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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "PhysicsBody2D"  inherits= "CollisionObject2D"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Abstract base class for 2D game objects affected by physics.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[PhysicsBody2D] is an abstract base class for 2D game objects affected by physics. All 2D physics bodies inherit from it.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Physics introduction" > $DOCS_URL/tutorials/physics/physics_introduction.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "add_collision_exception_with" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "body"  type= "Node"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a body to the list of bodies that this body can't collide with.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_collision_exceptions" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "PhysicsBody2D[]"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns an array of nodes that were added as collision exceptions for this body.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "move_and_collide" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "KinematicCollision2D"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "motion"  type= "Vector2"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "1"  name= "test_only"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "2"  name= "safe_margin"  type= "float"  default= "0.08"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "3"  name= "recovery_as_collision"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Moves the body along the vector [param motion]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param motion] should be computed using [code]delta[/code].
							 
						 
					
						
							
								
									
										
										
										
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												Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
							 
						 
					
						
							
								
									
										
										
										
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												If [param test_only] is [code]true[/code], the body does not move but the would-be collision information is given.
							 
						 
					
						
							
								
									
										
										
										
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												[param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.safe_margin] for more details).
							 
						 
					
						
							
								
									
										
										
										
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												If [param recovery_as_collision] is [code]true[/code], any depenetration from the recovery phase is also reported as a collision; this is used e.g. by [CharacterBody2D] for improving floor detection during floor snapping.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "remove_collision_exception_with" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "body"  type= "Node"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Removes a body from the list of bodies that this body can't collide with.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "test_move" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "from"  type= "Transform2D"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "1"  name= "motion"  type= "Vector2"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "2"  name= "collision"  type= "KinematicCollision2D"  default= "null"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<param  index= "3"  name= "safe_margin"  type= "float"  default= "0.08"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "4"  name= "recovery_as_collision"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param motion] should be computed using [code]delta[/code].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [param motion]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
							 
						 
					
						
							
								
									
										
										
										
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												[param collision] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
							 
						 
					
						
							
								
									
										
										
										
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												[param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody2D.safe_margin] for more details).
							 
						 
					
						
							
								
									
										
										
										
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												If [param recovery_as_collision] is [code]true[/code], any depenetration from the recovery phase is also reported as a collision; this is useful for checking whether the body would [i]touch[/i] any other bodies.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "input_pickable"  type= "bool"  setter= "set_pickable"  getter= "is_pickable"  overrides= "CollisionObject2D"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>