2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  abstract_polygon_2d_editor.h                                          */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2017-09-06 18:41:14 +02:00
										 
									 
								 
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								#ifndef ABSTRACT_POLYGON_2D_EDITOR_H
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								#define ABSTRACT_POLYGON_2D_EDITOR_H
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								#include "editor/editor_plugin.h"
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								#include "scene/2d/polygon_2d.h"
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								#include "scene/gui/box_container.h"
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								class Button;
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								class CanvasItemEditor;
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								class ConfirmationDialog;
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								class AbstractPolygon2DEditor : public HBoxContainer {
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									GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
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									Button *button_create = nullptr;
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									Button *button_edit = nullptr;
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									Button *button_delete = nullptr;
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									struct Vertex {
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										Vertex() {}
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										Vertex(int p_vertex) :
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												vertex(p_vertex) {}
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										Vertex(int p_polygon, int p_vertex) :
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												polygon(p_polygon),
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												vertex(p_vertex) {}
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										bool operator==(const Vertex &p_vertex) const;
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										bool operator!=(const Vertex &p_vertex) const;
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										bool valid() const;
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										int polygon = -1;
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										int vertex = -1;
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									};
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									struct PosVertex : public Vertex {
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										PosVertex() {}
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										PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
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												Vertex(p_vertex.polygon, p_vertex.vertex),
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												pos(p_pos) {}
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										PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
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												Vertex(p_polygon, p_vertex),
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												pos(p_pos) {}
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										Vector2 pos;
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									};
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									PosVertex edited_point;
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									Vertex hover_point; // point under mouse cursor
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									Vertex selected_point; // currently selected
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									PosVertex edge_point; // adding an edge point?
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									Vector<Vector2> pre_move_edit;
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									Vector<Vector2> wip;
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									bool wip_active = false;
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									bool wip_destructive = false;
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									bool _polygon_editing_enabled = false;
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									CanvasItemEditor *canvas_item_editor = nullptr;
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									Panel *panel = nullptr;
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									ConfirmationDialog *create_resource = nullptr;
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								protected:
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									enum {
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										MODE_CREATE,
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										MODE_EDIT,
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										MODE_DELETE,
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										MODE_CONT,
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									};
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									int mode = MODE_EDIT;
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									virtual void _menu_option(int p_option);
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									void _wip_changed();
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									void _wip_close();
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									void _wip_cancel();
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									void _notification(int p_what);
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									void _node_removed(Node *p_node);
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									static void _bind_methods();
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									void remove_point(const Vertex &p_vertex);
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									Vertex get_active_point() const;
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									PosVertex closest_point(const Vector2 &p_pos) const;
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									PosVertex closest_edge_point(const Vector2 &p_pos) const;
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									bool _is_empty() const;
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									virtual Node2D *_get_node() const = 0;
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									virtual void _set_node(Node *p_polygon) = 0;
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									virtual bool _is_line() const;
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									virtual bool _has_uv() const;
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									virtual int _get_polygon_count() const;
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									virtual Vector2 _get_offset(int p_idx) const;
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									virtual Variant _get_polygon(int p_idx) const;
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									virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
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									virtual void _action_add_polygon(const Variant &p_polygon);
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									virtual void _action_remove_polygon(int p_idx);
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									virtual void _action_set_polygon(int p_idx, const Variant &p_polygon);
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									virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
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									virtual void _commit_action();
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									virtual bool _has_resource() const;
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									virtual void _create_resource();
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								public:
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									void disable_polygon_editing(bool p_disable, String p_reason);
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									bool forward_gui_input(const Ref<InputEvent> &p_event);
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									void forward_canvas_draw_over_viewport(Control *p_overlay);
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									void edit(Node *p_polygon);
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									AbstractPolygon2DEditor(bool p_wip_destructive = true);
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								};
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								class AbstractPolygon2DEditorPlugin : public EditorPlugin {
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									GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
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									AbstractPolygon2DEditor *polygon_editor = nullptr;
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									String klass;
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								public:
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									virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return polygon_editor->forward_gui_input(p_event); }
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									virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { polygon_editor->forward_canvas_draw_over_viewport(p_overlay); }
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									bool has_main_screen() const override { return false; }
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									virtual String get_name() const override { return klass; }
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									virtual void edit(Object *p_object) override;
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									virtual bool handles(Object *p_object) const override;
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									virtual void make_visible(bool p_visible) override;
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									AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, String p_class);
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									~AbstractPolygon2DEditorPlugin();
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								};
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								#endif // ABSTRACT_POLYGON_2D_EDITOR_H
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