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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "World2D"  inherits= "Resource"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A resource that holds all components of a 2D world, such as a canvas and a physics space.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Ray-casting" > $DOCS_URL/tutorials/physics/ray-casting.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "canvas"  type= "RID"  setter= ""  getter= "get_canvas" > 
							 
						 
					
						
							
								
									
										
										
										
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											The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "direct_space_state"  type= "PhysicsDirectSpaceState2D"  setter= ""  getter= "get_direct_space_state" > 
							 
						 
					
						
							
								
									
										
										
										
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											Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "navigation_map"  type= "RID"  setter= ""  getter= "get_navigation_map" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The [RID] of this world's navigation map. Used by the [NavigationServer2D].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "space"  type= "RID"  setter= ""  getter= "get_space" > 
							 
						 
					
						
							
								
									
										
										
										
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											The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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								</class>