 		<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> | 
					
						
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										 |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="exclude_nodes_from_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> | 
					
						
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										 |  |  | 			If [code]true[/code], the two bodies of the nodes are not able to collide with each other. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> | 
					
						
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										 |  |  | 			The node attached to the first side (A) of the joint. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> | 
					
						
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										 |  |  | 			The node attached to the second side (B) of the joint. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="solver_priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1"> | 
					
						
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										 |  |  | 			The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | </class> |