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								/**************************************************************************/
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								/*  editor_resource_conversion_plugin.cpp                                 */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2022-07-31 21:14:15 +03:00
										 
									 
								 
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								#include "editor_resource_conversion_plugin.h"
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								void EditorResourceConversionPlugin::_bind_methods() {
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									GDVIRTUAL_BIND(_converts_to);
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									GDVIRTUAL_BIND(_handles, "resource");
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									GDVIRTUAL_BIND(_convert, "resource");
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								}
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								String EditorResourceConversionPlugin::converts_to() const {
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									String ret;
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									GDVIRTUAL_CALL(_converts_to, ret);
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									return ret;
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								}
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								bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
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									bool ret = false;
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									GDVIRTUAL_CALL(_handles, p_resource, ret);
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									return ret;
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								}
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								Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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									Ref<Resource> ret;
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									GDVIRTUAL_CALL(_convert, p_resource, ret);
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									return ret;
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								}
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