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								/**************************************************************************/
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								/*  audio_driver_wasapi.h                                                 */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef AUDIO_DRIVER_WASAPI_H
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								#define AUDIO_DRIVER_WASAPI_H
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								#ifdef WASAPI_ENABLED
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								#include "core/os/mutex.h"
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								#include "core/os/thread.h"
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								#include "core/templates/safe_refcount.h"
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								#include "servers/audio_server.h"
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								#include <audioclient.h>
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								#include <mmdeviceapi.h>
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								#define WIN32_LEAN_AND_MEAN
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								#include <windows.h>
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								class AudioDriverWASAPI : public AudioDriver {
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									class AudioDeviceWASAPI {
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									public:
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										IAudioClient *audio_client = nullptr;
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										IAudioRenderClient *render_client = nullptr; // Output
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										IAudioCaptureClient *capture_client = nullptr; // Input
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										SafeFlag active;
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										WORD format_tag = 0;
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										WORD bits_per_sample = 0;
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										unsigned int channels = 0;
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										unsigned int frame_size = 0;
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										String device_name = "Default"; // Output OR Input
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										String new_device = "Default"; // Output OR Input
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										AudioDeviceWASAPI() {}
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									};
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									AudioDeviceWASAPI audio_input;
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									AudioDeviceWASAPI audio_output;
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									Mutex mutex;
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									Thread thread;
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									Vector<int32_t> samples_in;
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									unsigned int channels = 0;
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									int mix_rate = 0;
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									int buffer_frames = 0;
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									int target_latency_ms = 0;
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									float real_latency = 0.0;
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									bool using_audio_client_3 = false;
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									SafeFlag exit_thread;
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									static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
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									static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
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									static void thread_func(void *p_udata);
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									Error init_output_device(bool p_reinit = false);
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									Error init_input_device(bool p_reinit = false);
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									Error finish_output_device();
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									Error finish_input_device();
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									Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_input, bool p_reinit, bool p_no_audio_client_3 = false);
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									Error audio_device_finish(AudioDeviceWASAPI *p_device);
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									PackedStringArray audio_device_get_list(bool p_input);
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								public:
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									virtual const char *get_name() const override {
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										return "WASAPI";
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									}
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									virtual Error init() override;
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									virtual void start() override;
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									virtual int get_mix_rate() const override;
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									virtual SpeakerMode get_speaker_mode() const override;
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									virtual float get_latency() override;
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									virtual void lock() override;
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									virtual void unlock() override;
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									virtual void finish() override;
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									virtual PackedStringArray get_output_device_list() override;
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									virtual String get_output_device() override;
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									virtual void set_output_device(const String &p_name) override;
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									virtual Error input_start() override;
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									virtual Error input_stop() override;
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									virtual PackedStringArray get_input_device_list() override;
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									virtual String get_input_device() override;
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									virtual void set_input_device(const String &p_name) override;
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									AudioDriverWASAPI();
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								};
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								#endif // WASAPI_ENABLED
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								#endif // AUDIO_DRIVER_WASAPI_H
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