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								/*  input_event_editor_plugin.h                                           */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-06-28 00:15:56 +10:00
										 
									 
								 
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								#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
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								#define INPUT_EVENT_EDITOR_PLUGIN_H
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								#include "editor/action_map_editor.h"
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								#include "editor/editor_inspector.h"
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								#include "editor/editor_plugin.h"
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											2022-04-07 17:46:49 -05:00
										 
									 
								 
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								class InputEventConfigContainer : public VBoxContainer {
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									GDCLASS(InputEventConfigContainer, VBoxContainer);
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											2022-04-04 15:06:57 +02:00
										 
									 
								 
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									Label *input_event_text = nullptr;
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									Button *open_config_button = nullptr;
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									Ref<InputEvent> input_event;
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									InputEventConfigurationDialog *config_dialog = nullptr;
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									void _config_dialog_confirmed();
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									void _configure_pressed();
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									void _event_changed();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_event(const Ref<InputEvent> &p_event);
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									InputEventConfigContainer();
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								};
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								class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
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									GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
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								public:
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									virtual bool can_handle(Object *p_object) override;
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									virtual void parse_begin(Object *p_object) override;
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								};
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								class InputEventEditorPlugin : public EditorPlugin {
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									GDCLASS(InputEventEditorPlugin, EditorPlugin);
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								public:
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									virtual String get_name() const override { return "InputEvent"; }
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									InputEventEditorPlugin();
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								};
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								#endif // INPUT_EVENT_EDITOR_PLUGIN_H
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