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								/*  animation_library_editor.h                                            */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2022-04-07 13:49:28 +02:00
										 
									 
								 
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								#ifndef ANIMATION_LIBRARY_EDITOR_H
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								#define ANIMATION_LIBRARY_EDITOR_H
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								#include "editor/animation_track_editor.h"
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								#include "editor/editor_plugin.h"
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								#include "scene/animation/animation_player.h"
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								#include "scene/gui/dialogs.h"
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								#include "scene/gui/tree.h"
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								class EditorFileDialog;
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								class AnimationLibraryEditor : public AcceptDialog {
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									GDCLASS(AnimationLibraryEditor, AcceptDialog)
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									enum {
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										LIB_BUTTON_ADD,
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										LIB_BUTTON_LOAD,
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										LIB_BUTTON_PASTE,
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										LIB_BUTTON_FILE,
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										LIB_BUTTON_DELETE,
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									};
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									enum {
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										ANIM_BUTTON_COPY,
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										ANIM_BUTTON_FILE,
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										ANIM_BUTTON_DELETE,
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									};
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									enum FileMenuAction {
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										FILE_MENU_SAVE_LIBRARY,
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										FILE_MENU_SAVE_AS_LIBRARY,
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										FILE_MENU_MAKE_LIBRARY_UNIQUE,
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										FILE_MENU_EDIT_LIBRARY,
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										FILE_MENU_SAVE_ANIMATION,
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										FILE_MENU_SAVE_AS_ANIMATION,
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										FILE_MENU_MAKE_ANIMATION_UNIQUE,
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										FILE_MENU_EDIT_ANIMATION,
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									};
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									enum FileDialogAction {
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										FILE_DIALOG_ACTION_OPEN_LIBRARY,
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										FILE_DIALOG_ACTION_SAVE_LIBRARY,
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										FILE_DIALOG_ACTION_OPEN_ANIMATION,
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										FILE_DIALOG_ACTION_SAVE_ANIMATION,
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									};
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									FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
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									StringName file_dialog_animation;
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									StringName file_dialog_library;
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									AcceptDialog *error_dialog = nullptr;
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									bool adding_animation = false;
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									StringName adding_animation_to_library;
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									EditorFileDialog *file_dialog = nullptr;
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									ConfirmationDialog *add_library_dialog = nullptr;
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									LineEdit *add_library_name = nullptr;
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									Label *add_library_validate = nullptr;
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									PopupMenu *file_popup = nullptr;
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									Tree *tree = nullptr;
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									Object *player = nullptr;
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									void _add_library();
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									void _add_library_validate(const String &p_name);
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									void _add_library_confirm();
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									void _load_library();
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									void _load_file(String p_path);
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									void _item_renamed();
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											2022-06-17 09:53:42 -06:00
										 
									 
								 
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									void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button);
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											2022-04-07 13:49:28 +02:00
										 
									 
								 
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									void _file_popup_selected(int p_id);
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									bool updating = false;
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								protected:
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									void _update_editor(Object *p_player);
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									static void _bind_methods();
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								public:
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									void set_animation_player(Object *p_player);
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									void show_dialog();
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									void update_tree();
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									AnimationLibraryEditor();
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								};
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											2022-07-23 23:41:51 +02:00
										 
									 
								 
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								#endif // ANIMATION_LIBRARY_EDITOR_H
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