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								/**************************************************************************/
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								/*  groups_editor.h                                                       */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef GROUPS_EDITOR_H
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								#define GROUPS_EDITOR_H
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								#include "scene/gui/dialogs.h"
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								class Button;
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								class LineEdit;
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								class Tree;
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								class TreeItem;
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								class GroupDialog : public AcceptDialog {
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									GDCLASS(GroupDialog, AcceptDialog);
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									AcceptDialog *error = nullptr;
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									SceneTree *scene_tree = nullptr;
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									TreeItem *groups_root = nullptr;
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									LineEdit *add_group_text = nullptr;
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									Button *add_group_button = nullptr;
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									Tree *groups = nullptr;
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									Tree *nodes_to_add = nullptr;
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									TreeItem *add_node_root = nullptr;
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									LineEdit *add_filter = nullptr;
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									Tree *nodes_to_remove = nullptr;
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									TreeItem *remove_node_root = nullptr;
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									LineEdit *remove_filter = nullptr;
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									Label *group_empty = nullptr;
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									Button *add_button = nullptr;
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									Button *remove_button = nullptr;
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									String selected_group;
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									void _group_selected();
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									void _remove_filter_changed(const String &p_filter);
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									void _add_filter_changed(const String &p_filter);
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									void _add_pressed();
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									void _removed_pressed();
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									void _add_group_pressed(const String &p_name);
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									void _add_group_text_changed(const String &p_new_text);
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									void _group_renamed();
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									void _rename_group_item(const String &p_old_name, const String &p_new_name);
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									void _add_group(String p_name);
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									void _modify_group_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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									void _delete_group_item(const String &p_name);
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									void _load_groups(Node *p_current);
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									void _load_nodes(Node *p_current);
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									enum ModifyButton {
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										DELETE_GROUP,
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										COPY_GROUP,
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									};
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									void edit();
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									GroupDialog();
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								};
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								class GroupsEditor : public VBoxContainer {
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									GDCLASS(GroupsEditor, VBoxContainer);
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									Node *node = nullptr;
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									TreeItem *groups_root = nullptr;
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									GroupDialog *group_dialog = nullptr;
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									AcceptDialog *error = nullptr;
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									LineEdit *group_name = nullptr;
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									Button *add = nullptr;
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									Tree *tree = nullptr;
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									String selected_group;
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									void update_tree();
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									void _add_group(const String &p_group = "");
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									void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_button);
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									void _group_name_changed(const String &p_new_text);
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									void _group_selected();
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									void _group_renamed();
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									void _show_group_dialog();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								protected:
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											2015-11-26 14:59:04 -03:00
										 
									 
								 
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									static void _bind_methods();
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								public:
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									enum ModifyButton {
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										DELETE_GROUP,
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										COPY_GROUP,
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									};
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									void set_current(Node *p_node);
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											2015-11-26 14:59:04 -03:00
										 
									 
								 
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									GroupsEditor();
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									~GroupsEditor();
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								};
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											2015-11-26 14:59:04 -03:00
										 
									 
								 
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // GROUPS_EDITOR_H
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