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			111 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			111 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*  window_wrapper.h                                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef WINDOW_WRAPPER_H
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								#define WINDOW_WRAPPER_H
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								#include "core/math/rect2.h"
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								#include "scene/gui/margin_container.h"
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								#include "scene/gui/menu_button.h"
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								class Window;
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								class HBoxContainer;
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								class WindowWrapper : public MarginContainer {
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									GDCLASS(WindowWrapper, MarginContainer);
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									Control *wrapped_control = nullptr;
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									MarginContainer *margins = nullptr;
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									Window *window = nullptr;
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									Panel *window_background = nullptr;
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									Ref<Shortcut> enable_shortcut;
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									Rect2 _get_default_window_rect() const;
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									Node *_get_wrapped_control_parent() const;
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									void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect);
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									void _set_window_rect(const Rect2 p_rect);
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								protected:
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									static void _bind_methods();
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									void _notification(int p_what);
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									virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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								public:
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									void set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut = Ref<Shortcut>());
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									Control *get_wrapped_control() const;
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									Control *release_wrapped_control();
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									bool is_window_available() const;
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									bool get_window_enabled() const;
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									void set_window_enabled(bool p_enabled);
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									Rect2i get_window_rect() const;
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									int get_window_screen() const;
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									void restore_window(const Rect2i &p_rect, int p_screen = -1);
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									void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect);
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									void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false);
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									void set_window_title(const String p_title);
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									void set_margins_enabled(bool p_enabled);
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									WindowWrapper();
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								};
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								class ScreenSelect : public Button {
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									GDCLASS(ScreenSelect, Button);
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									Popup *popup = nullptr;
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									Panel *popup_background = nullptr;
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									HBoxContainer *screen_list = nullptr;
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									void _build_advanced_menu();
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									void _emit_screen_signal(int p_screen_idx);
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									void _handle_mouse_shortcut(const Ref<InputEvent> &p_event);
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									void _show_popup();
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								protected:
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									virtual void pressed() override;
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									static void _bind_methods();
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									void _notification(int p_what);
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								public:
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									ScreenSelect();
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								};
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								#endif // WINDOW_WRAPPER_H
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