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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "RootMotionView"  inherits= "VisualInstance3D"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Editor-only helper for setting up root motion in [AnimationTree].
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[i]Root motion[/i] refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also [AnimationTree].
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be hidden automatically in the running project.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Using AnimationTree - Root motion" > $DOCS_URL/tutorials/animation/animation_tree.html#root-motion</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "animation_path"  type= "NodePath"  setter= "set_animation_path"  getter= "get_animation_path"  default= "NodePath("")" > 
							 
						 
					
						
							
								
									
										
										
										
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											Path to an [AnimationTree] node to use as a basis for root motion.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "cell_size"  type= "float"  setter= "set_cell_size"  getter= "get_cell_size"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The grid's cell size in 3D units.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "color"  type= "Color"  setter= "set_color"  getter= "get_color"  default= "Color(0.5, 0.5, 1, 1)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The grid's color.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "radius"  type= "float"  setter= "set_radius"  getter= "get_radius"  default= "10.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this [member radius] is reached.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "zero_y"  type= "bool"  setter= "set_zero_y"  getter= "get_zero_y"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the grid's points will all be on the same Y coordinate ([i]local[/i] Y = 0). If [code]false[/code], the points' original Y coordinate is preserved.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>