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								/**************************************************************************/
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								/*  project_settings_editor.h                                             */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2020-03-25 11:10:34 +01:00
										 
									 
								 
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								#ifndef PROJECT_SETTINGS_EDITOR_H
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								#define PROJECT_SETTINGS_EDITOR_H
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											2022-02-12 02:46:22 +01:00
										 
									 
								 
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								#include "core/config/project_settings.h"
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								#include "editor/action_map_editor.h"
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								#include "editor/editor_autoload_settings.h"
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								#include "editor/editor_data.h"
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								#include "editor/editor_plugin_settings.h"
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								#include "editor/editor_sectioned_inspector.h"
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								#include "editor/import_defaults_editor.h"
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								#include "editor/localization_editor.h"
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								#include "editor/shader_globals_editor.h"
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								#include "scene/gui/tab_container.h"
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								class FileSystemDock;
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								class ProjectSettingsEditor : public AcceptDialog {
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									GDCLASS(ProjectSettingsEditor, AcceptDialog);
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									static ProjectSettingsEditor *singleton;
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									ProjectSettings *ps = nullptr;
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									Timer *timer = nullptr;
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									TabContainer *tab_container = nullptr;
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									VBoxContainer *general_editor = nullptr;
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									SectionedInspector *general_settings_inspector = nullptr;
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									ActionMapEditor *action_map_editor = nullptr;
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									LocalizationEditor *localization_editor = nullptr;
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									EditorAutoloadSettings *autoload_settings = nullptr;
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									ShaderGlobalsEditor *shaders_global_shader_uniforms_editor = nullptr;
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									EditorPluginSettings *plugin_settings = nullptr;
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									LineEdit *search_box = nullptr;
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									CheckButton *advanced = nullptr;
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									HBoxContainer *custom_properties = nullptr;
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									LineEdit *property_box = nullptr;
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									OptionButton *feature_box = nullptr;
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									OptionButton *type_box = nullptr;
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									Button *add_button = nullptr;
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									Button *del_button = nullptr;
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									Label *restart_label = nullptr;
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									TextureRect *restart_icon = nullptr;
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									PanelContainer *restart_container = nullptr;
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									Button *restart_close_button = nullptr;
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									ImportDefaultsEditor *import_defaults_editor = nullptr;
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									EditorData *data = nullptr;
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									void _advanced_toggled(bool p_button_pressed);
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									void _update_advanced(bool p_is_advanced);
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									void _property_box_changed(const String &p_text);
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									void _update_property_box();
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									void _feature_selected(int p_index);
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									void _select_type(Variant::Type p_type);
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									virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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									String _get_setting_name() const;
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									void _setting_edited(const String &p_name);
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									void _setting_selected(const String &p_path);
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									void _add_setting();
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									void _delete_setting();
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									void _editor_restart_request();
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									void _editor_restart();
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									void _editor_restart_close();
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									void _add_feature_overrides();
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									void _action_added(const String &p_name);
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									void _action_edited(const String &p_name, const Dictionary &p_action);
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									void _action_removed(const String &p_name);
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									void _action_renamed(const String &p_old_name, const String &p_new_name);
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									void _action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before);
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									void _update_action_map_editor();
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									void _update_theme();
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									void _input_filter_focused();
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									void _input_filter_unfocused();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									static ProjectSettingsEditor *get_singleton() { return singleton; }
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									void popup_project_settings(bool p_clear_filter = false);
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									void set_plugins_page();
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									void set_general_page(const String &p_category);
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									void update_plugins();
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									EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
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									TabContainer *get_tabs() { return tab_container; }
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									void queue_save();
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									void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
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									ProjectSettingsEditor(EditorData *p_data);
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								};
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								#endif // PROJECT_SETTINGS_EDITOR_H
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