2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/*  editor_resource_conversion_plugin.h                                   */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2022-07-31 21:14:15 +03:00
										 
									 
								 
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								#ifndef EDITOR_RESOURCE_CONVERSION_PLUGIN_H
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								#define EDITOR_RESOURCE_CONVERSION_PLUGIN_H
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								#include "core/io/resource.h"
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								#include "core/object/gdvirtual.gen.inc"
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								#include "core/object/script_language.h"
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								class EditorResourceConversionPlugin : public RefCounted {
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									GDCLASS(EditorResourceConversionPlugin, RefCounted);
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								protected:
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									static void _bind_methods();
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									GDVIRTUAL0RC(String, _converts_to)
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									GDVIRTUAL1RC(bool, _handles, Ref<Resource>)
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									GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>)
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								public:
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									virtual String converts_to() const;
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									virtual bool handles(const Ref<Resource> &p_resource) const;
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									virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
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								};
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								#endif // EDITOR_RESOURCE_CONVERSION_PLUGIN_H
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