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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "SubViewport"  inherits= "Viewport"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										An interface to a game world that doesn't create a window or draw to the screen directly.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[SubViewport] Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[b]Note:[/b] [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display anything, [SubViewport] must have a non-zero size and be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Using Viewports" > $DOCS_URL/tutorials/rendering/viewports.html</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Viewport and canvas transforms" > $DOCS_URL/tutorials/2d/2d_transforms.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "GUI in 3D Demo" > https://godotengine.org/asset-library/asset/127</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "3D in 2D Demo" > https://godotengine.org/asset-library/asset/128</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "2D in 3D Demo" > https://godotengine.org/asset-library/asset/129</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Screen Capture Demo" > https://godotengine.org/asset-library/asset/130</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Dynamic Split Screen Demo" > https://godotengine.org/asset-library/asset/541</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "3D Viewport Scaling Demo" > https://godotengine.org/asset-library/asset/586</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "render_target_clear_mode"  type= "int"  setter= "set_clear_mode"  getter= "get_clear_mode"  enum= "SubViewport.ClearMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The clear mode when the sub-viewport is used as a render target.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property is intended for 2D usage.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "render_target_update_mode"  type= "int"  setter= "set_update_mode"  getter= "get_update_mode"  enum= "SubViewport.UpdateMode"  default= "2" > 
							 
						 
					
						
							
								
									
										
										
										
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											The update mode when the sub-viewport is used as a render target.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "size"  type= "Vector2i"  setter= "set_size"  getter= "get_size"  default= "Vector2i(512, 512)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] If the parent node is a [SubViewportContainer] and its [member SubViewportContainer.stretch] is [code]true[/code], the viewport size cannot be changed manually.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "size_2d_override"  type= "Vector2i"  setter= "set_size_2d_override"  getter= "get_size_2d_override"  default= "Vector2i(0, 0)" > 
							 
						 
					
						
							
								
									
										
										
										
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											The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "size_2d_override_stretch"  type= "bool"  setter= "set_size_2d_override_stretch"  getter= "is_size_2d_override_stretch_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If [code]true[/code], the 2D size override affects stretch as well.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "CLEAR_MODE_ALWAYS"  value= "0"  enum= "ClearMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Always clear the render target before drawing.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "CLEAR_MODE_NEVER"  value= "1"  enum= "ClearMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Never clear the render target.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "CLEAR_MODE_ONCE"  value= "2"  enum= "ClearMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "UPDATE_DISABLED"  value= "0"  enum= "UpdateMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Do not update the render target.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "UPDATE_ONCE"  value= "1"  enum= "UpdateMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Update the render target once, then switch to [constant UPDATE_DISABLED].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "UPDATE_WHEN_VISIBLE"  value= "2"  enum= "UpdateMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Update the render target only when it is visible. This is the default value.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "UPDATE_WHEN_PARENT_VISIBLE"  value= "3"  enum= "UpdateMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Update the render target only when its parent is visible.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "UPDATE_ALWAYS"  value= "4"  enum= "UpdateMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Always update the render target.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>