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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="RectangleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		A 2D rectangle shape used for physics collision. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. | 
					
						
							|  |  |  | 		[b]Performance:[/b] [RectangleShape2D] is fast to check collisions against. It is faster than [CapsuleShape2D], but slower than [CircleShape2D]. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
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										 |  |  | 		<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link> | 
					
						
							|  |  |  | 		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> | 
					
						
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										 |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(20, 20)"> | 
					
						
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										 |  |  | 			The rectangle's width and height. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | </class> |